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4a3fd37ab4
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Implement Godot grid viewport rendering
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2026-05-13 03:43:05 +02:00 |
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b939246ba4
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Simulation bridge
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2026-05-13 01:56:50 +02:00 |
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390a09015b
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Integrate Godot cutout art
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2026-05-12 22:36:13 +02:00 |
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33859d2cf6
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Implement Godot UX scene scaffold
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2026-05-12 21:06:48 +02:00 |
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8cf554574b
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Main godot scene
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2026-05-12 20:40:22 +02:00 |
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c38a9670ba
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Add empty Godot frontend shell
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2026-05-12 20:20:36 +02:00 |
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672f055a80
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increased sim speed
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2026-05-12 00:19:00 +02:00 |
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adf1475fc0
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Add editor simulation playback
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2026-05-12 00:15:41 +02:00 |
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06d37aac10
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Fix editor drag feedback and surface overlays
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2026-05-12 00:06:12 +02:00 |
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99482c7011
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UI iteration.
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2026-05-12 00:01:07 +02:00 |
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fbb7c0490c
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Refine editor inspector and drag painting
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2026-05-11 23:18:47 +02:00 |
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dfe0cb3b6a
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Add editor image badges and drag moves
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2026-05-11 23:03:29 +02:00 |
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884cc4503f
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cleanup
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2026-05-11 22:38:33 +02:00 |
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0651603fd2
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Rework Win2D editor layers
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2026-05-11 22:34:19 +02:00 |
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e1ac56d201
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Rework simulation rules
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2026-05-11 22:18:43 +02:00 |
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5ddd1b8ec8
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Cleanup
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2026-05-11 21:51:18 +02:00 |
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1b9372ff7c
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Restore dual terrain tilemap rendering
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2026-05-10 23:04:48 +02:00 |
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3a52db0071
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Finish rewrite task list
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2026-05-10 22:35:25 +02:00 |
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5a186fb606
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Split simulation systems
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2026-05-10 18:49:24 +02:00 |
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6c7fa070f6
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cleanup code
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2026-05-10 18:37:30 +02:00 |
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d22c4a7528
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Update rewrite docs and cleanup
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2026-05-10 18:09:43 +02:00 |
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7ffaa140a8
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Introduce simulation engine facade
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2026-05-10 18:08:03 +02:00 |
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3c5fc60ffe
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Parameterize surface interactions
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2026-05-10 18:07:16 +02:00 |
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9cd9defc0b
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Unify junction props
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2026-05-10 18:05:32 +02:00 |
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1aa9734e08
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Split simulation models
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2026-05-10 18:03:46 +02:00 |
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a0b10423ac
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Expand rule event coverage
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2026-05-10 17:38:43 +02:00 |
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cb28eee1dd
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Add branch-aware junction flow
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2026-05-10 17:29:19 +02:00 |
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b232c0319f
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Track rewrite tooling setup
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2026-05-10 19:14:28 +02:00 |
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30963a9bde
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Rework Win2D editor for design model
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2026-05-10 18:59:00 +02:00 |
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851f6d27e8
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Rewrite simulation core for design model
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2026-05-10 18:41:17 +02:00 |
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c406bf9d73
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Latest
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2026-05-09 12:29:32 +02:00 |
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4b581d60b5
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Improve Win2D editor hover feedback
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2026-05-09 03:01:26 +02:00 |
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e90609bcee
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Improve Win2D editor UX
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2026-05-09 02:41:05 +02:00 |
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6e8766db3f
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Add generated Win2D sprites
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2026-05-09 02:17:47 +02:00 |
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fd5564e444
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Fix tilemap asset loading
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2026-05-09 00:48:57 +02:00 |
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70adeb010f
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Render terrain from tilemap
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2026-05-09 00:32:32 +02:00 |
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1ca65eccf8
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Render explicit dual terrain tiles
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2026-05-08 22:30:18 +02:00 |
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4827eefa9b
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Fix dual terrain arc placement
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2026-05-08 22:22:55 +02:00 |
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15fb522ac6
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Rotate dual terrain arcs
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2026-05-08 22:20:26 +02:00 |
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5838214b36
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Fix dual terrain corner rounding
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2026-05-08 22:18:02 +02:00 |
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5fb4265197
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Round dual terrain tile corners
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2026-05-08 22:10:57 +02:00 |
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40038302de
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Refactor cells for dual tile rendering
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2026-05-08 22:05:02 +02:00 |
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c46b6664ed
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Organize simulation systems and balancing profiles
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2026-05-08 21:45:43 +02:00 |
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8018ebbabb
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Centralize simulation balancing values
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2026-05-08 21:38:03 +02:00 |
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8ec3c7847c
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Use primary constructor for simulation effects
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2026-05-08 21:29:55 +02:00 |
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637e9f7fbc
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Refactor simulation effects and forecast hazards
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2026-05-08 21:26:19 +02:00 |
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5a261f5fe2
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Document code style and normalize files
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2026-05-08 21:10:46 +02:00 |
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2e813962c9
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cleanup code
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2026-05-08 20:47:09 +02:00 |
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07d35a49a3
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First batch
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2026-05-08 20:46:17 +02:00 |
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