First batch

This commit is contained in:
2026-05-08 20:46:17 +02:00
parent 83edcfed8a
commit 07d35a49a3
20 changed files with 2509 additions and 1 deletions

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namespace ReactorMaintenance.Simulation;
public enum EditorTool
{
Floor,
Wall,
Reactor,
CoolingPump,
Generator,
PressureRegulator,
DiagnosticTerminal,
ControlTerminal,
CoolantPipe,
FuelPipe,
PressurePipe,
Leak,
Repair,
Heat,
Fire,
Robot
}
public static class LevelEditor
{
public static LevelState Apply(LevelState level, GridPosition position, EditorTool tool)
{
if (!level.InBounds(position))
{
return level;
}
if (tool == EditorTool.Robot)
{
return level.GetCell(position).IsWalkable ? level with { Robot = position } : level;
}
var cell = level.GetCell(position);
cell = tool switch
{
EditorTool.Floor => cell with { Kind = CellKind.Floor },
EditorTool.Wall => cell with { Kind = CellKind.Wall, Pipe = PipeMedium.None, Powered = false },
EditorTool.Reactor => cell with { Kind = CellKind.Reactor },
EditorTool.CoolingPump => cell with { Kind = CellKind.CoolingPump, Powered = true },
EditorTool.Generator => cell with { Kind = CellKind.Generator, Powered = true },
EditorTool.PressureRegulator => cell with { Kind = CellKind.PressureRegulator },
EditorTool.DiagnosticTerminal => cell with { Kind = CellKind.DiagnosticTerminal, Powered = true },
EditorTool.ControlTerminal => cell with { Kind = CellKind.ControlTerminal, Powered = true },
EditorTool.CoolantPipe => cell with { Pipe = PipeMedium.Coolant, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.FuelPipe => cell with { Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.PressurePipe => cell with { Pipe = PipeMedium.Pressure, Flow = 5, Pressure = 6, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
EditorTool.Leak => cell with { LeakRate = Math.Max(1, cell.LeakRate), Integrity = Math.Min(cell.Integrity, 4) },
EditorTool.Repair => cell with { LeakRate = 0, Integrity = 10, Hazards = cell.Hazards with { Fire = false, ElectricalCharge = 0 } },
EditorTool.Heat => cell with { Hazards = cell.Hazards with { Heat = Rules.Clamp(cell.Hazards.Heat + 2) } },
EditorTool.Fire => cell with { Hazards = cell.Hazards with { Fire = !cell.Hazards.Fire, Heat = Math.Max(cell.Hazards.Heat, 7), Smoke = Math.Max(cell.Hazards.Smoke, 3) } },
_ => cell
};
if (cell.Kind == CellKind.Wall)
{
cell = cell with { Hazards = new HazardState() };
}
return level.SetCell(position, cell);
}
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace ReactorMaintenance.Simulation;
public static class LevelSerializer
{
private static readonly JsonSerializerOptions Options = new()
{
WriteIndented = true,
Converters = { new JsonStringEnumConverter() }
};
public static string Serialize(LevelState level) => JsonSerializer.Serialize(level, Options);
public static LevelState Deserialize(string json)
{
var level = JsonSerializer.Deserialize<LevelState>(json, Options)
?? throw new InvalidOperationException("Level file did not contain a level.");
if (level.Cells.Length != level.Width * level.Height)
{
throw new InvalidOperationException("Level cell count does not match its dimensions.");
}
return level;
}
}

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namespace ReactorMaintenance.Simulation;
public enum CellKind
{
Empty,
Floor,
Wall,
Reactor,
CoolingPump,
Generator,
PressureRegulator,
DiagnosticTerminal,
ControlTerminal
}
public enum PipeMedium
{
None,
Pressure,
Coolant,
Fuel
}
public enum FailureKind
{
PipeBurst,
Ignition,
Meltdown,
StabilityCollapse,
ReactorReady
}
public sealed record GridPosition(int X, int Y)
{
public IEnumerable<GridPosition> Neighbors()
{
yield return new GridPosition(X - 1, Y);
yield return new GridPosition(X + 1, Y);
yield return new GridPosition(X, Y - 1);
yield return new GridPosition(X, Y + 1);
}
}
public sealed record HazardState
{
public int Heat { get; init; }
public int Smoke { get; init; }
public int FuelVapor { get; init; }
public int LiquidFuel { get; init; }
public int CoolantPooling { get; init; }
public int ElectricalCharge { get; init; }
public int Stability { get; init; } = 10;
public bool Fire { get; init; }
public HazardState Clamp() => this with
{
Heat = Rules.Clamp(Heat),
Smoke = Rules.Clamp(Smoke),
FuelVapor = Rules.Clamp(FuelVapor),
LiquidFuel = Rules.Clamp(LiquidFuel),
CoolantPooling = Rules.Clamp(CoolantPooling),
ElectricalCharge = Rules.Clamp(ElectricalCharge),
Stability = Rules.Clamp(Stability)
};
}
public sealed record CellState
{
public CellKind Kind { get; init; } = CellKind.Floor;
public PipeMedium Pipe { get; init; }
public int Flow { get; init; }
public int Pressure { get; init; }
public int Integrity { get; init; } = 10;
public int LeakRate { get; init; }
public bool PipeOpen { get; init; } = true;
public bool Powered { get; init; }
public bool DoorLocked { get; init; }
public HazardState Hazards { get; init; } = new();
public bool IsWalkable => Kind != CellKind.Wall && Kind != CellKind.Empty;
public bool HasPipe => Pipe != PipeMedium.None;
}
public sealed record GlobalState
{
public int Turn { get; init; }
public int ActionsPerTurn { get; init; } = 3;
public int CoreHeat { get; init; } = 5;
public int FacilityStability { get; init; } = 10;
public int Power { get; init; } = 5;
public int Cooling { get; init; } = 0;
public bool ReactorActivated { get; init; }
public bool Lost { get; init; }
public string Status { get; init; } = "STABILIZE SYSTEMS";
}
public sealed record Forecast(FailureKind Kind, GridPosition? Position, int Turns, string Message);
public sealed record LevelState
{
public string Name { get; init; } = "New Reactor";
public int Width { get; init; } = 16;
public int Height { get; init; } = 12;
public CellState[] Cells { get; init; } = CreateCells(16, 12);
public GridPosition Robot { get; init; } = new(1, 1);
public GlobalState Global { get; init; } = new();
public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
public static LevelState Create(string name, int width, int height)
{
if (width < 4 || height < 4)
{
throw new ArgumentOutOfRangeException(nameof(width), "Levels must be at least 4x4.");
}
var cells = CreateCells(width, height);
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
{
cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
}
}
}
return new LevelState
{
Name = name,
Width = width,
Height = height,
Cells = cells,
Robot = new GridPosition(1, 1)
};
}
public CellState GetCell(GridPosition position)
{
EnsureInBounds(position);
return Cells[Index(position)];
}
public LevelState SetCell(GridPosition position, CellState cell)
{
EnsureInBounds(position);
var cells = Cells.ToArray();
cells[Index(position)] = cell;
return this with { Cells = cells };
}
public bool InBounds(GridPosition position) =>
position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
public int Index(GridPosition position) => position.Y * Width + position.X;
private void EnsureInBounds(GridPosition position)
{
if (!InBounds(position))
{
throw new ArgumentOutOfRangeException(nameof(position), $"Position {position.X},{position.Y} is outside {Width}x{Height}.");
}
}
private static CellState[] CreateCells(int width, int height) =>
Enumerable.Range(0, width * height)
.Select(_ => new CellState())
.ToArray();
}
internal static class Rules
{
public static int Clamp(int value) => Math.Clamp(value, 0, 10);
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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namespace ReactorMaintenance.Simulation;
public sealed class SimulationEngine
{
public LevelState AdvanceTurn(LevelState level)
{
var cells = level.Cells.ToArray();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var index = level.Index(position);
var cell = cells[index];
if (!cell.IsWalkable)
{
continue;
}
var hazards = ApplyPipeLeaks(cell);
hazards = ApplyMachineEffects(cell, hazards);
hazards = ApplyFireAndElectricalHazards(cell, hazards);
hazards = hazards.Clamp();
var integrity = cell.Integrity;
if (cell.HasPipe && cell.Pressure > 7)
{
integrity -= cell.Pressure - 7;
}
if (hazards.Heat >= 10 || hazards.Fire)
{
integrity -= cell.HasPipe ? 1 : 0;
hazards = hazards with { Stability = hazards.Stability - 1 };
}
if (integrity <= 0 && cell.HasPipe)
{
cell = cell with
{
LeakRate = Math.Max(cell.LeakRate, 3),
Flow = 0,
PipeOpen = false
};
}
cells[index] = cell with
{
Integrity = Rules.Clamp(integrity),
Hazards = hazards.Clamp()
};
}
}
cells = SpreadSmoke(level, cells);
var global = UpdateGlobal(level, cells);
var next = level with
{
Cells = cells,
Global = global with { Turn = level.Global.Turn + 1 }
};
return next with { Forecasts = Forecast(next) };
}
public IReadOnlyList<Forecast> Forecast(LevelState level)
{
var forecasts = new List<Forecast>();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = level.GetCell(position);
if (cell.HasPipe && cell.Pressure > 7 && cell.Integrity > 0)
{
var damagePerTurn = Math.Max(1, cell.Pressure - 7);
var turns = (int)Math.Ceiling(cell.Integrity / (double)damagePerTurn);
if (turns <= 4)
{
forecasts.Add(new Forecast(FailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"));
}
}
var fuelLeakNearIgnition = cell.Pipe == PipeMedium.Fuel &&
cell.LeakRate > 0 &&
(cell.Pressure >= 7 || cell.Kind == CellKind.Generator);
var ignitionRisk = (cell.Hazards.FuelVapor >= 4 || cell.Hazards.LiquidFuel >= 6 || fuelLeakNearIgnition) &&
(cell.Hazards.Heat >= 8 || cell.Hazards.ElectricalCharge >= 4 || cell.Kind == CellKind.Generator);
if (ignitionRisk && !cell.Hazards.Fire)
{
forecasts.Add(new Forecast(FailureKind.Ignition, position, 1, $"FUEL IGNITION PREDICTED AT {x},{y} NEXT TURN"));
}
}
}
if (level.Global.CoreHeat >= 8)
{
forecasts.Add(new Forecast(FailureKind.Meltdown, null, Math.Max(1, 11 - level.Global.CoreHeat), "CORE MELTDOWN APPROACHING"));
}
if (IsReactorReady(level))
{
forecasts.Add(new Forecast(FailureKind.ReactorReady, null, 0, "REACTOR READY"));
}
return forecasts.OrderBy(f => f.Turns).ThenBy(f => f.Message).ToArray();
}
public LevelState ActivateReactor(LevelState level)
{
if (!IsReactorReady(level))
{
return level with { Global = level.Global with { Status = "REACTOR NOT READY" } };
}
return level with
{
Global = level.Global with
{
ReactorActivated = true,
Status = "REACTOR ONLINE"
}
};
}
private static HazardState ApplyPipeLeaks(CellState cell)
{
var hazards = cell.Hazards;
if (!cell.HasPipe || cell.LeakRate <= 0)
{
return hazards;
}
return cell.Pipe switch
{
PipeMedium.Fuel => hazards with
{
LiquidFuel = hazards.LiquidFuel + cell.LeakRate,
FuelVapor = hazards.FuelVapor + (cell.Pressure >= 7 ? cell.LeakRate : Math.Max(0, hazards.Heat - 3) / 3)
},
PipeMedium.Coolant => hazards with
{
CoolantPooling = hazards.CoolantPooling + cell.LeakRate,
Heat = hazards.Heat - Math.Max(1, cell.LeakRate / 2),
Smoke = hazards.Smoke + (hazards.Heat >= 7 ? 2 : 0)
},
PipeMedium.Pressure => hazards with
{
Smoke = hazards.Smoke + (cell.Pressure >= 8 ? 1 : 0)
},
_ => hazards
};
}
private static HazardState ApplyMachineEffects(CellState cell, HazardState hazards)
{
return cell.Kind switch
{
CellKind.Generator when cell.Powered => hazards with { Heat = hazards.Heat + 1 },
CellKind.CoolingPump when cell.Powered => hazards with { Heat = hazards.Heat - 2 },
CellKind.Reactor => hazards with { Heat = hazards.Heat + 1 },
_ => hazards
};
}
private static HazardState ApplyFireAndElectricalHazards(CellState cell, HazardState hazards)
{
if (hazards.CoolantPooling >= 3 && cell.Powered)
{
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + 2 };
}
var hasFuel = hazards.FuelVapor >= 4 || hazards.LiquidFuel >= 6;
var hasIgnition = hazards.Heat >= 8 || hazards.ElectricalCharge >= 4 || (cell.Kind == CellKind.Generator && cell.Powered);
if ((hasFuel && hasIgnition) || hazards.Fire)
{
hazards = hazards with
{
Fire = hasFuel || hazards.Fire,
Heat = hazards.Heat + 2,
Smoke = hazards.Smoke + 2,
LiquidFuel = Math.Max(0, hazards.LiquidFuel - 1),
FuelVapor = Math.Max(0, hazards.FuelVapor - 1)
};
}
else if (hazards.Smoke > 0)
{
hazards = hazards with { Smoke = hazards.Smoke - 1 };
}
return hazards;
}
private static CellState[] SpreadSmoke(LevelState level, CellState[] cells)
{
var next = cells.ToArray();
for (var y = 0; y < level.Height; y++)
{
for (var x = 0; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = cells[level.Index(position)];
if (cell.Hazards.Smoke < 6)
{
continue;
}
foreach (var neighbor in position.Neighbors().Where(level.InBounds))
{
var neighborCell = next[level.Index(neighbor)];
if (!neighborCell.IsWalkable || neighborCell.DoorLocked)
{
continue;
}
next[level.Index(neighbor)] = neighborCell with
{
Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) }
};
}
}
}
return next;
}
private static GlobalState UpdateGlobal(LevelState level, CellState[] cells)
{
var reactorHeat = cells
.Where(c => c.Kind == CellKind.Reactor)
.Select(c => c.Hazards.Heat)
.DefaultIfEmpty(level.Global.CoreHeat)
.Max();
var poweredGenerators = cells.Count(c => c.Kind == CellKind.Generator && c.Powered && !c.Hazards.Fire);
var poweredPumps = cells.Count(c => c.Kind == CellKind.CoolingPump && c.Powered && !c.Hazards.Fire);
var damagedCriticalCells = cells.Count(c => c.Kind is CellKind.Reactor or CellKind.Generator or CellKind.CoolingPump && c.Hazards.Stability <= 3);
var stability = Rules.Clamp(level.Global.FacilityStability - damagedCriticalCells);
var lost = reactorHeat >= 10 || stability <= 0;
var status = lost
? (reactorHeat >= 10 ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE")
: "STABILIZE SYSTEMS";
var global = level.Global with
{
CoreHeat = Rules.Clamp(reactorHeat - poweredPumps),
Power = Rules.Clamp(poweredGenerators * 3),
Cooling = Rules.Clamp(poweredPumps * 3),
FacilityStability = stability,
Lost = lost,
Status = status
};
return IsReactorReady(level with { Cells = cells, Global = global })
? global with { Status = "REACTOR READY" }
: global;
}
private static bool IsReactorReady(LevelState level)
{
var hasReactor = level.Cells.Any(c => c.Kind == CellKind.Reactor);
var hasStablePower = level.Global.Power >= 3 || level.Cells.Any(c => c.Kind == CellKind.Generator && c.Powered && !c.Hazards.Fire);
var hasCooling = level.Global.Cooling >= 3 || level.Cells.Any(c => c.Kind == CellKind.CoolingPump && c.Powered && !c.Hazards.Fire);
var reactorStable = level.Global.CoreHeat < 8;
return hasReactor && hasStablePower && hasCooling && reactorStable && !level.Global.Lost;
}
}

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<Application
x:Class="ReactorMaintenance.Win2D.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Application>

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using Microsoft.UI.Xaml;
namespace ReactorMaintenance.Win2D;
public partial class App : Application
{
private Window? _window;
public App()
{
InitializeComponent();
}
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
_window = new MainWindow();
_window.Activate();
}
}

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<Window
x:Class="ReactorMaintenance.Win2D.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
Title="Reactor Maintenance">
<Grid Background="#16191D">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<CommandBar Grid.Row="0" DefaultLabelPosition="Right" Background="#20252A">
<AppBarButton Icon="Add" Label="New" Click="New_Click" />
<AppBarButton Icon="OpenFile" Label="Open" Click="Open_Click" />
<AppBarButton Icon="Save" Label="Save" Click="Save_Click" />
<AppBarSeparator />
<AppBarButton Icon="Play" Label="Simulate" Click="Simulate_Click" />
<AppBarButton Icon="Accept" Label="Activate" Click="Activate_Click" />
</CommandBar>
<Grid Grid.Row="1" ColumnSpacing="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="220" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="300" />
</Grid.ColumnDefinitions>
<ScrollViewer Grid.Column="0" Background="#1C2126">
<StackPanel Padding="12" Spacing="10">
<TextBlock Text="Tools" FontSize="18" FontWeight="SemiBold" Foreground="#F4F1E8" />
<ComboBox x:Name="ToolPicker" SelectionChanged="ToolPicker_SelectionChanged" />
<TextBlock Text="Brush applies to the selected cell." Foreground="#9EA7AE" TextWrapping="Wrap" />
<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE" TextWrapping="Wrap" />
</StackPanel>
</ScrollViewer>
<Grid Grid.Column="1" Background="#101215">
<canvas:CanvasControl
x:Name="LevelCanvas"
ClearColor="#101215"
Draw="LevelCanvas_Draw"
PointerPressed="LevelCanvas_PointerPressed"
PointerMoved="LevelCanvas_PointerMoved"
PointerReleased="LevelCanvas_PointerReleased" />
</Grid>
<ScrollViewer Grid.Column="2" Background="#1C2126">
<StackPanel Padding="14" Spacing="12">
<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8" TextWrapping="Wrap" />
<Grid ColumnSpacing="8">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel>
<TextBlock Text="Turn" Foreground="#9EA7AE" />
<TextBlock x:Name="TurnText" FontSize="22" Foreground="#F4F1E8" />
</StackPanel>
<StackPanel Grid.Column="1">
<TextBlock Text="Status" Foreground="#9EA7AE" />
<TextBlock x:Name="StatusText" FontSize="16" Foreground="#F4F1E8" TextWrapping="Wrap" />
</StackPanel>
</Grid>
<TextBlock Text="Global Systems" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
<TextBlock x:Name="GlobalText" Foreground="#CCD4DA" TextWrapping="Wrap" />
<TextBlock Text="Selected Cell" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
<TextBlock x:Name="CellText" Foreground="#CCD4DA" TextWrapping="Wrap" />
<TextBlock Text="Forecasts" FontSize="16" FontWeight="SemiBold" Foreground="#F4F1E8" />
<ItemsControl x:Name="ForecastList">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8" CornerRadius="3">
<TextBlock Text="{Binding Message}" Foreground="#F4F1E8" TextWrapping="Wrap" />
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</StackPanel>
</ScrollViewer>
</Grid>
</Grid>
</Window>

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using System.Numerics;
using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Text;
using Microsoft.Graphics.Canvas.UI.Xaml;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using ReactorMaintenance.Simulation;
using Windows.Foundation;
using Windows.Storage;
using Windows.Storage.Pickers;
using WinRT.Interop;
namespace ReactorMaintenance.Win2D;
public sealed partial class MainWindow : Window
{
private readonly SimulationEngine _simulation = new();
private LevelState _level;
private EditorTool _selectedTool = EditorTool.Floor;
private GridPosition? _selectedCell;
private StorageFile? _currentFile;
private bool _painting;
public MainWindow()
{
InitializeComponent();
_level = BuildStarterLevel();
ToolPicker.ItemsSource = Enum.GetValues<EditorTool>();
ToolPicker.SelectedItem = _selectedTool;
RefreshInspector();
}
private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (ToolPicker.SelectedItem is EditorTool tool)
{
_selectedTool = tool;
}
}
private void New_Click(object sender, RoutedEventArgs e)
{
_level = BuildStarterLevel();
_currentFile = null;
_selectedCell = null;
RefreshInspector();
LevelCanvas.Invalidate();
}
private async void Open_Click(object sender, RoutedEventArgs e)
{
var picker = new FileOpenPicker();
InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
picker.FileTypeFilter.Add(".json");
var file = await picker.PickSingleFileAsync();
if (file is null)
{
return;
}
var json = await FileIO.ReadTextAsync(file);
_level = LevelSerializer.Deserialize(json);
_level = _level with { Forecasts = _simulation.Forecast(_level) };
_currentFile = file;
_selectedCell = null;
RefreshInspector();
LevelCanvas.Invalidate();
}
private async void Save_Click(object sender, RoutedEventArgs e)
{
var file = _currentFile;
if (file is null)
{
var picker = new FileSavePicker();
InitializeWithWindow.Initialize(picker, WindowNative.GetWindowHandle(this));
picker.SuggestedFileName = _level.Name.Replace(' ', '-').ToLowerInvariant();
picker.FileTypeChoices.Add("Reactor level", new List<string> { ".json" });
file = await picker.PickSaveFileAsync();
}
if (file is null)
{
return;
}
await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
_currentFile = file;
}
private void Simulate_Click(object sender, RoutedEventArgs e)
{
_level = _simulation.AdvanceTurn(_level);
RefreshInspector();
LevelCanvas.Invalidate();
}
private void Activate_Click(object sender, RoutedEventArgs e)
{
_level = _simulation.ActivateReactor(_level);
RefreshInspector();
LevelCanvas.Invalidate();
}
private void LevelCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
_painting = true;
LevelCanvas.CapturePointer(e.Pointer);
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
}
private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
if (_painting)
{
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
}
}
private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
{
_painting = false;
LevelCanvas.ReleasePointerCapture(e.Pointer);
}
private void PaintAt(Point point)
{
if (!TryGetGridPosition(point, out var position))
{
return;
}
_selectedCell = position;
_level = LevelEditor.Apply(_level, position, _selectedTool);
_level = _level with { Forecasts = _simulation.Forecast(_level) };
RefreshInspector();
LevelCanvas.Invalidate();
}
private void LevelCanvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
{
var drawing = args.DrawingSession;
var layout = GetLayout();
drawing.Clear(ColorHelper.FromArgb(255, 16, 18, 21));
DrawCells(drawing, layout);
DrawGrid(drawing, layout);
DrawRobot(drawing, layout);
}
private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var y = 0; y < _level.Height; y++)
{
for (var x = 0; x < _level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = _level.GetCell(position);
var rect = layout.CellRect(x, y);
drawing.FillRectangle(rect, CellColor(cell));
if (cell.HasPipe)
{
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
var pipeColor = cell.Pipe switch
{
PipeMedium.Coolant => Colors.DeepSkyBlue,
PipeMedium.Fuel => Colors.Goldenrod,
PipeMedium.Pressure => Colors.LightSteelBlue,
_ => Colors.Transparent
};
drawing.DrawLine(new Vector2((float)rect.X + 6, center.Y), new Vector2((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
drawing.DrawLine(new Vector2(center.X, (float)rect.Y + 6), new Vector2(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
}
if (cell.LeakRate > 0)
{
drawing.DrawCircle(new Vector2((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
}
if (cell.Hazards.Fire)
{
drawing.FillCircle(new Vector2((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
}
if (_selectedCell == position)
{
drawing.DrawRectangle(rect, Colors.White, 3);
}
DrawCellGlyph(drawing, cell, rect);
}
}
}
private void DrawCellGlyph(CanvasDrawingSession drawing, CellState cell, Rect rect)
{
var text = cell.Kind switch
{
CellKind.Reactor => "R",
CellKind.CoolingPump => "C",
CellKind.Generator => "G",
CellKind.PressureRegulator => "P",
CellKind.DiagnosticTerminal => "D",
CellKind.ControlTerminal => "T",
_ => string.Empty
};
if (string.IsNullOrEmpty(text))
{
return;
}
using var format = new CanvasTextFormat
{
FontSize = Math.Max(14, (float)rect.Width * 0.42f),
HorizontalAlignment = CanvasHorizontalAlignment.Center,
VerticalAlignment = CanvasVerticalAlignment.Center
};
drawing.DrawText(text, rect, Colors.White, format);
}
private void DrawGrid(CanvasDrawingSession drawing, CanvasLayout layout)
{
for (var x = 0; x <= _level.Width; x++)
{
var xPos = (float)(layout.OriginX + x * layout.CellSize);
drawing.DrawLine(xPos, (float)layout.OriginY, xPos, (float)(layout.OriginY + _level.Height * layout.CellSize), ColorHelper.FromArgb(120, 91, 104, 115), 1);
}
for (var y = 0; y <= _level.Height; y++)
{
var yPos = (float)(layout.OriginY + y * layout.CellSize);
drawing.DrawLine((float)layout.OriginX, yPos, (float)(layout.OriginX + _level.Width * layout.CellSize), yPos, ColorHelper.FromArgb(120, 91, 104, 115), 1);
}
}
private void DrawRobot(CanvasDrawingSession drawing, CanvasLayout layout)
{
var rect = layout.CellRect(_level.Robot.X, _level.Robot.Y);
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
drawing.FillCircle(center, (float)rect.Width * 0.28f, Colors.White);
drawing.DrawCircle(center, (float)rect.Width * 0.28f, Colors.Black, 2);
}
private bool TryGetGridPosition(Point point, out GridPosition position)
{
var layout = GetLayout();
var x = (int)((point.X - layout.OriginX) / layout.CellSize);
var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
position = new GridPosition(x, y);
return _level.InBounds(position);
}
private CanvasLayout GetLayout()
{
var availableWidth = Math.Max(1, LevelCanvas.ActualWidth);
var availableHeight = Math.Max(1, LevelCanvas.ActualHeight);
var size = Math.Floor(Math.Min(availableWidth / _level.Width, availableHeight / _level.Height));
size = Math.Max(20, size);
var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
return new CanvasLayout(size, originX, originY);
}
private static Windows.UI.Color CellColor(CellState cell)
{
if (cell.Kind == CellKind.Wall)
{
return ColorHelper.FromArgb(255, 54, 61, 68);
}
if (cell.Hazards.Fire)
{
return ColorHelper.FromArgb(255, 91, 39, 30);
}
return cell.Kind switch
{
CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
CellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
_ => ColorHelper.FromArgb(255, 31, 36, 40)
};
}
private void RefreshInspector()
{
LevelNameText.Text = _level.Name;
TurnText.Text = _level.Global.Turn.ToString();
StatusText.Text = _level.Global.Status;
GlobalText.Text =
$"Power: {_level.Global.Power}/10\n" +
$"Cooling: {_level.Global.Cooling}/10\n" +
$"Core Heat: {_level.Global.CoreHeat}/10\n" +
$"Facility Stability: {_level.Global.FacilityStability}/10";
if (_selectedCell is { } position && _level.InBounds(position))
{
var cell = _level.GetCell(position);
CellText.Text =
$"Position: {position.X},{position.Y}\n" +
$"Kind: {cell.Kind}\n" +
$"Pipe: {cell.Pipe}\n" +
$"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" +
$"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" +
$"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" +
$"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" +
$"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
}
else
{
CellText.Text = "No cell selected.";
}
ForecastList.ItemsSource = _level.Forecasts;
}
private static LevelState BuildStarterLevel()
{
var level = LevelState.Create("Cooling Sector B", 16, 12);
level = level.SetCell(new GridPosition(3, 5), new CellState { Kind = CellKind.CoolingPump, Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 5, Powered = true });
level = level.SetCell(new GridPosition(4, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 7 });
level = level.SetCell(new GridPosition(5, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 8, LeakRate = 2, Integrity = 4 });
level = level.SetCell(new GridPosition(6, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 7 });
level = level.SetCell(new GridPosition(8, 5), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 6, Stability = 8 } });
level = level.SetCell(new GridPosition(2, 8), new CellState { Kind = CellKind.Generator, Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 6, Powered = true });
level = level.SetCell(new GridPosition(11, 4), new CellState { Kind = CellKind.DiagnosticTerminal, Powered = true });
level = level.SetCell(new GridPosition(12, 8), new CellState { Kind = CellKind.ControlTerminal, Powered = true });
return level with { Forecasts = new SimulationEngine().Forecast(level) };
}
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
{
public Rect CellRect(int x, int y) =>
new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>ReactorMaintenance.Win2D</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;arm64</Platforms>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<UseWinUI>true</UseWinUI>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<WindowsPackageType>None</WindowsPackageType>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.4.0" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.28000.1839" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.260317003" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ReactorMaintenance.Simulation\ReactorMaintenance.Simulation.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="ReactorMaintenance.Win2D.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
</assembly>