cleanup code
This commit is contained in:
@@ -25,41 +25,98 @@ public static class LevelEditor
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public static LevelState Apply(LevelState level, GridPosition position, EditorTool tool)
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{
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if (!level.InBounds(position))
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{
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return level;
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}
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if (tool == EditorTool.Robot)
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{
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return level.GetCell(position).IsWalkable ? level with { Robot = position } : level;
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}
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var cell = level.GetCell(position);
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cell = tool switch
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{
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EditorTool.Floor => cell with { Kind = CellKind.Floor },
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EditorTool.Wall => cell with { Kind = CellKind.Wall, Pipe = PipeMedium.None, Powered = false },
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EditorTool.Wall => cell with
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{
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Kind = CellKind.Wall,
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Pipe = PipeMedium.None,
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Powered = false
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},
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EditorTool.Reactor => cell with { Kind = CellKind.Reactor },
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EditorTool.CoolingPump => cell with { Kind = CellKind.CoolingPump, Powered = true },
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EditorTool.Generator => cell with { Kind = CellKind.Generator, Powered = true },
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EditorTool.CoolingPump => cell with
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{
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Kind = CellKind.CoolingPump,
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Powered = true
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},
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EditorTool.Generator => cell with
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{
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Kind = CellKind.Generator,
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Powered = true
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},
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EditorTool.PressureRegulator => cell with { Kind = CellKind.PressureRegulator },
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EditorTool.DiagnosticTerminal => cell with { Kind = CellKind.DiagnosticTerminal, Powered = true },
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EditorTool.ControlTerminal => cell with { Kind = CellKind.ControlTerminal, Powered = true },
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EditorTool.CoolantPipe => cell with { Pipe = PipeMedium.Coolant, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
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EditorTool.FuelPipe => cell with { Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 4, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
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EditorTool.PressurePipe => cell with { Pipe = PipeMedium.Pressure, Flow = 5, Pressure = 6, Integrity = Math.Max(cell.Integrity, 8), PipeOpen = true },
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EditorTool.Leak => cell with { LeakRate = Math.Max(1, cell.LeakRate), Integrity = Math.Min(cell.Integrity, 4) },
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EditorTool.Repair => cell with { LeakRate = 0, Integrity = 10, Hazards = cell.Hazards with { Fire = false, ElectricalCharge = 0 } },
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EditorTool.DiagnosticTerminal => cell with
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{
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Kind = CellKind.DiagnosticTerminal,
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Powered = true
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},
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EditorTool.ControlTerminal => cell with
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{
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Kind = CellKind.ControlTerminal,
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Powered = true
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},
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EditorTool.CoolantPipe => cell with
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{
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Pipe = PipeMedium.Coolant,
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Flow = 4,
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Pressure = 4,
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Integrity = Math.Max(cell.Integrity, 8),
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PipeOpen = true
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},
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EditorTool.FuelPipe => cell with
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{
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Pipe = PipeMedium.Fuel,
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Flow = 4,
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Pressure = 4,
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Integrity = Math.Max(cell.Integrity, 8),
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PipeOpen = true
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},
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EditorTool.PressurePipe => cell with
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{
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Pipe = PipeMedium.Pressure,
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Flow = 5,
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Pressure = 6,
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Integrity = Math.Max(cell.Integrity, 8),
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PipeOpen = true
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},
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EditorTool.Leak => cell with
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{
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LeakRate = Math.Max(1, cell.LeakRate),
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Integrity = Math.Min(cell.Integrity, 4)
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},
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EditorTool.Repair => cell with
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{
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LeakRate = 0,
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Integrity = 10,
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Hazards = cell.Hazards with
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{
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Fire = false,
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ElectricalCharge = 0
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}
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},
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EditorTool.Heat => cell with { Hazards = cell.Hazards with { Heat = Rules.Clamp(cell.Hazards.Heat + 2) } },
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EditorTool.Fire => cell with { Hazards = cell.Hazards with { Fire = !cell.Hazards.Fire, Heat = Math.Max(cell.Hazards.Heat, 7), Smoke = Math.Max(cell.Hazards.Smoke, 3) } },
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EditorTool.Fire => cell with
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{
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Hazards = cell.Hazards with
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{
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Fire = !cell.Hazards.Fire,
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Heat = Math.Max(cell.Hazards.Heat, 7),
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Smoke = Math.Max(cell.Hazards.Smoke, 3)
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}
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},
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_ => cell
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};
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if (cell.Kind == CellKind.Wall)
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{
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cell = cell with { Hazards = new HazardState() };
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}
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cell = cell with { Hazards = new() };
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return level.SetCell(position, cell);
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}
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}
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}
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@@ -5,24 +5,24 @@ namespace ReactorMaintenance.Simulation;
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public static class LevelSerializer
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{
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public static string Serialize(LevelState level)
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{
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return JsonSerializer.Serialize(level, Options);
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}
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public static LevelState Deserialize(string json)
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{
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var level = JsonSerializer.Deserialize<LevelState>(json, Options) ?? throw new InvalidOperationException("Level file did not contain a level.");
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if (level.Cells.Length != level.Width * level.Height)
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throw new InvalidOperationException("Level cell count does not match its dimensions.");
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return level;
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}
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private static readonly JsonSerializerOptions Options = new()
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{
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WriteIndented = true,
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Converters = { new JsonStringEnumConverter() }
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};
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public static string Serialize(LevelState level) => JsonSerializer.Serialize(level, Options);
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public static LevelState Deserialize(string json)
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{
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var level = JsonSerializer.Deserialize<LevelState>(json, Options)
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?? throw new InvalidOperationException("Level file did not contain a level.");
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if (level.Cells.Length != level.Width * level.Height)
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{
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throw new InvalidOperationException("Level cell count does not match its dimensions.");
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}
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return level;
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}
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}
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}
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@@ -34,15 +34,29 @@ public sealed record GridPosition(int X, int Y)
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{
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public IEnumerable<GridPosition> Neighbors()
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{
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yield return new GridPosition(X - 1, Y);
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yield return new GridPosition(X + 1, Y);
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yield return new GridPosition(X, Y - 1);
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yield return new GridPosition(X, Y + 1);
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yield return new(X - 1, Y);
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yield return new(X + 1, Y);
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yield return new(X, Y - 1);
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yield return new(X, Y + 1);
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}
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}
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public sealed record HazardState
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{
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public HazardState Clamp()
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{
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return this with
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{
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Heat = Rules.Clamp(Heat),
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Smoke = Rules.Clamp(Smoke),
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FuelVapor = Rules.Clamp(FuelVapor),
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LiquidFuel = Rules.Clamp(LiquidFuel),
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CoolantPooling = Rules.Clamp(CoolantPooling),
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ElectricalCharge = Rules.Clamp(ElectricalCharge),
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Stability = Rules.Clamp(Stability)
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};
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}
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public int Heat { get; init; }
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public int Smoke { get; init; }
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public int FuelVapor { get; init; }
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@@ -51,17 +65,6 @@ public sealed record HazardState
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public int ElectricalCharge { get; init; }
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public int Stability { get; init; } = 10;
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public bool Fire { get; init; }
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public HazardState Clamp() => this with
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{
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Heat = Rules.Clamp(Heat),
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Smoke = Rules.Clamp(Smoke),
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FuelVapor = Rules.Clamp(FuelVapor),
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LiquidFuel = Rules.Clamp(LiquidFuel),
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CoolantPooling = Rules.Clamp(CoolantPooling),
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ElectricalCharge = Rules.Clamp(ElectricalCharge),
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Stability = Rules.Clamp(Stability)
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};
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}
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public sealed record CellState
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@@ -98,40 +101,24 @@ public sealed record Forecast(FailureKind Kind, GridPosition? Position, int Turn
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public sealed record LevelState
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{
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public string Name { get; init; } = "New Reactor";
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public int Width { get; init; } = 16;
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public int Height { get; init; } = 12;
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public CellState[] Cells { get; init; } = CreateCells(16, 12);
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public GridPosition Robot { get; init; } = new(1, 1);
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public GlobalState Global { get; init; } = new();
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public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
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public static LevelState Create(string name, int width, int height)
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{
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if (width < 4 || height < 4)
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{
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throw new ArgumentOutOfRangeException(nameof(width), "Levels must be at least 4x4.");
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}
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var cells = CreateCells(width, height);
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
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{
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cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
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}
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}
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}
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for (var x = 0; x < width; x++)
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if (x == 0 || y == 0 || x == width - 1 || y == height - 1)
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cells[y * width + x] = cells[y * width + x] with { Kind = CellKind.Wall };
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return new LevelState
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return new()
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{
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Name = name,
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Width = width,
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Height = height,
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Cells = cells,
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Robot = new GridPosition(1, 1)
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Robot = new(1, 1)
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};
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}
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@@ -149,26 +136,40 @@ public sealed record LevelState
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return this with { Cells = cells };
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}
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public bool InBounds(GridPosition position) =>
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position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
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public bool InBounds(GridPosition position)
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{
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return position.X >= 0 && position.Y >= 0 && position.X < Width && position.Y < Height;
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}
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public int Index(GridPosition position) => position.Y * Width + position.X;
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public int Index(GridPosition position)
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{
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return position.Y * Width + position.X;
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}
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private void EnsureInBounds(GridPosition position)
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{
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if (!InBounds(position))
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{
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throw new ArgumentOutOfRangeException(nameof(position), $"Position {position.X},{position.Y} is outside {Width}x{Height}.");
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}
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}
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private static CellState[] CreateCells(int width, int height) =>
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Enumerable.Range(0, width * height)
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.Select(_ => new CellState())
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.ToArray();
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private static CellState[] CreateCells(int width, int height)
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{
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return Enumerable.Range(0, width * height).Select(_ => new CellState()).ToArray();
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}
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public string Name { get; init; } = "New Reactor";
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public int Width { get; init; } = 16;
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public int Height { get; init; } = 12;
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public CellState[] Cells { get; init; } = CreateCells(16, 12);
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public GridPosition Robot { get; init; } = new(1, 1);
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public GlobalState Global { get; init; } = new();
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public IReadOnlyList<Forecast> Forecasts { get; init; } = Array.Empty<Forecast>();
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}
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internal static class Rules
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{
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public static int Clamp(int value) => Math.Clamp(value, 0, 10);
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}
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public static int Clamp(int value)
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{
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return Math.Clamp(value, 0, 10);
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}
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}
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@@ -7,51 +7,45 @@ public sealed class SimulationEngine
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var cells = level.Cells.ToArray();
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for (var y = 0; y < level.Height; y++)
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for (var x = 0; x < level.Width; x++)
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{
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for (var x = 0; x < level.Width; x++)
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var position = new GridPosition(x, y);
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var index = level.Index(position);
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var cell = cells[index];
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if (!cell.IsWalkable)
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continue;
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var hazards = ApplyPipeLeaks(cell);
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hazards = ApplyMachineEffects(cell, hazards);
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hazards = ApplyFireAndElectricalHazards(cell, hazards);
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hazards = hazards.Clamp();
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var integrity = cell.Integrity;
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if (cell.HasPipe && cell.Pressure > 7)
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integrity -= cell.Pressure - 7;
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if (hazards.Heat >= 10 || hazards.Fire)
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{
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var position = new GridPosition(x, y);
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var index = level.Index(position);
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var cell = cells[index];
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integrity -= cell.HasPipe ? 1 : 0;
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hazards = hazards with { Stability = hazards.Stability - 1 };
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}
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if (!cell.IsWalkable)
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if (integrity <= 0 && cell.HasPipe)
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{
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cell = cell with
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{
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continue;
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}
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var hazards = ApplyPipeLeaks(cell);
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hazards = ApplyMachineEffects(cell, hazards);
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hazards = ApplyFireAndElectricalHazards(cell, hazards);
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hazards = hazards.Clamp();
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var integrity = cell.Integrity;
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if (cell.HasPipe && cell.Pressure > 7)
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{
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integrity -= cell.Pressure - 7;
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}
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if (hazards.Heat >= 10 || hazards.Fire)
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{
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integrity -= cell.HasPipe ? 1 : 0;
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hazards = hazards with { Stability = hazards.Stability - 1 };
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}
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if (integrity <= 0 && cell.HasPipe)
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{
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cell = cell with
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{
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LeakRate = Math.Max(cell.LeakRate, 3),
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Flow = 0,
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PipeOpen = false
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};
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}
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cells[index] = cell with
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{
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Integrity = Rules.Clamp(integrity),
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Hazards = hazards.Clamp()
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LeakRate = Math.Max(cell.LeakRate, 3),
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Flow = 0,
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PipeOpen = false
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};
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}
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cells[index] = cell with
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{
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Integrity = Rules.Clamp(integrity),
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Hazards = hazards.Clamp()
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};
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}
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cells = SpreadSmoke(level, cells);
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@@ -71,43 +65,30 @@ public sealed class SimulationEngine
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var forecasts = new List<Forecast>();
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for (var y = 0; y < level.Height; y++)
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for (var x = 0; x < level.Width; x++)
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{
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for (var x = 0; x < level.Width; x++)
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var position = new GridPosition(x, y);
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var cell = level.GetCell(position);
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if (cell.HasPipe && cell.Pressure > 7 && cell.Integrity > 0)
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{
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var position = new GridPosition(x, y);
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var cell = level.GetCell(position);
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if (cell.HasPipe && cell.Pressure > 7 && cell.Integrity > 0)
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{
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var damagePerTurn = Math.Max(1, cell.Pressure - 7);
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var turns = (int)Math.Ceiling(cell.Integrity / (double)damagePerTurn);
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if (turns <= 4)
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{
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forecasts.Add(new Forecast(FailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"));
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}
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}
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var fuelLeakNearIgnition = cell.Pipe == PipeMedium.Fuel &&
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cell.LeakRate > 0 &&
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(cell.Pressure >= 7 || cell.Kind == CellKind.Generator);
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var ignitionRisk = (cell.Hazards.FuelVapor >= 4 || cell.Hazards.LiquidFuel >= 6 || fuelLeakNearIgnition) &&
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(cell.Hazards.Heat >= 8 || cell.Hazards.ElectricalCharge >= 4 || cell.Kind == CellKind.Generator);
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if (ignitionRisk && !cell.Hazards.Fire)
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{
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forecasts.Add(new Forecast(FailureKind.Ignition, position, 1, $"FUEL IGNITION PREDICTED AT {x},{y} NEXT TURN"));
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}
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var damagePerTurn = Math.Max(1, cell.Pressure - 7);
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var turns = (int)Math.Ceiling(cell.Integrity / (double)damagePerTurn);
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if (turns <= 4)
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forecasts.Add(new(FailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"));
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}
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var fuelLeakNearIgnition = cell.Pipe == PipeMedium.Fuel && cell.LeakRate > 0 && (cell.Pressure >= 7 || cell.Kind == CellKind.Generator);
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var ignitionRisk = (cell.Hazards.FuelVapor >= 4 || cell.Hazards.LiquidFuel >= 6 || fuelLeakNearIgnition) && (cell.Hazards.Heat >= 8 || cell.Hazards.ElectricalCharge >= 4 || cell.Kind == CellKind.Generator);
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if (ignitionRisk && !cell.Hazards.Fire)
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forecasts.Add(new(FailureKind.Ignition, position, 1, $"FUEL IGNITION PREDICTED AT {x},{y} NEXT TURN"));
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}
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if (level.Global.CoreHeat >= 8)
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{
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forecasts.Add(new Forecast(FailureKind.Meltdown, null, Math.Max(1, 11 - level.Global.CoreHeat), "CORE MELTDOWN APPROACHING"));
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}
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forecasts.Add(new(FailureKind.Meltdown, null, Math.Max(1, 11 - level.Global.CoreHeat), "CORE MELTDOWN APPROACHING"));
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if (IsReactorReady(level))
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{
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forecasts.Add(new Forecast(FailureKind.ReactorReady, null, 0, "REACTOR READY"));
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}
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forecasts.Add(new(FailureKind.ReactorReady, null, 0, "REACTOR READY"));
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return forecasts.OrderBy(f => f.Turns).ThenBy(f => f.Message).ToArray();
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}
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@@ -115,9 +96,7 @@ public sealed class SimulationEngine
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public LevelState ActivateReactor(LevelState level)
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{
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if (!IsReactorReady(level))
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||||
{
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return level with { Global = level.Global with { Status = "REACTOR NOT READY" } };
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}
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|
||||
return level with
|
||||
{
|
||||
@@ -133,9 +112,7 @@ public sealed class SimulationEngine
|
||||
{
|
||||
var hazards = cell.Hazards;
|
||||
if (!cell.HasPipe || cell.LeakRate <= 0)
|
||||
{
|
||||
return hazards;
|
||||
}
|
||||
|
||||
return cell.Pipe switch
|
||||
{
|
||||
@@ -150,11 +127,8 @@ public sealed class SimulationEngine
|
||||
Heat = hazards.Heat - Math.Max(1, cell.LeakRate / 2),
|
||||
Smoke = hazards.Smoke + (hazards.Heat >= 7 ? 2 : 0)
|
||||
},
|
||||
PipeMedium.Pressure => hazards with
|
||||
{
|
||||
Smoke = hazards.Smoke + (cell.Pressure >= 8 ? 1 : 0)
|
||||
},
|
||||
_ => hazards
|
||||
PipeMedium.Pressure => hazards with { Smoke = hazards.Smoke + (cell.Pressure >= 8 ? 1 : 0) },
|
||||
_ => hazards
|
||||
};
|
||||
}
|
||||
|
||||
@@ -162,19 +136,17 @@ public sealed class SimulationEngine
|
||||
{
|
||||
return cell.Kind switch
|
||||
{
|
||||
CellKind.Generator when cell.Powered => hazards with { Heat = hazards.Heat + 1 },
|
||||
CellKind.Generator when cell.Powered => hazards with { Heat = hazards.Heat + 1 },
|
||||
CellKind.CoolingPump when cell.Powered => hazards with { Heat = hazards.Heat - 2 },
|
||||
CellKind.Reactor => hazards with { Heat = hazards.Heat + 1 },
|
||||
_ => hazards
|
||||
CellKind.Reactor => hazards with { Heat = hazards.Heat + 1 },
|
||||
_ => hazards
|
||||
};
|
||||
}
|
||||
|
||||
private static HazardState ApplyFireAndElectricalHazards(CellState cell, HazardState hazards)
|
||||
{
|
||||
if (hazards.CoolantPooling >= 3 && cell.Powered)
|
||||
{
|
||||
hazards = hazards with { ElectricalCharge = hazards.ElectricalCharge + 2 };
|
||||
}
|
||||
|
||||
var hasFuel = hazards.FuelVapor >= 4 || hazards.LiquidFuel >= 6;
|
||||
var hasIgnition = hazards.Heat >= 8 || hazards.ElectricalCharge >= 4 || (cell.Kind == CellKind.Generator && cell.Powered);
|
||||
@@ -190,9 +162,7 @@ public sealed class SimulationEngine
|
||||
};
|
||||
}
|
||||
else if (hazards.Smoke > 0)
|
||||
{
|
||||
hazards = hazards with { Smoke = hazards.Smoke - 1 };
|
||||
}
|
||||
|
||||
return hazards;
|
||||
}
|
||||
@@ -201,29 +171,20 @@ public sealed class SimulationEngine
|
||||
{
|
||||
var next = cells.ToArray();
|
||||
for (var y = 0; y < level.Height; y++)
|
||||
for (var x = 0; x < level.Width; x++)
|
||||
{
|
||||
for (var x = 0; x < level.Width; x++)
|
||||
var position = new GridPosition(x, y);
|
||||
var cell = cells[level.Index(position)];
|
||||
if (cell.Hazards.Smoke < 6)
|
||||
continue;
|
||||
|
||||
foreach (var neighbor in position.Neighbors().Where(level.InBounds))
|
||||
{
|
||||
var position = new GridPosition(x, y);
|
||||
var cell = cells[level.Index(position)];
|
||||
if (cell.Hazards.Smoke < 6)
|
||||
{
|
||||
var neighborCell = next[level.Index(neighbor)];
|
||||
if (!neighborCell.IsWalkable || neighborCell.DoorLocked)
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var neighbor in position.Neighbors().Where(level.InBounds))
|
||||
{
|
||||
var neighborCell = next[level.Index(neighbor)];
|
||||
if (!neighborCell.IsWalkable || neighborCell.DoorLocked)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
next[level.Index(neighbor)] = neighborCell with
|
||||
{
|
||||
Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) }
|
||||
};
|
||||
}
|
||||
next[level.Index(neighbor)] = neighborCell with { Hazards = neighborCell.Hazards with { Smoke = Rules.Clamp(neighborCell.Hazards.Smoke + 1) } };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,11 +193,7 @@ public sealed class SimulationEngine
|
||||
|
||||
private static GlobalState UpdateGlobal(LevelState level, CellState[] cells)
|
||||
{
|
||||
var reactorHeat = cells
|
||||
.Where(c => c.Kind == CellKind.Reactor)
|
||||
.Select(c => c.Hazards.Heat)
|
||||
.DefaultIfEmpty(level.Global.CoreHeat)
|
||||
.Max();
|
||||
var reactorHeat = cells.Where(c => c.Kind == CellKind.Reactor).Select(c => c.Hazards.Heat).DefaultIfEmpty(level.Global.CoreHeat).Max();
|
||||
|
||||
var poweredGenerators = cells.Count(c => c.Kind == CellKind.Generator && c.Powered && !c.Hazards.Fire);
|
||||
var poweredPumps = cells.Count(c => c.Kind == CellKind.CoolingPump && c.Powered && !c.Hazards.Fire);
|
||||
@@ -244,9 +201,7 @@ public sealed class SimulationEngine
|
||||
var stability = Rules.Clamp(level.Global.FacilityStability - damagedCriticalCells);
|
||||
var lost = reactorHeat >= 10 || stability <= 0;
|
||||
|
||||
var status = lost
|
||||
? (reactorHeat >= 10 ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE")
|
||||
: "STABILIZE SYSTEMS";
|
||||
var status = lost ? reactorHeat >= 10 ? "CORE MELTDOWN" : "FACILITY STABILITY COLLAPSE" : "STABILIZE SYSTEMS";
|
||||
|
||||
var global = level.Global with
|
||||
{
|
||||
@@ -258,7 +213,11 @@ public sealed class SimulationEngine
|
||||
Status = status
|
||||
};
|
||||
|
||||
return IsReactorReady(level with { Cells = cells, Global = global })
|
||||
return IsReactorReady(level with
|
||||
{
|
||||
Cells = cells,
|
||||
Global = global
|
||||
})
|
||||
? global with { Status = "REACTOR READY" }
|
||||
: global;
|
||||
}
|
||||
@@ -271,4 +230,4 @@ public sealed class SimulationEngine
|
||||
var reactorStable = level.Global.CoreHeat < 8;
|
||||
return hasReactor && hasStablePower && hasCooling && reactorStable && !level.Global.Lost;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,4 +2,4 @@
|
||||
x:Class="ReactorMaintenance.Win2D.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
</Application>
|
||||
</Application>
|
||||
@@ -4,8 +4,6 @@ namespace ReactorMaintenance.Win2D;
|
||||
|
||||
public partial class App : Application
|
||||
{
|
||||
private Window? _window;
|
||||
|
||||
public App()
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -16,4 +14,6 @@ public partial class App : Application
|
||||
_window = new MainWindow();
|
||||
_window.Activate();
|
||||
}
|
||||
}
|
||||
|
||||
private Window? _window;
|
||||
}
|
||||
@@ -32,7 +32,8 @@
|
||||
<TextBlock Text="Tools" FontSize="18" FontWeight="SemiBold" Foreground="#F4F1E8" />
|
||||
<ComboBox x:Name="ToolPicker" SelectionChanged="ToolPicker_SelectionChanged" />
|
||||
<TextBlock Text="Brush applies to the selected cell." Foreground="#9EA7AE" TextWrapping="Wrap" />
|
||||
<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE" TextWrapping="Wrap" />
|
||||
<TextBlock Text="Left click paints. Use Robot to set the start position." Foreground="#9EA7AE"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -48,7 +49,8 @@
|
||||
|
||||
<ScrollViewer Grid.Column="2" Background="#1C2126">
|
||||
<StackPanel Padding="14" Spacing="12">
|
||||
<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8" TextWrapping="Wrap" />
|
||||
<TextBlock x:Name="LevelNameText" FontSize="20" FontWeight="SemiBold" Foreground="#F4F1E8"
|
||||
TextWrapping="Wrap" />
|
||||
<Grid ColumnSpacing="8">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
@@ -74,7 +76,8 @@
|
||||
<ItemsControl x:Name="ForecastList">
|
||||
<ItemsControl.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8" CornerRadius="3">
|
||||
<Border BorderBrush="#46515A" BorderThickness="1" Padding="8" Margin="0,0,0,8"
|
||||
CornerRadius="3">
|
||||
<TextBlock Text="{Binding Message}" Foreground="#F4F1E8" TextWrapping="Wrap" />
|
||||
</Border>
|
||||
</DataTemplate>
|
||||
@@ -84,4 +87,4 @@
|
||||
</ScrollViewer>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Window>
|
||||
</Window>
|
||||
@@ -1,4 +1,8 @@
|
||||
using System.Numerics;
|
||||
using Windows.Foundation;
|
||||
using Windows.Storage;
|
||||
using Windows.Storage.Pickers;
|
||||
using Windows.UI;
|
||||
using Microsoft.Graphics.Canvas;
|
||||
using Microsoft.Graphics.Canvas.Text;
|
||||
using Microsoft.Graphics.Canvas.UI.Xaml;
|
||||
@@ -7,21 +11,19 @@ using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using ReactorMaintenance.Simulation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Storage;
|
||||
using Windows.Storage.Pickers;
|
||||
using WinRT.Interop;
|
||||
|
||||
namespace ReactorMaintenance.Win2D;
|
||||
|
||||
public sealed partial class MainWindow : Window
|
||||
{
|
||||
private readonly SimulationEngine _simulation = new();
|
||||
private LevelState _level;
|
||||
private EditorTool _selectedTool = EditorTool.Floor;
|
||||
private GridPosition? _selectedCell;
|
||||
private StorageFile? _currentFile;
|
||||
private bool _painting;
|
||||
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
|
||||
{
|
||||
public Rect CellRect(int x, int y)
|
||||
{
|
||||
return new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
|
||||
}
|
||||
}
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
@@ -36,9 +38,7 @@ public sealed partial class MainWindow : Window
|
||||
private void ToolPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (ToolPicker.SelectedItem is EditorTool tool)
|
||||
{
|
||||
_selectedTool = tool;
|
||||
}
|
||||
}
|
||||
|
||||
private void New_Click(object sender, RoutedEventArgs e)
|
||||
@@ -58,9 +58,7 @@ public sealed partial class MainWindow : Window
|
||||
|
||||
var file = await picker.PickSingleFileAsync();
|
||||
if (file is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var json = await FileIO.ReadTextAsync(file);
|
||||
_level = LevelSerializer.Deserialize(json);
|
||||
@@ -84,9 +82,7 @@ public sealed partial class MainWindow : Window
|
||||
}
|
||||
|
||||
if (file is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await FileIO.WriteTextAsync(file, LevelSerializer.Serialize(_level));
|
||||
_currentFile = file;
|
||||
@@ -116,9 +112,7 @@ public sealed partial class MainWindow : Window
|
||||
private void LevelCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
|
||||
{
|
||||
if (_painting)
|
||||
{
|
||||
PaintAt(e.GetCurrentPoint(LevelCanvas).Position);
|
||||
}
|
||||
}
|
||||
|
||||
private void LevelCanvas_PointerReleased(object sender, PointerRoutedEventArgs e)
|
||||
@@ -130,9 +124,7 @@ public sealed partial class MainWindow : Window
|
||||
private void PaintAt(Point point)
|
||||
{
|
||||
if (!TryGetGridPosition(point, out var position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedCell = position;
|
||||
_level = LevelEditor.Apply(_level, position, _selectedTool);
|
||||
@@ -155,46 +147,38 @@ public sealed partial class MainWindow : Window
|
||||
private void DrawCells(CanvasDrawingSession drawing, CanvasLayout layout)
|
||||
{
|
||||
for (var y = 0; y < _level.Height; y++)
|
||||
for (var x = 0; x < _level.Width; x++)
|
||||
{
|
||||
for (var x = 0; x < _level.Width; x++)
|
||||
var position = new GridPosition(x, y);
|
||||
var cell = _level.GetCell(position);
|
||||
var rect = layout.CellRect(x, y);
|
||||
|
||||
drawing.FillRectangle(rect, CellColor(cell));
|
||||
|
||||
if (cell.HasPipe)
|
||||
{
|
||||
var position = new GridPosition(x, y);
|
||||
var cell = _level.GetCell(position);
|
||||
var rect = layout.CellRect(x, y);
|
||||
|
||||
drawing.FillRectangle(rect, CellColor(cell));
|
||||
|
||||
if (cell.HasPipe)
|
||||
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
|
||||
var pipeColor = cell.Pipe switch
|
||||
{
|
||||
var center = new Vector2((float)(rect.X + rect.Width / 2), (float)(rect.Y + rect.Height / 2));
|
||||
var pipeColor = cell.Pipe switch
|
||||
{
|
||||
PipeMedium.Coolant => Colors.DeepSkyBlue,
|
||||
PipeMedium.Fuel => Colors.Goldenrod,
|
||||
PipeMedium.Pressure => Colors.LightSteelBlue,
|
||||
_ => Colors.Transparent
|
||||
};
|
||||
drawing.DrawLine(new Vector2((float)rect.X + 6, center.Y), new Vector2((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
|
||||
drawing.DrawLine(new Vector2(center.X, (float)rect.Y + 6), new Vector2(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
|
||||
}
|
||||
|
||||
if (cell.LeakRate > 0)
|
||||
{
|
||||
drawing.DrawCircle(new Vector2((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
|
||||
}
|
||||
|
||||
if (cell.Hazards.Fire)
|
||||
{
|
||||
drawing.FillCircle(new Vector2((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
|
||||
}
|
||||
|
||||
if (_selectedCell == position)
|
||||
{
|
||||
drawing.DrawRectangle(rect, Colors.White, 3);
|
||||
}
|
||||
|
||||
DrawCellGlyph(drawing, cell, rect);
|
||||
PipeMedium.Coolant => Colors.DeepSkyBlue,
|
||||
PipeMedium.Fuel => Colors.Goldenrod,
|
||||
PipeMedium.Pressure => Colors.LightSteelBlue,
|
||||
_ => Colors.Transparent
|
||||
};
|
||||
drawing.DrawLine(new((float)rect.X + 6, center.Y), new((float)(rect.X + rect.Width - 6), center.Y), pipeColor, Math.Max(3, (float)rect.Width / 7));
|
||||
drawing.DrawLine(new(center.X, (float)rect.Y + 6), new(center.X, (float)(rect.Y + rect.Height - 6)), pipeColor, Math.Max(3, (float)rect.Width / 7));
|
||||
}
|
||||
|
||||
if (cell.LeakRate > 0)
|
||||
drawing.DrawCircle(new((float)(rect.X + rect.Width - 10), (float)(rect.Y + 10)), 5, Colors.OrangeRed, 2);
|
||||
|
||||
if (cell.Hazards.Fire)
|
||||
drawing.FillCircle(new((float)(rect.X + rect.Width * 0.5), (float)(rect.Y + rect.Height * 0.5)), (float)rect.Width * 0.24f, Colors.OrangeRed);
|
||||
|
||||
if (_selectedCell == position)
|
||||
drawing.DrawRectangle(rect, Colors.White, 3);
|
||||
|
||||
DrawCellGlyph(drawing, cell, rect);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,19 +186,17 @@ public sealed partial class MainWindow : Window
|
||||
{
|
||||
var text = cell.Kind switch
|
||||
{
|
||||
CellKind.Reactor => "R",
|
||||
CellKind.CoolingPump => "C",
|
||||
CellKind.Generator => "G",
|
||||
CellKind.PressureRegulator => "P",
|
||||
CellKind.Reactor => "R",
|
||||
CellKind.CoolingPump => "C",
|
||||
CellKind.Generator => "G",
|
||||
CellKind.PressureRegulator => "P",
|
||||
CellKind.DiagnosticTerminal => "D",
|
||||
CellKind.ControlTerminal => "T",
|
||||
_ => string.Empty
|
||||
CellKind.ControlTerminal => "T",
|
||||
_ => string.Empty
|
||||
};
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var format = new CanvasTextFormat
|
||||
{
|
||||
@@ -254,7 +236,7 @@ public sealed partial class MainWindow : Window
|
||||
var layout = GetLayout();
|
||||
var x = (int)((point.X - layout.OriginX) / layout.CellSize);
|
||||
var y = (int)((point.Y - layout.OriginY) / layout.CellSize);
|
||||
position = new GridPosition(x, y);
|
||||
position = new(x, y);
|
||||
return _level.InBounds(position);
|
||||
}
|
||||
|
||||
@@ -266,30 +248,26 @@ public sealed partial class MainWindow : Window
|
||||
size = Math.Max(20, size);
|
||||
var originX = Math.Max(0, (availableWidth - size * _level.Width) / 2);
|
||||
var originY = Math.Max(0, (availableHeight - size * _level.Height) / 2);
|
||||
return new CanvasLayout(size, originX, originY);
|
||||
return new(size, originX, originY);
|
||||
}
|
||||
|
||||
private static Windows.UI.Color CellColor(CellState cell)
|
||||
private static Color CellColor(CellState cell)
|
||||
{
|
||||
if (cell.Kind == CellKind.Wall)
|
||||
{
|
||||
return ColorHelper.FromArgb(255, 54, 61, 68);
|
||||
}
|
||||
|
||||
if (cell.Hazards.Fire)
|
||||
{
|
||||
return ColorHelper.FromArgb(255, 91, 39, 30);
|
||||
}
|
||||
|
||||
return cell.Kind switch
|
||||
{
|
||||
CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
|
||||
CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
|
||||
CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
|
||||
CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
|
||||
CellKind.Reactor => ColorHelper.FromArgb(255, 61, 76, 82),
|
||||
CellKind.CoolingPump => ColorHelper.FromArgb(255, 25, 79, 96),
|
||||
CellKind.Generator => ColorHelper.FromArgb(255, 86, 75, 35),
|
||||
CellKind.PressureRegulator => ColorHelper.FromArgb(255, 70, 78, 98),
|
||||
CellKind.DiagnosticTerminal => ColorHelper.FromArgb(255, 39, 84, 62),
|
||||
CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
|
||||
_ => ColorHelper.FromArgb(255, 31, 36, 40)
|
||||
CellKind.ControlTerminal => ColorHelper.FromArgb(255, 80, 61, 91),
|
||||
_ => ColorHelper.FromArgb(255, 31, 36, 40)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -298,29 +276,15 @@ public sealed partial class MainWindow : Window
|
||||
LevelNameText.Text = _level.Name;
|
||||
TurnText.Text = _level.Global.Turn.ToString();
|
||||
StatusText.Text = _level.Global.Status;
|
||||
GlobalText.Text =
|
||||
$"Power: {_level.Global.Power}/10\n" +
|
||||
$"Cooling: {_level.Global.Cooling}/10\n" +
|
||||
$"Core Heat: {_level.Global.CoreHeat}/10\n" +
|
||||
$"Facility Stability: {_level.Global.FacilityStability}/10";
|
||||
GlobalText.Text = $"Power: {_level.Global.Power}/10\n" + $"Cooling: {_level.Global.Cooling}/10\n" + $"Core Heat: {_level.Global.CoreHeat}/10\n" + $"Facility Stability: {_level.Global.FacilityStability}/10";
|
||||
|
||||
if (_selectedCell is { } position && _level.InBounds(position))
|
||||
{
|
||||
var cell = _level.GetCell(position);
|
||||
CellText.Text =
|
||||
$"Position: {position.X},{position.Y}\n" +
|
||||
$"Kind: {cell.Kind}\n" +
|
||||
$"Pipe: {cell.Pipe}\n" +
|
||||
$"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" +
|
||||
$"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" +
|
||||
$"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" +
|
||||
$"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" +
|
||||
$"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
|
||||
CellText.Text = $"Position: {position.X},{position.Y}\n" + $"Kind: {cell.Kind}\n" + $"Pipe: {cell.Pipe}\n" + $"Flow: {cell.Flow}, Pressure: {cell.Pressure}\n" + $"Integrity: {cell.Integrity}, Leak: {cell.LeakRate}\n" + $"Heat: {cell.Hazards.Heat}, Smoke: {cell.Hazards.Smoke}\n" + $"Fuel Vapor: {cell.Hazards.FuelVapor}, Fuel: {cell.Hazards.LiquidFuel}\n" + $"Coolant: {cell.Hazards.CoolantPooling}, Charge: {cell.Hazards.ElectricalCharge}";
|
||||
}
|
||||
else
|
||||
{
|
||||
CellText.Text = "No cell selected.";
|
||||
}
|
||||
|
||||
ForecastList.ItemsSource = _level.Forecasts;
|
||||
}
|
||||
@@ -328,20 +292,68 @@ public sealed partial class MainWindow : Window
|
||||
private static LevelState BuildStarterLevel()
|
||||
{
|
||||
var level = LevelState.Create("Cooling Sector B", 16, 12);
|
||||
level = level.SetCell(new GridPosition(3, 5), new CellState { Kind = CellKind.CoolingPump, Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 5, Powered = true });
|
||||
level = level.SetCell(new GridPosition(4, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 5, Pressure = 7 });
|
||||
level = level.SetCell(new GridPosition(5, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 8, LeakRate = 2, Integrity = 4 });
|
||||
level = level.SetCell(new GridPosition(6, 5), new CellState { Pipe = PipeMedium.Coolant, Flow = 3, Pressure = 7 });
|
||||
level = level.SetCell(new GridPosition(8, 5), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 6, Stability = 8 } });
|
||||
level = level.SetCell(new GridPosition(2, 8), new CellState { Kind = CellKind.Generator, Pipe = PipeMedium.Fuel, Flow = 4, Pressure = 6, Powered = true });
|
||||
level = level.SetCell(new GridPosition(11, 4), new CellState { Kind = CellKind.DiagnosticTerminal, Powered = true });
|
||||
level = level.SetCell(new GridPosition(12, 8), new CellState { Kind = CellKind.ControlTerminal, Powered = true });
|
||||
level = level.SetCell(new(3, 5), new()
|
||||
{
|
||||
Kind = CellKind.CoolingPump,
|
||||
Pipe = PipeMedium.Coolant,
|
||||
Flow = 5,
|
||||
Pressure = 5,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(4, 5), new()
|
||||
{
|
||||
Pipe = PipeMedium.Coolant,
|
||||
Flow = 5,
|
||||
Pressure = 7
|
||||
});
|
||||
level = level.SetCell(new(5, 5), new()
|
||||
{
|
||||
Pipe = PipeMedium.Coolant,
|
||||
Flow = 3,
|
||||
Pressure = 8,
|
||||
LeakRate = 2,
|
||||
Integrity = 4
|
||||
});
|
||||
level = level.SetCell(new(6, 5), new()
|
||||
{
|
||||
Pipe = PipeMedium.Coolant,
|
||||
Flow = 3,
|
||||
Pressure = 7
|
||||
});
|
||||
level = level.SetCell(new(8, 5), new()
|
||||
{
|
||||
Kind = CellKind.Reactor,
|
||||
Hazards = new()
|
||||
{
|
||||
Heat = 6,
|
||||
Stability = 8
|
||||
}
|
||||
});
|
||||
level = level.SetCell(new(2, 8), new()
|
||||
{
|
||||
Kind = CellKind.Generator,
|
||||
Pipe = PipeMedium.Fuel,
|
||||
Flow = 4,
|
||||
Pressure = 6,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(11, 4), new()
|
||||
{
|
||||
Kind = CellKind.DiagnosticTerminal,
|
||||
Powered = true
|
||||
});
|
||||
level = level.SetCell(new(12, 8), new()
|
||||
{
|
||||
Kind = CellKind.ControlTerminal,
|
||||
Powered = true
|
||||
});
|
||||
return level with { Forecasts = new SimulationEngine().Forecast(level) };
|
||||
}
|
||||
|
||||
private sealed record CanvasLayout(double CellSize, double OriginX, double OriginY)
|
||||
{
|
||||
public Rect CellRect(int x, int y) =>
|
||||
new(OriginX + x * CellSize, OriginY + y * CellSize, CellSize, CellSize);
|
||||
}
|
||||
}
|
||||
private readonly SimulationEngine _simulation = new();
|
||||
private StorageFile? _currentFile;
|
||||
private LevelState _level;
|
||||
private bool _painting;
|
||||
private GridPosition? _selectedCell;
|
||||
private EditorTool _selectedTool = EditorTool.Floor;
|
||||
}
|
||||
Reference in New Issue
Block a user