Add empty Godot frontend shell

This commit is contained in:
2026-05-12 20:20:36 +02:00
parent 672f055a80
commit c38a9670ba
8 changed files with 45 additions and 4 deletions

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@@ -0,0 +1,13 @@
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>ReactorMaintenance.Godot</RootNamespace>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ReactorMaintenance.Simulation\ReactorMaintenance.Simulation.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,18 @@
; Engine configuration file.
; It is best edited using the Godot editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Reactor Maintenance"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
[dotnet]
project/assembly_name="ReactorMaintenance.Godot"

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows10.0.19041.0</TargetFramework>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>ReactorMaintenance.Win2D</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>