Add empty Godot frontend shell
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13
src/ReactorMaintenance.Godot/ReactorMaintenance.Godot.csproj
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13
src/ReactorMaintenance.Godot/ReactorMaintenance.Godot.csproj
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>ReactorMaintenance.Godot</RootNamespace>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\ReactorMaintenance.Simulation\ReactorMaintenance.Simulation.csproj" />
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</ItemGroup>
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</Project>
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18
src/ReactorMaintenance.Godot/project.godot
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src/ReactorMaintenance.Godot/project.godot
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; Engine configuration file.
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; It is best edited using the Godot editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Reactor Maintenance"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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[dotnet]
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project/assembly_name="ReactorMaintenance.Godot"
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net10.0-windows10.0.19041.0</TargetFramework>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
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<RootNamespace>ReactorMaintenance.Win2D</RootNamespace>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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