Files
zfxaction25/RobotAndDonkey.Game/Intents/EnterBufferOverflow.cs
2026-04-19 00:43:27 +02:00

33 lines
1.1 KiB
C#

using RobotAndDonkey.Game.Cards;
using RobotAndDonkey.Game.Execution;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace RobotAndDonkey.Game.Intents;
public class EnterBufferOverflow(int energyCost) : Intent(energyCost)
{
public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
{
coreLoop.CanBufferOverflow = false;
coreLoop.RunPhase = ERunPhase.BufferOverflow;
results.Add(new NoMoreBufferOverflowResult(requestId));
results.Add(new RunPhaseResult(requestId, coreLoop.RunPhase));
base.Run(requestId, coreLoop, newIntents, results);
}
public override bool IsValid(CoreLoop coreLoop)
{
if (!base.IsValid(coreLoop))
return false;
return coreLoop is { CanBufferOverflow: true, RunPhase: ERunPhase.Improve };
}
public override bool Immune => true;
public override string ToString() => "Enter buffer overflow, " + base.ToString();
}