using RobotAndDonkey.Game.Cards; using RobotAndDonkey.Game.Execution; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using System; using System.Collections.Generic; using System.Numerics; namespace RobotAndDonkey.Game.Intents; public class EnterBufferOverflow(int energyCost) : Intent(energyCost) { public override void Run(Guid requestId, CoreLoop coreLoop, List newIntents, List results) { coreLoop.CanBufferOverflow = false; coreLoop.RunPhase = ERunPhase.BufferOverflow; results.Add(new NoMoreBufferOverflowResult(requestId)); results.Add(new RunPhaseResult(requestId, coreLoop.RunPhase)); base.Run(requestId, coreLoop, newIntents, results); } public override bool IsValid(CoreLoop coreLoop) { if (!base.IsValid(coreLoop)) return false; return coreLoop is { CanBufferOverflow: true, RunPhase: ERunPhase.Improve }; } public override bool Immune => true; public override string ToString() => "Enter buffer overflow, " + base.ToString(); }