16 lines
565 B
C#
16 lines
565 B
C#
using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Board;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Cards.Glitches;
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public record GlitchCard(ECard Id) : Card(Id, ECardType.Glitch, ERarity.Common, 0, 0)
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{
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public override void CreateIntents(Cell? avatarCell, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
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{
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base.CreateIntents(avatarCell, coreLoop, requestId, intents, results);
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}
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} |