using System; using System.Collections.Generic; using RobotAndDonkey.Game.Board; using RobotAndDonkey.Game.Execution.Results; using RobotAndDonkey.Game.GameState; using RobotAndDonkey.Game.Intents; namespace RobotAndDonkey.Game.Cards.Glitches; public record GlitchCard(ECard Id) : Card(Id, ECardType.Glitch, ERarity.Common, 0, 0) { public override void CreateIntents(Cell? avatarCell, CoreLoop coreLoop, Guid requestId, List intents, List results) { base.CreateIntents(avatarCell, coreLoop, requestId, intents, results); } }