Files
zfxaction25/DonkeysAndDroids.Godot/flame_background.tscn
2026-04-19 00:43:27 +02:00

66 lines
2.3 KiB
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[gd_scene load_steps=11 format=3 uid="uid://ccp4pglxnw3dy"]
[ext_resource type="Shader" uid="uid://0cygwxnsd5kc" path="res://flame.gdshader" id="1_ihxtw"]
[ext_resource type="Texture2D" uid="uid://coqmy50cy4vdu" path="res://images/noise.png" id="2_vov34"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vov34"]
shader = ExtResource("1_ihxtw")
shader_parameter/noise_tex = ExtResource("2_vov34")
shader_parameter/time_speed = 1.5
shader_parameter/distortion_amount = 0.12
shader_parameter/flame_height = 1.4
shader_parameter/inner_color = Color(1, 0.9, 0.4, 1)
shader_parameter/outer_color = Color(1, 0.4, 0, 1)
[sub_resource type="Gradient" id="Gradient_e1r1b"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ihejk"]
gradient = SubResource("Gradient_e1r1b")
[sub_resource type="Gradient" id="Gradient_vov34"]
offsets = PackedFloat32Array(0, 0.5872093)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_e1r1b"]
gradient = SubResource("Gradient_vov34")
fill = 1
fill_from = Vector2(0.508547, 0.51282054)
[sub_resource type="Gradient" id="Gradient_ihejk"]
offsets = PackedFloat32Array(0, 0.24666667, 1)
colors = PackedColorArray(2.454227, 2.1767454, 0, 1, 1.759715, 0.5556387, 0, 1, 0.71, 0.2366667, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1ll5q"]
gradient = SubResource("Gradient_ihejk")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7krc3"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(24, 5, 1)
direction = Vector3(0, -1, 0)
initial_velocity_min = 30.0
initial_velocity_max = 200.0
angular_velocity_min = -4.000016
angular_velocity_max = 3.9999838
gravity = Vector3(0, 98, 0)
scale_min = 0.02
scale_max = 0.06
color_ramp = SubResource("GradientTexture1D_1ll5q")
[node name="FlameBackground" type="Node2D"]
[node name="FlameSprite" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_vov34")
position = Vector2(1, -49)
scale = Vector2(1.5833334, 2.12)
texture = SubResource("GradientTexture2D_ihejk")
[node name="Embers" type="GPUParticles2D" parent="."]
amount = 80
texture = SubResource("GradientTexture2D_e1r1b")
lifetime = 1.5
preprocess = 0.5
local_coords = true
process_material = SubResource("ParticleProcessMaterial_7krc3")