[gd_scene load_steps=11 format=3 uid="uid://ccp4pglxnw3dy"] [ext_resource type="Shader" uid="uid://0cygwxnsd5kc" path="res://flame.gdshader" id="1_ihxtw"] [ext_resource type="Texture2D" uid="uid://coqmy50cy4vdu" path="res://images/noise.png" id="2_vov34"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_vov34"] shader = ExtResource("1_ihxtw") shader_parameter/noise_tex = ExtResource("2_vov34") shader_parameter/time_speed = 1.5 shader_parameter/distortion_amount = 0.12 shader_parameter/flame_height = 1.4 shader_parameter/inner_color = Color(1, 0.9, 0.4, 1) shader_parameter/outer_color = Color(1, 0.4, 0, 1) [sub_resource type="Gradient" id="Gradient_e1r1b"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ihejk"] gradient = SubResource("Gradient_e1r1b") [sub_resource type="Gradient" id="Gradient_vov34"] offsets = PackedFloat32Array(0, 0.5872093) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_e1r1b"] gradient = SubResource("Gradient_vov34") fill = 1 fill_from = Vector2(0.508547, 0.51282054) [sub_resource type="Gradient" id="Gradient_ihejk"] offsets = PackedFloat32Array(0, 0.24666667, 1) colors = PackedColorArray(2.454227, 2.1767454, 0, 1, 1.759715, 0.5556387, 0, 1, 0.71, 0.2366667, 0, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_1ll5q"] gradient = SubResource("Gradient_ihejk") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7krc3"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(24, 5, 1) direction = Vector3(0, -1, 0) initial_velocity_min = 30.0 initial_velocity_max = 200.0 angular_velocity_min = -4.000016 angular_velocity_max = 3.9999838 gravity = Vector3(0, 98, 0) scale_min = 0.02 scale_max = 0.06 color_ramp = SubResource("GradientTexture1D_1ll5q") [node name="FlameBackground" type="Node2D"] [node name="FlameSprite" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_vov34") position = Vector2(1, -49) scale = Vector2(1.5833334, 2.12) texture = SubResource("GradientTexture2D_ihejk") [node name="Embers" type="GPUParticles2D" parent="."] amount = 80 texture = SubResource("GradientTexture2D_e1r1b") lifetime = 1.5 preprocess = 0.5 local_coords = true process_material = SubResource("ParticleProcessMaterial_7krc3")