324 lines
14 KiB
C#
324 lines
14 KiB
C#
namespace ReactorMaintenance.Simulation.Tests;
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public sealed class SimulationEngineTests
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{
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[Fact]
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public void NetworkPropagationSuppliesConsumerServicesAndReadiesReactor()
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{
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var level = BuildReadyLevel();
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var next = m_Engine.AdvanceTurn(level);
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var consumer = next.GetProp(new(3, 3));
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Assert.Equal(EConsumerServiceState.Producing, consumer.FuelServiceState);
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Assert.Equal(EConsumerServiceState.Producing, consumer.CoolantServiceState);
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Assert.Equal(EConsumerServiceState.Producing, consumer.ElectricityServiceState);
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Assert.Equal(ELevelState.Ready, next.Global.LevelState);
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Assert.Contains(next.Forecasts, forecast => forecast.Kind == EForecastKind.ReactorReady);
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}
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[Fact]
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public void ReactorNeedsPositiveFlowOnlyForNetworksBeneathControl()
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{
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var level = BuildReadyLevel();
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level = level.SetUnderground(new(5, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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var next = m_Engine.AdvanceTurn(level);
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Assert.NotEqual(ELevelState.Ready, next.Global.LevelState);
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}
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[Fact]
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public void ReactorActivatesOnlyAtReadyControl()
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{
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var level = m_Engine.AdvanceTurn(BuildReadyLevel()) with {
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Robot = new() { Position = new(5, 3) }
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};
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var activated = m_Engine.ActivateReactor(level);
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Assert.Equal(ELevelState.Won, activated.Global.LevelState);
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Assert.True(activated.Reactors[0].Activated);
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}
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[Fact]
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public void DisabledConsumerReportsDisabledOnlyForNetworksBeneathIt()
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{
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var level = LevelState.Create("Disabled", 6, 6);
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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level = level.SetProp(new(2, 2), new() { Type = EPropType.Consumer, SwitchState = EPropSwitchState.Disabled });
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var next = m_Engine.AdvanceTurn(level);
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var consumer = next.GetProp(new(2, 2));
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Assert.Equal(EConsumerServiceState.Disabled, consumer.FuelServiceState);
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Assert.Equal(EConsumerServiceState.Unknown, consumer.CoolantServiceState);
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Assert.Equal(EConsumerServiceState.Unknown, consumer.ElectricityServiceState);
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Assert.Equal(EConsumerServiceState.Disabled, consumer.ServiceState);
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}
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[Fact]
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public void MovementIsQuickAndDoesNotResolveSimulationStep()
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{
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var level = LevelState.Create("Quick", 6, 6) with {
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Robot = new() { Position = new(1, 1) }
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};
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var next = m_Engine.MoveRobot(level, new(2, 1));
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Assert.Equal(new(2, 1), next.Robot.Position);
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Assert.Equal(0, next.Global.Turn);
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}
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[Fact]
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public void DoorInteractionIsLengthyAndResolvesSimulationStep()
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{
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var level = DoorLevel();
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level = level with { Robot = new() { Position = new(3, 2) } };
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var next = m_Engine.InteractProp(level);
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Assert.Equal(EDoorState.Open, next.GetProp(new(3, 2)).DoorState);
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Assert.Equal(1, next.Global.Turn);
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}
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[Fact]
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public void ClosedInferredDoorBlocksAdjacentHeatFlow()
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{
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var level = DoorLevel();
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level = level.SetSurface(new(3, 2), new() { Heat = 8 });
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var next = m_Engine.AdvanceTurn(level);
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Assert.Equal(0, next.GetSurface(new(4, 2)).Heat);
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}
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[Fact]
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public void StructuralIntegrityCreatesLeakWhenWeakCellHasPositivePressure()
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{
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var level = LevelState.Create("Integrity leak", 6, 6);
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level = AddLine(level, ECarrierType.Fuel, new(1, 2), new(2, 2));
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level = level.SetProp(new(1, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, level.GetUnderground(new(2, 2), ECarrierType.Fuel) with {
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StructuralIntegrity = Balancing.Current.StructuralIntegrityLeakThreshold
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});
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var next = m_Engine.AdvanceTurn(level);
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Assert.Equal(EUndergroundState.Leaking, next.GetUnderground(new(2, 2), ECarrierType.Fuel).State);
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Assert.Contains(next.Leaks, leak => leak.Carrier == ECarrierType.Fuel && leak.UndergroundPosition == new GridPosition(2, 2));
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Assert.True(next.GetSurface(new(2, 2)).Fuel > 0);
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}
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[Fact]
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public void HighPressureWorsensNonMaxStructuralIntegrity()
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{
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var level = LevelState.Create("Integrity damage", 6, 6);
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level = AddLine(level, ECarrierType.Fuel, new(1, 2), new(2, 2));
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level = level.SetProp(new(1, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, level.GetUnderground(new(2, 2), ECarrierType.Fuel) with {
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StructuralIntegrity = Balancing.Current.MaxStructuralIntegrity - 1
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});
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var next = m_Engine.AdvanceTurn(level);
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Assert.True(next.GetUnderground(new(2, 2), ECarrierType.Fuel).StructuralIntegrity < Balancing.Current.MaxStructuralIntegrity - 1);
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}
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[Fact]
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public void RepairingLeakRestoresStructuralIntegrity()
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{
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var level = LevelState.Create("Repair", 6, 6);
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() {
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State = EUndergroundState.Leaking,
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Amount = 5,
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Intensity = 5,
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StructuralIntegrity = 0
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}) with {
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Robot = new() { Position = new(2, 2) },
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Leaks = [new() { Carrier = ECarrierType.Fuel, UndergroundPosition = new(2, 2), AccessPosition = new(2, 2) }]
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};
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var next = m_Engine.InteractLeak(level, ECarrierType.Fuel, false);
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Assert.True(next.Leaks[0].Repaired);
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Assert.Equal(EUndergroundState.Intact, next.GetUnderground(new(2, 2), ECarrierType.Fuel).State);
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Assert.Equal(Balancing.Current.MaxStructuralIntegrity, next.GetUnderground(new(2, 2), ECarrierType.Fuel).StructuralIntegrity);
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}
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[Fact]
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public void ElementRemedyClearsHazardAndBlocksImmediateReentry()
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{
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var level = LevelState.Create("Remedy", 6, 6);
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Leaking, Amount = 5, Intensity = 5 });
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level = level.SetSurface(new(2, 2), new() { Fuel = 5 }) with {
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Robot = new() { Position = new(2, 2), FuelNeutralizers = 1 },
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Leaks = [new() { Carrier = ECarrierType.Fuel, UndergroundPosition = new(2, 2), AccessPosition = new(2, 2) }]
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};
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var next = m_Engine.InteractLeak(level, ECarrierType.Fuel, true);
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Assert.Equal(0, next.GetSurface(new(2, 2)).Fuel);
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Assert.True(next.GetSurface(new(2, 2)).FuelBlockTurns > 0);
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Assert.Equal(0, next.Robot.FuelNeutralizers);
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}
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[Fact]
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public void HeatShieldPreventsRobotHeatLoss()
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{
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var level = LevelState.Create("Heat shield", 6, 6);
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level = level.SetSurface(new(2, 2), new() { Heat = Balancing.Current.RobotHeatSafetyThreshold }) with {
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Robot = new() { Position = new(2, 2), HeatImmunitySteps = 1 }
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};
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var next = m_Engine.AdvanceTurn(level);
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Assert.NotEqual(ELevelState.Lost, next.Global.LevelState);
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}
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[Fact]
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public void JunctionRatioSplitsFlowAcrossInferredOutgoingBranches()
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{
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var level = BuildJunctionLevel(2);
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var next = m_Engine.AdvanceTurn(level);
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Assert.True(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount > 0);
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Assert.Equal(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount, next.GetUnderground(new(3, 3), ECarrierType.Fuel).Amount);
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Assert.True(next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount < next.GetUnderground(new(2, 3), ECarrierType.Fuel).Amount);
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}
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[Fact]
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public void JunctionZeroWeightBranchReceivesNoIntentionalOutflow()
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{
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var level = BuildJunctionLevel(0);
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var next = m_Engine.AdvanceTurn(level);
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Assert.Equal(0, next.GetUnderground(new(2, 2), ECarrierType.Fuel).Amount);
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Assert.True(next.GetUnderground(new(3, 3), ECarrierType.Fuel).Amount > 0);
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}
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[Fact]
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public void ValidatorRejectsAmbiguousJunctionSourceBranches()
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{
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var level = BuildJunctionLevel(2);
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level = level.SetProp(new(3, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
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var report = new LevelValidator().Validate(level);
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Assert.False(report.IsValid);
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Assert.Contains(report.Errors, error => error.Message.Contains("Ambiguous junction flow", StringComparison.Ordinal));
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}
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[Fact]
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public void ValidatorRejectsInvalidDoorGeometryAndWallHazards()
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{
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var level = LevelState.Create("Invalid", 6, 6);
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level = level.SetProp(new(2, 2), new() { Type = EPropType.Door });
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level = level.SetTerrain(new(4, 4), ECellTerrain.Wall);
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level = level with { Surface = level.Surface.ToArray() };
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level.Surface[level.Index(new(4, 4))] = new() { Heat = 1 };
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var report = new LevelValidator().Validate(level);
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Assert.False(report.IsValid);
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Assert.Contains(report.Errors, error => error.Message.Contains("Door must be surrounded", StringComparison.Ordinal));
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Assert.Contains(report.Errors, error => error.Message.Contains("Wall cell", StringComparison.Ordinal));
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}
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[Fact]
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public void LevelSerializationRoundTripsCurrentSchemaOnly()
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{
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var level = BuildReadyLevel();
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var json = LevelSerializer.Serialize(level);
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var loaded = LevelSerializer.Deserialize(json);
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Assert.Contains("\"Version\": 3", json);
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Assert.Equal(level.Name, loaded.Name);
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Assert.Equal(EPropType.Consumer, loaded.GetProp(new(3, 3)).Type);
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Assert.Equal(level.RequiredFuelConsumers, loaded.RequiredFuelConsumers);
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}
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[Fact]
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public void LevelSerializationRoundTripsPropDoorsAndElectricityLeakFaces()
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{
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var level = BuildReadyLevel();
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level = level.SetTerrain(new(6, 4), ECellTerrain.Wall);
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level = level.SetUnderground(new(6, 4), ECarrierType.Electricity, new() { State = EUndergroundState.Leaking }) with {
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Leaks = [new() { Carrier = ECarrierType.Electricity, UndergroundPosition = new(6, 4), AccessPosition = new(6, 3) }]
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};
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level = DoorLevel(level);
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var loaded = LevelSerializer.Deserialize(LevelSerializer.Serialize(level));
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Assert.Equal(EPropType.Door, loaded.GetProp(new(3, 2)).Type);
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Assert.Single(loaded.Leaks);
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Assert.Equal(new(6, 3), loaded.Leaks[0].AccessPosition);
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}
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[Fact]
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public void LevelSerializationRejectsOldSchema()
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{
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var json = """
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{
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"Version": 2,
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"Level": {}
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}
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""";
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var exception = Assert.Throws<InvalidOperationException>(() => LevelSerializer.Deserialize(json));
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Assert.Contains("Unsupported level file version 2", exception.Message);
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}
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private static LevelState BuildReadyLevel()
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{
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var level = LevelState.Create("Ready", 8, 7);
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level = AddLine(level, ECarrierType.Fuel, new(2, 3), new(3, 3));
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level = AddLine(level, ECarrierType.Coolant, new(2, 3), new(3, 3));
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level = AddLine(level, ECarrierType.Electricity, new(2, 3), new(3, 3));
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level = level.SetProp(new(2, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
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level = level.SetProp(new(2, 2), new() { Type = EPropType.Flow, Carrier = ECarrierType.Coolant });
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level = level.SetUnderground(new(2, 2), ECarrierType.Coolant, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(new(2, 3), ECarrierType.Coolant, new() { State = EUndergroundState.Intact });
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level = level.SetProp(new(2, 4), new() { Type = EPropType.Flow, Carrier = ECarrierType.Electricity });
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level = level.SetUnderground(new(2, 4), ECarrierType.Electricity, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(new(2, 3), ECarrierType.Electricity, new() { State = EUndergroundState.Intact });
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level = level.SetProp(new(3, 3), new() { Type = EPropType.Consumer });
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level = level.SetProp(new(5, 3), new() { Type = EPropType.ReactorControl, ReactorId = 1 });
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return level with {
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Robot = new() { Position = new(5, 3) },
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Reactors = [new() { ReactorId = 1, ControlPosition = new(5, 3) }]
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};
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}
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private static LevelState DoorLevel(LevelState? seed = null)
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{
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var level = seed ?? LevelState.Create("Door", 6, 6);
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level = level.SetTerrain(new(3, 1), ECellTerrain.Wall);
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level = level.SetTerrain(new(3, 3), ECellTerrain.Wall);
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return level.SetProp(new(3, 2), new() { Type = EPropType.Door, DoorState = EDoorState.Closed });
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}
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private static LevelState AddLine(LevelState level, ECarrierType carrier, GridPosition a, GridPosition b)
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{
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level = level.SetUnderground(a, carrier, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(b, carrier, new() { State = EUndergroundState.Intact });
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return level;
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}
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private static LevelState BuildJunctionLevel(int mode)
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{
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var level = LevelState.Create("Junction", 6, 6);
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level = level.SetUnderground(new(1, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(new(2, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(new(2, 2), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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level = level.SetUnderground(new(3, 3), ECarrierType.Fuel, new() { State = EUndergroundState.Intact });
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level = level.SetProp(new(1, 3), new() { Type = EPropType.Flow, Carrier = ECarrierType.Fuel });
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return level.SetProp(new(2, 3), new() { Type = EPropType.Junction, Carrier = ECarrierType.Fuel, JunctionMode = mode });
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}
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private readonly SimulationEngine m_Engine = new();
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} |