Files
zfxaction26_2/tests/ReactorMaintenance.Simulation.Tests/SimulationEngineTests.cs

222 lines
7.8 KiB
C#

namespace ReactorMaintenance.Simulation.Tests;
public sealed class SimulationEngineTests
{
[Fact]
public void FuelLeakNearPoweredGeneratorCreatesIgnitionForecast()
{
var level = LevelState.Create("Fuel leak", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Generator,
Pipe = EPipeMedium.Fuel,
LeakRate = 4,
Pressure = 8,
Integrity = 8,
Powered = true
});
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Ignition && forecast.Position == new GridPosition(2, 2) && forecast.Turns == 1);
}
[Fact]
public void CoolantLeakOnPoweredCellRaisesElectricalCharge()
{
var level = LevelState.Create("Wet cable", 6, 6)
.SetCell(new(3, 3), new() {
Pipe = EPipeMedium.Coolant,
LeakRate = 3,
Powered = true
});
var next = m_Engine.AdvanceTurn(level);
Assert.True(next.GetCell(new(3, 3)).Hazards.ElectricalCharge >= 2);
}
[Fact]
public void ActiveFireSpreadsSmokeToOpenNeighbors()
{
var level = LevelState.Create("Smoke", 6, 6)
.SetCell(new(2, 2), new() {
Hazards = new() {
Fire = true,
Smoke = 6
}
});
var next = m_Engine.AdvanceTurn(level);
Assert.True(next.GetCell(new(2, 3)).Hazards.Smoke > 0);
}
[Fact]
public void AdvanceTurnRunsConfiguredCellEffects()
{
var engine = new SimulationEngine([new TestCellEffect()], [], []);
var level = LevelState.Create("Custom effect", 6, 6)
.SetCell(new(2, 2), new() {
Hazards = new() { Heat = 1 }
});
var next = engine.AdvanceTurn(level);
Assert.Equal(5, next.GetCell(new(2, 2)).Hazards.Heat);
}
[Fact]
public void AdvanceTurnRunsConfiguredAreaEffects()
{
var engine = new SimulationEngine([], [new TestAreaEffect()], []);
var level = LevelState.Create("Custom area effect", 6, 6);
var next = engine.AdvanceTurn(level);
Assert.Equal(7, next.GetCell(new(2, 2)).Hazards.Smoke);
}
[Fact]
public void OverpressurePredictsPipeBurst()
{
var level = LevelState.Create("Pressure", 6, 6)
.SetCell(new(1, 2), new() {
Pipe = EPipeMedium.Pressure,
Pressure = 10,
Integrity = 6
});
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.PipeBurst && forecast.Turns == 2);
}
[Fact]
public void ForecastCapsFutureSimulationWhenNoTerminalConditionOccurs()
{
var engine = new SimulationEngine([], [], [new StepCountingHazard()]);
var level = LevelState.Create("Stable", 6, 6);
var forecasts = engine.Forecast(level);
Assert.Equal(12, forecasts.Count);
Assert.Equal(12, forecasts.Max(forecast => forecast.Turns));
}
[Fact]
public void ForecastPredictsMeltdownFromFutureSimulation()
{
var level = LevelState.Create("Meltdown", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Reactor,
Hazards = new() { Heat = 9 }
});
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Meltdown && forecast.Turns == 1);
}
[Fact]
public void ForecastReportsAlreadyLostLevelAtCurrentTurn()
{
var level = LevelState.Create("Lost", 6, 6) with {
Global = new() {
CoreHeat = 10,
Lost = true,
Status = "CORE MELTDOWN"
}
};
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.Meltdown && forecast.Turns == 0);
}
[Fact]
public void ForecastPredictsStabilityCollapseFromFutureSimulation()
{
var level = LevelState.Create("Collapse", 6, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Generator,
Hazards = new() { Stability = 3 }
}) with {
Global = new() { FacilityStability = 1 }
};
var forecasts = m_Engine.Forecast(level);
Assert.Contains(forecasts, forecast => forecast.Kind == EFailureKind.StabilityCollapse && forecast.Turns == 1);
}
[Fact]
public void StableReactorWithPowerAndCoolingCanActivate()
{
var level = LevelState.Create("Ready", 8, 6)
.SetCell(new(2, 2), new() {
Kind = ECellKind.Reactor,
Hazards = new() { Heat = 3 }
})
.SetCell(new(3, 2), new() {
Kind = ECellKind.Generator,
Powered = true
})
.SetCell(new(4, 2), new() {
Kind = ECellKind.CoolingPump,
Powered = true
});
var next = m_Engine.AdvanceTurn(level);
var activated = m_Engine.ActivateReactor(next);
Assert.Equal("REACTOR ONLINE", activated.Global.Status);
Assert.True(activated.Global.ReactorActivated);
}
[Fact]
public void LevelSerializationRoundTripsEditableState()
{
var level = LevelState.Create("Round trip", 5, 5);
level = LevelEditor.Apply(level, new(2, 2), EEditorTool.Reactor);
level = LevelEditor.Apply(level, new(1, 2), EEditorTool.CoolantPipe);
level = LevelEditor.Apply(level, new(1, 2), EEditorTool.Leak);
var json = LevelSerializer.Serialize(level);
var loaded = LevelSerializer.Deserialize(json);
Assert.Equal(level.Name, loaded.Name);
Assert.Equal(ECellKind.Reactor, loaded.GetCell(new(2, 2)).Kind);
Assert.Equal(EPipeMedium.Coolant, loaded.GetCell(new(1, 2)).Pipe);
Assert.Equal(1, loaded.GetCell(new(1, 2)).LeakRate);
}
private readonly SimulationEngine m_Engine = new();
private sealed class StepCountingHazard : Hazard
{
public override IEnumerable<Forecast> Predict(LevelState level, int turns)
{
yield return new(EFailureKind.PipeBurst, new(turns, 0), turns, $"STEP {turns}");
}
}
private sealed class TestCellEffect : ISimulationEffect
{
public CellState Apply(CellState cell)
{
return cell with { Hazards = cell.Hazards with { Heat = 5 } };
}
}
private sealed class TestAreaEffect : IAreaSimulationEffect
{
public CellState[] Apply(LevelState level, CellState[] cells)
{
var next = cells.ToArray();
var position = new GridPosition(2, 2);
var cell = next[level.Index(position)];
next[level.Index(position)] = cell with { Hazards = cell.Hazards with { Smoke = 7 } };
return next;
}
}
}