Files
zfxaction26_2/src/ReactorMaintenance.Simulation/PipeBurstHazard.cs

18 lines
773 B
C#

namespace ReactorMaintenance.Simulation;
public sealed class PipeBurstHazard : Hazard
{
public override IEnumerable<Forecast> Predict(LevelState level, int turns)
{
for (var y = Balancing.FirstGridCoordinate; y < level.Height; y++)
{
for (var x = Balancing.FirstGridCoordinate; x < level.Width; x++)
{
var position = new GridPosition(x, y);
var cell = level.GetCell(position);
if (cell is { HasPipe: true, PipeOpen: false } && cell.Flow == Balancing.BrokenPipeFlow && cell.LeakRate >= Balancing.BurstLeakRate)
yield return new(EFailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS");
}
}
}
}