namespace ReactorMaintenance.Simulation; public sealed class PipeBurstHazard : Hazard { public override IEnumerable Predict(LevelState level, int turns) { for (var y = Balancing.FirstGridCoordinate; y < level.Height; y++) { for (var x = Balancing.FirstGridCoordinate; x < level.Width; x++) { var position = new GridPosition(x, y); var cell = level.GetCell(position); if (cell is { HasPipe: true, PipeOpen: false } && cell.Flow == Balancing.BrokenPipeFlow && cell.LeakRate >= Balancing.BurstLeakRate) yield return new(EFailureKind.PipeBurst, position, turns, $"PIPE BURST PREDICTED AT {x},{y} IN {turns} TURNS"); } } } }