96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
using ReactorMaintenance.Simulation;
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namespace ReactorMaintenance.Simulation.Tests;
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public sealed class SimulationEngineTests
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{
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private readonly SimulationEngine _engine = new();
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[Fact]
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public void FuelLeakNearPoweredGeneratorCreatesIgnitionForecast()
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{
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var level = LevelState.Create("Fuel leak", 6, 6)
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.SetCell(new GridPosition(2, 2), new CellState
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{
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Kind = CellKind.Generator,
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Pipe = PipeMedium.Fuel,
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LeakRate = 4,
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Pressure = 8,
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Integrity = 8,
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Powered = true
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});
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var forecasts = _engine.Forecast(level);
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Assert.Contains(forecasts, forecast =>
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forecast.Kind == FailureKind.Ignition &&
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forecast.Position == new GridPosition(2, 2));
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}
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[Fact]
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public void CoolantLeakOnPoweredCellRaisesElectricalCharge()
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{
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var level = LevelState.Create("Wet cable", 6, 6)
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.SetCell(new GridPosition(3, 3), new CellState
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{
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Pipe = PipeMedium.Coolant,
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LeakRate = 3,
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Powered = true
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});
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var next = _engine.AdvanceTurn(level);
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Assert.True(next.GetCell(new GridPosition(3, 3)).Hazards.ElectricalCharge >= 2);
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}
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[Fact]
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public void OverpressurePredictsPipeBurst()
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{
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var level = LevelState.Create("Pressure", 6, 6)
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.SetCell(new GridPosition(1, 2), new CellState
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{
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Pipe = PipeMedium.Pressure,
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Pressure = 10,
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Integrity = 6
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});
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var forecasts = _engine.Forecast(level);
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Assert.Contains(forecasts, forecast =>
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forecast.Kind == FailureKind.PipeBurst &&
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forecast.Turns == 2);
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}
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[Fact]
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public void StableReactorWithPowerAndCoolingCanActivate()
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{
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var level = LevelState.Create("Ready", 8, 6)
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.SetCell(new GridPosition(2, 2), new CellState { Kind = CellKind.Reactor, Hazards = new HazardState { Heat = 3 } })
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.SetCell(new GridPosition(3, 2), new CellState { Kind = CellKind.Generator, Powered = true })
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.SetCell(new GridPosition(4, 2), new CellState { Kind = CellKind.CoolingPump, Powered = true });
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var next = _engine.AdvanceTurn(level);
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var activated = _engine.ActivateReactor(next);
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Assert.Equal("REACTOR ONLINE", activated.Global.Status);
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Assert.True(activated.Global.ReactorActivated);
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}
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[Fact]
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public void LevelSerializationRoundTripsEditableState()
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{
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var level = LevelState.Create("Round trip", 5, 5);
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level = LevelEditor.Apply(level, new GridPosition(2, 2), EditorTool.Reactor);
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level = LevelEditor.Apply(level, new GridPosition(1, 2), EditorTool.CoolantPipe);
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level = LevelEditor.Apply(level, new GridPosition(1, 2), EditorTool.Leak);
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var json = LevelSerializer.Serialize(level);
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var loaded = LevelSerializer.Deserialize(json);
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Assert.Equal(level.Name, loaded.Name);
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Assert.Equal(CellKind.Reactor, loaded.GetCell(new GridPosition(2, 2)).Kind);
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Assert.Equal(PipeMedium.Coolant, loaded.GetCell(new GridPosition(1, 2)).Pipe);
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Assert.Equal(1, loaded.GetCell(new GridPosition(1, 2)).LeakRate);
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}
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}
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