|
|
672f055a80
|
increased sim speed
|
2026-05-12 00:19:00 +02:00 |
|
|
|
adf1475fc0
|
Add editor simulation playback
|
2026-05-12 00:15:41 +02:00 |
|
|
|
06d37aac10
|
Fix editor drag feedback and surface overlays
|
2026-05-12 00:06:12 +02:00 |
|
|
|
99482c7011
|
UI iteration.
|
2026-05-12 00:01:07 +02:00 |
|
|
|
fbb7c0490c
|
Refine editor inspector and drag painting
|
2026-05-11 23:18:47 +02:00 |
|
|
|
dfe0cb3b6a
|
Add editor image badges and drag moves
|
2026-05-11 23:03:29 +02:00 |
|
|
|
884cc4503f
|
cleanup
|
2026-05-11 22:38:33 +02:00 |
|
|
|
0651603fd2
|
Rework Win2D editor layers
|
2026-05-11 22:34:19 +02:00 |
|
|
|
69ed79ce86
|
Update task progress
|
2026-05-11 22:25:08 +02:00 |
|
|
|
e1ac56d201
|
Rework simulation rules
|
2026-05-11 22:18:43 +02:00 |
|
|
|
3d406179bf
|
Restore complete design system documentation
|
2026-05-11 22:02:46 +02:00 |
|
|
|
787f1e5e85
|
Document approved design iteration
|
2026-05-11 21:53:55 +02:00 |
|
|
|
5ddd1b8ec8
|
Cleanup
|
2026-05-11 21:51:18 +02:00 |
|
|
|
1b9372ff7c
|
Restore dual terrain tilemap rendering
|
2026-05-10 23:04:48 +02:00 |
|
|
|
3a52db0071
|
Finish rewrite task list
|
2026-05-10 22:35:25 +02:00 |
|
|
|
5a186fb606
|
Split simulation systems
|
2026-05-10 18:49:24 +02:00 |
|
|
|
6c7fa070f6
|
cleanup code
|
2026-05-10 18:37:30 +02:00 |
|
|
|
d22c4a7528
|
Update rewrite docs and cleanup
|
2026-05-10 18:09:43 +02:00 |
|
|
|
7ffaa140a8
|
Introduce simulation engine facade
|
2026-05-10 18:08:03 +02:00 |
|
|
|
3c5fc60ffe
|
Parameterize surface interactions
|
2026-05-10 18:07:16 +02:00 |
|
|
|
9cd9defc0b
|
Unify junction props
|
2026-05-10 18:05:32 +02:00 |
|
|
|
1aa9734e08
|
Split simulation models
|
2026-05-10 18:03:46 +02:00 |
|
|
|
a0b10423ac
|
Expand rule event coverage
|
2026-05-10 17:38:43 +02:00 |
|
|
|
cb28eee1dd
|
Add branch-aware junction flow
|
2026-05-10 17:29:19 +02:00 |
|
|
|
b232c0319f
|
Track rewrite tooling setup
|
2026-05-10 19:14:28 +02:00 |
|
|
|
30963a9bde
|
Rework Win2D editor for design model
|
2026-05-10 18:59:00 +02:00 |
|
|
|
851f6d27e8
|
Rewrite simulation core for design model
|
2026-05-10 18:41:17 +02:00 |
|
|
|
ca41e009bd
|
Add rewrite task tracker
|
2026-05-10 18:29:53 +02:00 |
|
|
|
79f3219a72
|
Condense reactor design spec
|
2026-05-10 14:33:09 +02:00 |
|
|
|
071e6a1d48
|
Finalize v1 design spec
|
2026-05-10 14:27:49 +02:00 |
|
|
|
810478ddee
|
Refine leak and remediation design
|
2026-05-10 13:56:20 +02:00 |
|
|
|
bb8d1adb10
|
Finalize simulation design document
|
2026-05-10 13:28:33 +02:00 |
|
|
|
c8795d582c
|
gitignore
|
2026-05-10 13:22:17 +02:00 |
|
|
|
2376edab0d
|
Revise simulation design doc
|
2026-05-09 13:10:49 +02:00 |
|
|
|
c406bf9d73
|
Latest
|
2026-05-09 12:29:32 +02:00 |
|
|
|
4b581d60b5
|
Improve Win2D editor hover feedback
|
2026-05-09 03:01:26 +02:00 |
|
|
|
e90609bcee
|
Improve Win2D editor UX
|
2026-05-09 02:41:05 +02:00 |
|
|
|
6e8766db3f
|
Add generated Win2D sprites
|
2026-05-09 02:17:47 +02:00 |
|
|
|
fd5564e444
|
Fix tilemap asset loading
|
2026-05-09 00:48:57 +02:00 |
|
|
|
70adeb010f
|
Render terrain from tilemap
|
2026-05-09 00:32:32 +02:00 |
|
|
|
1ca65eccf8
|
Render explicit dual terrain tiles
|
2026-05-08 22:30:18 +02:00 |
|
|
|
4827eefa9b
|
Fix dual terrain arc placement
|
2026-05-08 22:22:55 +02:00 |
|
|
|
15fb522ac6
|
Rotate dual terrain arcs
|
2026-05-08 22:20:26 +02:00 |
|
|
|
5838214b36
|
Fix dual terrain corner rounding
|
2026-05-08 22:18:02 +02:00 |
|
|
|
5fb4265197
|
Round dual terrain tile corners
|
2026-05-08 22:10:57 +02:00 |
|
|
|
40038302de
|
Refactor cells for dual tile rendering
|
2026-05-08 22:05:02 +02:00 |
|
|
|
9c7d661e8c
|
Moved design to docs
|
2026-05-08 21:55:34 +02:00 |
|
|
|
c46b6664ed
|
Organize simulation systems and balancing profiles
|
2026-05-08 21:45:43 +02:00 |
|
|
|
8018ebbabb
|
Centralize simulation balancing values
|
2026-05-08 21:38:03 +02:00 |
|
|
|
8ec3c7847c
|
Use primary constructor for simulation effects
|
2026-05-08 21:29:55 +02:00 |
|