79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
#nullable enable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace SideScrollerGame.Hero.Rules;
|
|
|
|
public sealed class HeroRunState
|
|
{
|
|
public HeroRunState(string activeDifficultyId, int shieldCharges, int retryCount, HeroRuleConfig config)
|
|
{
|
|
ActiveDifficultyId = activeDifficultyId;
|
|
ShieldCharges = shieldCharges;
|
|
RetryCount = retryCount;
|
|
m_PrimaryWeaponSlots = Enumerable.Repeat<string?>(null, config.PrimaryWeaponSlotCount).ToList();
|
|
ResetInventory(config);
|
|
LastStateChange = "Hero ready";
|
|
}
|
|
|
|
public int FindEmptyPrimarySlot()
|
|
{
|
|
return m_PrimaryWeaponSlots.FindIndex(string.IsNullOrWhiteSpace);
|
|
}
|
|
|
|
public void ReplacePrimaryWeaponSlot(int index, string? weaponId)
|
|
{
|
|
m_PrimaryWeaponSlots[index] = weaponId;
|
|
}
|
|
|
|
public void ResetInventory(HeroRuleConfig config)
|
|
{
|
|
for (int i = 0; i < m_PrimaryWeaponSlots.Count; i++)
|
|
{
|
|
m_PrimaryWeaponSlots[i] = null;
|
|
}
|
|
|
|
if (m_PrimaryWeaponSlots.Count > 0)
|
|
{
|
|
m_PrimaryWeaponSlots[0] = config.BasePrimaryWeaponId;
|
|
}
|
|
|
|
SelectedPrimaryWeaponSlotIndex = 0;
|
|
CurrentSecondaryWeaponId = config.BaseSecondaryWeaponId;
|
|
CurrentSpecialWeaponId = config.DefaultSpecialWeaponId;
|
|
SpecialAmmo = config.DefaultSpecialAmmo;
|
|
SquadronMateTypeId = string.Empty;
|
|
SquadronMateCount = 0;
|
|
}
|
|
|
|
public string ActiveDifficultyId { get; set; }
|
|
|
|
public HeroLifeState LifeState { get; set; } = HeroLifeState.Alive;
|
|
|
|
public int Level { get; set; } = 1;
|
|
|
|
public int Points { get; set; }
|
|
|
|
public int ShieldCharges { get; set; }
|
|
|
|
public int RetryCount { get; set; }
|
|
|
|
public IReadOnlyList<string?> PrimaryWeaponSlots => m_PrimaryWeaponSlots;
|
|
|
|
public int SelectedPrimaryWeaponSlotIndex { get; set; }
|
|
|
|
public string CurrentSecondaryWeaponId { get; set; } = string.Empty;
|
|
|
|
public string CurrentSpecialWeaponId { get; set; } = string.Empty;
|
|
|
|
public int SpecialAmmo { get; set; }
|
|
|
|
public string SquadronMateTypeId { get; set; } = string.Empty;
|
|
|
|
public int SquadronMateCount { get; set; }
|
|
|
|
public string LastStateChange { get; set; } = string.Empty;
|
|
|
|
private readonly List<string?> m_PrimaryWeaponSlots;
|
|
} |