Files
zfxaction26_1/godot/scripts/content/definitions/WeaponDefinition.cs

3 lines
250 B
C#

namespace SideScrollerGame.Content.Definitions;
public sealed record WeaponDefinition(string Id, string DisplayName, WeaponKind Kind, int Damage, double FireCadenceSeconds, double ProjectileSpeed, int ProjectileCount, bool ConsumesEnemyProjectiles);