Add core content definitions
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godot/scripts/content/definitions/MissionDefinition.cs
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godot/scripts/content/definitions/MissionDefinition.cs
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using System.Collections.Generic;
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namespace SideScrollerGame.Content.Definitions;
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public sealed record MissionDefinition(string Id, string DisplayName, string DefaultDifficultyId, string CameraPathId, IReadOnlyList<string> BackgroundLayerIds, IReadOnlyList<string> ForegroundLayerIds, IReadOnlyList<string> ClusterIds, IReadOnlyList<string> CollectibleIds, IReadOnlyList<string> SpecialWeaponIds, IReadOnlyList<string> TimelineMarkers);
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