Files
zfxaction26_1/godot/scripts/content/definitions/MissionDefinition.cs

5 lines
438 B
C#

using System.Collections.Generic;
namespace SideScrollerGame.Content.Definitions;
public sealed record MissionDefinition(string Id, string DisplayName, string DefaultDifficultyId, string CameraPathId, IReadOnlyList<string> BackgroundLayerIds, IReadOnlyList<string> ForegroundLayerIds, IReadOnlyList<string> ClusterIds, IReadOnlyList<string> CollectibleIds, IReadOnlyList<string> SpecialWeaponIds, IReadOnlyList<string> TimelineMarkers);