Add platformer locomotion slice

This commit is contained in:
2026-04-16 12:32:38 +02:00
parent 45181d1f78
commit 21a8b8bedb
15 changed files with 604 additions and 28 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Immutable;
using SideScrollerGame.Sim.Definitions;
using SideScrollerGame.Sim.Input;
using SideScrollerGame.Sim.Math;
namespace SideScrollerGame.Sim.Tests;
@@ -9,11 +10,11 @@ public sealed class SimulationSerializationTests
[Fact]
public void SaveStateLoadState_PreservesStateAndNextStepHash()
{
var definition = SimulationTestFactory.CreateGameDefinition(triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 21), new(12, 22)), "TriggerActivated")));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 20)), triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 17), new(12, 18)), "TriggerActivated")), players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10, true, FixPoint16.One, FixPoint16.One, new(3), 1, 1)));
var config = SimulationTestFactory.CreateConfig();
Simulation original = new(definition, config, 17);
original.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 1)));
original.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 1), new ButtonChanged(new(1), InputButton.Jump, true)));
var bytes = original.SaveState();
var loaded = Simulation.LoadState(bytes, definition, config);
@@ -22,8 +23,10 @@ public sealed class SimulationSerializationTests
Assert.Equal(original.CurrentSnapshot.StateHash, loaded.CurrentSnapshot.StateHash);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).Health, loaded.CurrentState.GetRequiredPlayer(new(1)).Health);
Assert.Equal(original.CurrentState.ActivatedTriggerIds, loaded.CurrentState.ActivatedTriggerIds);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).VerticalVelocity, loaded.CurrentState.GetRequiredPlayer(new(1)).VerticalVelocity);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).IsGrounded, loaded.CurrentState.GetRequiredPlayer(new(1)).IsGrounded);
var nextBatch = SimulationTestFactory.CreateTick(2, new ButtonChanged(new(1), InputButton.FirePrimary, true));
var nextBatch = SimulationTestFactory.CreateTick(2, new MoveAxisChanged(new(1), 0, 0), new ButtonChanged(new(1), InputButton.FirePrimary, true));
var originalHash = original.Step(nextBatch).StateHash;
var loadedHash = loaded.Step(nextBatch).StateHash;

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@@ -1,5 +1,6 @@
using System.Collections.Immutable;
using SideScrollerGame.Sim.Input;
using SideScrollerGame.Sim.Math;
using SideScrollerGame.Sim.Runtime;
namespace SideScrollerGame.Sim.Tests;
@@ -9,25 +10,31 @@ public sealed class SimulationStateTests
[Fact]
public void PlayerState_CloneAndButtonReleasePreserveIndependentState()
{
PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0, 9);
PlayerState player = new(new(1), new(3, 4), 1, 2, 5, 6, 7, 0, 9, FixPoint16.One, true, 3, 4);
player.SetButton(InputButton.Dash, true);
player.ApplyDamage(4);
player.BufferJump(6);
var clone = player.Clone();
player.SetButton(InputButton.Dash, false);
player.SetPosition(new(8, 9));
player.SetVerticalVelocity(new(5));
Assert.NotEqual(player.ButtonMask, clone.ButtonMask);
Assert.Equal(7, clone.SelectedWeaponSlot);
Assert.Equal(3, clone.Position.m_X.ToIntRound());
Assert.Equal(4, clone.Position.m_Y.ToIntRound());
Assert.Equal(5, clone.Health);
Assert.Equal(1, clone.VerticalVelocity.ToIntRound());
Assert.True(clone.IsGrounded);
Assert.Equal(3, clone.LastGroundedTick);
Assert.Equal(6, clone.BufferedJumpTick);
}
[Fact]
public void SimulationState_CloneCreatesDeepCopy()
{
SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8, 9)), ImmutableHashSet<string>.Empty.Add("checkpoint_a"));
SimulationState original = new(4, 9, 123UL, 456UL, ImmutableArray.Create(new PlayerState(new(1), new(1, 2), 3, 4, 5, 6, 7, 8, 9, new(2), true, 4, -1)), ImmutableHashSet<string>.Empty.Add("checkpoint_a"));
var clone = original.Clone();
original.GetRequiredPlayer(new(1)).SetMoveAxis(9, 9);
@@ -38,6 +45,7 @@ public sealed class SimulationStateTests
Assert.Equal((ulong)123, clone.RandomState);
Assert.Equal((ulong)456, clone.LastRandomValue);
Assert.Equal(3, clone.GetRequiredPlayer(new(1)).MoveAxisX);
Assert.Equal(2, clone.GetRequiredPlayer(new(1)).VerticalVelocity.ToIntRound());
Assert.DoesNotContain("checkpoint_b", clone.ActivatedTriggerIds);
}
@@ -66,4 +74,18 @@ public sealed class SimulationStateTests
Assert.True(state.ActivateTrigger("checkpoint_a"));
Assert.False(state.ActivateTrigger("checkpoint_a"));
}
[Fact]
public void PlayerState_BufferedJumpExpiresOutsideWindow()
{
PlayerState player = new(new(1), new(0, 0), 0, 0, 0, 0, 0, 0, 10, FixPoint16.Zero, false, -1, -1);
player.BufferJump(3);
Assert.True(player.HasBufferedJump(4, 1));
Assert.False(player.HasBufferedJump(5, 1));
player.ConsumeBufferedJump();
Assert.False(player.HasBufferedJump(5, 5));
}
}

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@@ -1,6 +1,8 @@
using System.Collections.Immutable;
using System.Text;
using SideScrollerGame.Sim.Definitions;
using SideScrollerGame.Sim.Input;
using SideScrollerGame.Sim.Math;
namespace SideScrollerGame.Sim.Tests;
@@ -8,6 +10,13 @@ public sealed class SimulationStepTests
{
private sealed record UnsupportedAction : SimulationAction;
private static byte[] CreateStatePayload(int playerId, int positionX, int positionY, bool isGrounded, int lastGroundedTick = -1)
{
return Encoding.UTF8.GetBytes($$"""
{"Version":{{SimulationDefaults.StateFormatVersion}},"Tick":0,"Seed":7,"RandomState":7,"LastRandomValue":0,"Players":[{"PlayerId":{{playerId}},"PositionX":{{positionX * 65536}},"PositionY":{{positionY * 65536}},"MoveAxisX":0,"MoveAxisY":0,"AimAxisX":0,"AimAxisY":0,"SelectedWeaponSlot":0,"ButtonMask":0,"Health":10,"VerticalVelocity":0,"IsGrounded":{{isGrounded.ToString().ToLowerInvariant()}},"LastGroundedTick":{{lastGroundedTick}},"BufferedJumpTick":-1}],"ActivatedTriggerIds":[]}
""");
}
[Fact]
public void Step_AdvancesTickSnapshotsAndMovement()
{
@@ -125,7 +134,7 @@ public sealed class SimulationStepTests
[Fact]
public void Constructor_RejectsDuplicatePlayers()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new(new(1), new(0, 0), 10), new PlayerDefinition(new(1), new(2, 3), 10)));
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new(new(1), new(0, 0), 10), new PlayerDefinition(new(1), new(2, 3), 10)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
@@ -135,7 +144,7 @@ public sealed class SimulationStepTests
[Fact]
public void Constructor_RejectsSpawnOutsideBounds()
{
GameDefinition definition = new(new(new(new(0, 0), new(5, 5)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)));
GameDefinition definition = new(new(new(new(0, 0), new(5, 5)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
@@ -145,7 +154,7 @@ public sealed class SimulationStepTests
[Fact]
public void Constructor_RejectsNonPositiveHealth()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 0)));
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 0)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
@@ -180,4 +189,229 @@ public sealed class SimulationStepTests
Assert.Equal("gameDefinition", exception.ParamName);
}
[Fact]
public void Step_PlatformerJumpUsesBufferedInputAndProducesVerticalVelocity()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 20)), players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 1), new ButtonChanged(new(1), InputButton.Jump, true)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.False(player.IsGrounded);
Assert.Equal(12, player.Position.m_X.ToIntRound());
Assert.Equal(18, player.Position.m_Y.ToIntRound());
Assert.Equal(-2, player.VerticalVelocity.ToIntRound());
Assert.Contains(result.Events, static e => e.Kind == "PlayerJumped");
Assert.DoesNotContain(result.Events, static e => e.Kind == "PlayerClamped");
}
[Fact]
public void Step_PlatformerUsesCoyoteTimeAfterLeavingPlatform()
{
var platforms = ImmutableArray.Create(new SolidPlatformDefinition("ledge", new(new(10, 20), new(12, 22))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var first = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 2, 0)));
var second = simulation.Step(SimulationTestFactory.CreateTick(2, new MoveAxisChanged(new(1), 0, 0), new ButtonChanged(new(1), InputButton.Jump, true)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.DoesNotContain(first.Events, static e => e.Kind == "PlayerJumped");
Assert.Contains(second.Events, static e => e.Kind == "PlayerJumped");
Assert.False(player.IsGrounded);
Assert.Equal(14, player.Position.m_X.ToIntRound());
Assert.Equal(18, player.Position.m_Y.ToIntRound());
}
[Fact]
public void Step_PlatformerConsumesJumpBufferOnLanding()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 20)), players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 18), 10, true, FixPoint16.One, new(2), new(3), 0, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new ButtonChanged(new(1), InputButton.Jump, true)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.False(player.IsGrounded);
Assert.Equal(17, player.Position.m_Y.ToIntRound());
Assert.Equal(-3, player.VerticalVelocity.ToIntRound());
Assert.Contains(result.Events, static e => e.Kind == "PlayerLanded");
Assert.Contains(result.Events, static e => e.Kind == "PlayerJumped");
}
[Fact]
public void Step_PlatformerClampsHorizontalMovementAtWorldEdge()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(11, 20)), players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 0)));
Assert.Equal(11, simulation.CurrentState.GetRequiredPlayer(new(1)).Position.m_X.ToIntRound());
Assert.Contains(result.Events, static e => e.Kind == "PlayerClamped");
}
[Fact]
public void Step_PlatformerClampsJumpAtWorldCeiling()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(20, 2)), players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 2), 10, true, FixPoint16.Zero, FixPoint16.Zero, new(4), 0, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1, new ButtonChanged(new(1), InputButton.Jump, true)));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.Equal(0, player.Position.m_Y.ToIntRound());
Assert.Equal(0, player.VerticalVelocity.ToIntRound());
Assert.Contains(result.Events, static e => e.Kind == "PlayerClamped");
}
[Fact]
public void Step_PlatformerLandsOnHighestCrossedPlatform()
{
var platforms = ImmutableArray.Create(new("lower", new(new(8, 20), new(12, 22))), new SolidPlatformDefinition("upper", new(new(8, 15), new(12, 17))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 10), 10, true, FixPoint16.Zero, new(12), new(3), 1, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
var result = simulation.Step(SimulationTestFactory.CreateTick(1));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.Equal(15, player.Position.m_Y.ToIntRound());
Assert.True(player.IsGrounded);
Assert.Contains(result.Events, static e => e.Kind == "PlayerLanded");
}
[Fact]
public void Step_PlatformerIgnoresPlatformWhenStillAboveTop()
{
var platforms = ImmutableArray.Create(new SolidPlatformDefinition("ledge", new(new(8, 15), new(12, 17))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 10), 10, true, FixPoint16.Zero, FixPoint16.Zero, new(3), 1, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
simulation.Step(SimulationTestFactory.CreateTick(1));
Assert.Equal(10, simulation.CurrentState.GetRequiredPlayer(new(1)).Position.m_Y.ToIntRound());
}
[Fact]
public void Step_PlatformerIgnoresPlatformWhenAlreadyBelowTop()
{
var platforms = ImmutableArray.Create(new SolidPlatformDefinition("ledge", new(new(8, 15), new(12, 17))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10, true, FixPoint16.Zero, FixPoint16.Zero, new(3), 1, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
simulation.Step(SimulationTestFactory.CreateTick(1));
Assert.Equal(20, simulation.CurrentState.GetRequiredPlayer(new(1)).Position.m_Y.ToIntRound());
}
[Fact]
public void Step_PlatformerIgnoresPlatformWhenFallingOutsideRightEdge()
{
var platforms = ImmutableArray.Create(new SolidPlatformDefinition("ledge", new(new(8, 15), new(12, 17))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(new PlayerDefinition(new(1), new(14, 10), 10, true, FixPoint16.Zero, new(12), new(3), 1, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
simulation.Step(SimulationTestFactory.CreateTick(1));
Assert.Equal(22, simulation.CurrentState.GetRequiredPlayer(new(1)).Position.m_Y.ToIntRound());
}
[Fact]
public void Step_PlatformerIgnoresPlatformWhenFallingOutsideLeftEdge()
{
var platforms = ImmutableArray.Create(new SolidPlatformDefinition("ledge", new(new(8, 15), new(12, 17))));
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 40)), platforms: platforms, players: ImmutableArray.Create(new PlayerDefinition(new(1), new(6, 10), 10, true, FixPoint16.Zero, new(12), new(3), 1, 1)));
Simulation simulation = new(definition, SimulationTestFactory.CreateConfig(), 7);
simulation.Step(SimulationTestFactory.CreateTick(1));
Assert.Equal(22, simulation.CurrentState.GetRequiredPlayer(new(1)).Position.m_Y.ToIntRound());
}
[Fact]
public void Step_LoadedPlatformerStateCanRegainGroundedFlagFromSupport()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(20, 20)), players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
var simulation = Simulation.LoadState(CreateStatePayload(1, 10, 20, false), definition, SimulationTestFactory.CreateConfig());
simulation.Step(SimulationTestFactory.CreateTick(1));
Assert.True(simulation.CurrentState.GetRequiredPlayer(new(1)).IsGrounded);
}
[Fact]
public void Step_LoadedStateBelowFloorClampsBackIntoSupport()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(20, 20)), players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
var simulation = Simulation.LoadState(CreateStatePayload(1, 10, 25, false), definition, SimulationTestFactory.CreateConfig());
simulation.Step(SimulationTestFactory.CreateTick(1));
var player = simulation.CurrentState.GetRequiredPlayer(new(1));
Assert.Equal(20, player.Position.m_Y.ToIntRound());
Assert.False(player.IsGrounded);
}
[Fact]
public void Step_LoadedStateRejectsPlayersMissingFromDefinition()
{
var definition = SimulationTestFactory.CreateGameDefinition(players: ImmutableArray.Create(SimulationTestFactory.CreatePlatformerPlayerDefinition(new(1), 10, 20)));
var simulation = Simulation.LoadState(CreateStatePayload(99, 10, 20, true, 0), definition, SimulationTestFactory.CreateConfig());
var exception = Assert.Throws<InvalidOperationException>(() => simulation.Step(SimulationTestFactory.CreateTick(1)));
Assert.Contains("Unknown player id 99", exception.Message);
}
[Fact]
public void Constructor_RejectsNegativeJumpBufferTicks()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 10, true, FixPoint16.One, FixPoint16.One, new(3), 1, -1)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("jump buffer ticks", exception.Message);
}
[Fact]
public void Constructor_RejectsNegativeMoveSpeed()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 10, true, -FixPoint16.One, FixPoint16.One, new(3), 1, 1)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("move speed", exception.Message);
}
[Fact]
public void Constructor_RejectsNegativeGravity()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 10, true, FixPoint16.One, -FixPoint16.One, new(3), 1, 1)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("gravity", exception.Message);
}
[Fact]
public void Constructor_RejectsNegativeJumpVelocity()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 10, true, FixPoint16.One, FixPoint16.One, -FixPoint16.One, 1, 1)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("jump velocity", exception.Message);
}
[Fact]
public void Constructor_RejectsNegativeCoyoteTicks()
{
GameDefinition definition = new(new(new(new(0, 0), new(100, 100)), ImmutableArray<HazardDefinition>.Empty, ImmutableArray<TriggerDefinition>.Empty, ImmutableArray<SolidPlatformDefinition>.Empty), ImmutableArray.Create(new PlayerDefinition(new(1), new(1, 1), 10, true, FixPoint16.One, FixPoint16.One, new(3), -1, 1)));
var exception = Assert.Throws<InvalidOperationException>(() => new Simulation(definition, SimulationTestFactory.CreateConfig(), 11));
Assert.Contains("coyote ticks", exception.Message);
}
}

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@@ -1,15 +1,21 @@
using System.Collections.Immutable;
using SideScrollerGame.Sim.Definitions;
using SideScrollerGame.Sim.Input;
using SideScrollerGame.Sim.Math;
using SideScrollerGame.Sim.Verification;
namespace SideScrollerGame.Sim.Tests;
internal static class SimulationTestFactory
{
public static GameDefinition CreateGameDefinition(AxisAlignedBounds? worldBounds = null, ImmutableArray<HazardDefinition> hazards = default, ImmutableArray<TriggerDefinition> triggers = default)
public static GameDefinition CreateGameDefinition(AxisAlignedBounds? worldBounds = null, ImmutableArray<HazardDefinition> hazards = default, ImmutableArray<TriggerDefinition> triggers = default, ImmutableArray<SolidPlatformDefinition> platforms = default, ImmutableArray<PlayerDefinition> players = default)
{
return new(new(worldBounds ?? new(new(0, 0), new(100, 100)), hazards, triggers), ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)));
return new(new(worldBounds ?? new(new(0, 0), new(100, 100)), hazards, triggers, platforms), players.IsDefault ? ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10)) : players);
}
public static PlayerDefinition CreatePlatformerPlayerDefinition(PlayerId playerId, int spawnX, int spawnY)
{
return new(playerId, new(spawnX, spawnY), 10, true, new(2), FixPoint16.One, new(3), 1, 1);
}
public static SimulationConfig CreateConfig(VerificationMode verificationMode = VerificationMode.None)