Files
zfxaction26_1/tests/SideScrollerGame.Sim.Tests/SimulationSerializationTests.cs

45 lines
2.3 KiB
C#

using System.Collections.Immutable;
using SideScrollerGame.Sim.Definitions;
using SideScrollerGame.Sim.Input;
using SideScrollerGame.Sim.Math;
namespace SideScrollerGame.Sim.Tests;
public sealed class SimulationSerializationTests
{
[Fact]
public void SaveStateLoadState_PreservesStateAndNextStepHash()
{
var definition = SimulationTestFactory.CreateGameDefinition(new(new(0, 0), new(50, 20)), triggers: ImmutableArray.Create(new TriggerDefinition("checkpoint_a", new(new(11, 17), new(12, 18)), "TriggerActivated")), players: ImmutableArray.Create(new PlayerDefinition(new(1), new(10, 20), 10, true, FixPoint16.One, FixPoint16.One, new(3), 1, 1)));
var config = SimulationTestFactory.CreateConfig();
Simulation original = new(definition, config, 17);
original.Step(SimulationTestFactory.CreateTick(1, new MoveAxisChanged(new(1), 1, 1), new ButtonChanged(new(1), InputButton.Jump, true)));
var bytes = original.SaveState();
var loaded = Simulation.LoadState(bytes, definition, config);
Assert.Equal(original.CurrentTick, loaded.CurrentTick);
Assert.Equal(original.CurrentSnapshot.StateHash, loaded.CurrentSnapshot.StateHash);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).Health, loaded.CurrentState.GetRequiredPlayer(new(1)).Health);
Assert.Equal(original.CurrentState.ActivatedTriggerIds, loaded.CurrentState.ActivatedTriggerIds);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).VerticalVelocity, loaded.CurrentState.GetRequiredPlayer(new(1)).VerticalVelocity);
Assert.Equal(original.CurrentState.GetRequiredPlayer(new(1)).IsGrounded, loaded.CurrentState.GetRequiredPlayer(new(1)).IsGrounded);
var nextBatch = SimulationTestFactory.CreateTick(2, new MoveAxisChanged(new(1), 0, 0), new ButtonChanged(new(1), InputButton.FirePrimary, true));
var originalHash = original.Step(nextBatch).StateHash;
var loadedHash = loaded.Step(nextBatch).StateHash;
Assert.Equal(originalHash, loadedHash);
}
[Fact]
public void Constructor_NormalizesZeroSeed()
{
Simulation simulation = new(SimulationTestFactory.CreateGameDefinition(), SimulationTestFactory.CreateConfig(), 0);
simulation.Step(TickActionBatch.Empty(1));
Assert.NotEqual(0UL, simulation.CurrentState.RandomState);
}
}