Files
zfxaction25/RobotAndDonkey.Game/Modifiers/AnalystModifier.cs
2026-04-19 00:43:27 +02:00

24 lines
972 B
C#

using System;
using System.Collections.Generic;
using RobotAndDonkey.Game.Data;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using RobotAndDonkey.Game.Intents;
namespace RobotAndDonkey.Game.Modifiers;
public record AnalystModifier() : Modifier(EModifierKind.Robot, EModifierId.Analytic, EModifierDuration.Permanent)
{
protected override AnalystModifier CreateInstance() => new();
public override void Before(Guid requestId, ReadOnlySpan<Intent> intents, CoreLoop coreLoop, Entity owner, List<Intent> newIntents, List<Result> results)
{
for (var i = 0; i < intents.Length; i++)
{
if (intents[i] is DeferGlitch deferGlitch && coreLoop.DeferGlitchCount == 0)
deferGlitch.EnergyCost += Balancing.Instance.AnalysisEnergyDelta;
}
}
public override string ToolTip => $"Reduces the energy cost for deferring a glitch by {Balancing.Instance.AnalysisEnergyDelta}";
}