24 lines
972 B
C#
24 lines
972 B
C#
using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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namespace RobotAndDonkey.Game.Modifiers;
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public record AnalystModifier() : Modifier(EModifierKind.Robot, EModifierId.Analytic, EModifierDuration.Permanent)
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{
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protected override AnalystModifier CreateInstance() => new();
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public override void Before(Guid requestId, ReadOnlySpan<Intent> intents, CoreLoop coreLoop, Entity owner, List<Intent> newIntents, List<Result> results)
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{
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for (var i = 0; i < intents.Length; i++)
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{
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if (intents[i] is DeferGlitch deferGlitch && coreLoop.DeferGlitchCount == 0)
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deferGlitch.EnergyCost += Balancing.Instance.AnalysisEnergyDelta;
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}
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}
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public override string ToolTip => $"Reduces the energy cost for deferring a glitch by {Balancing.Instance.AnalysisEnergyDelta}";
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} |