122 lines
3.7 KiB
C#
122 lines
3.7 KiB
C#
namespace RobotAndDonkey.Game.Data;
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public class Balancing
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{
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public static Balancing Instance { get; } = new();
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// Robots
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public int RobotEasyEnergy => 50;
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public int RobotMediumEnergy => 40;
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public int RobotHardEnergy => 30;
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public int EasyMaxCarry => 10;
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public int MediumMaxCarry => 8;
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public int HardMaxCarry => 6;
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public int EasyHandSize => 9;
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public int MediumHandSize => 8;
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public int HardHandSize => 7;
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public int EasyTapeLength => 6;
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public int MediumTapeLength => 5;
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public int HardTapeLength => 4;
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public int CourierEnergyReplenishOnDelivery => 5;
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public int RangerFertileRestEnergyDelta => 1;
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public int AnalysisHandSizeDelta => 1;
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public int AnalysisEnergyDelta => -1;
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// Gameplay
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public int DiscardEnergyCost => 1;
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public int LegendaryWeight => 1;
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public int RareWeight => 3;
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public int UncommonWeight => 12;
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public int MagicWeight => 36;
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public int CommonWeight => 108;
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public int GetDeferGlitchEnergyCost(int deferCount)
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{
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deferCount += 1;
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return deferCount * (deferCount + 1) / 2;
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}
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// Shop
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public float ShopBuffChance => 0.25f;
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public float ShopDebuffChance => 0.25f;
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public int GambleBoosterSize => 6;
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public int GambleEnergyCost => 5;
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public int BufferOverflowEnergyCost => 10;
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public int ShopSize => 5;
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public int GetRerollEnergyCost(int rerollCount)
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{
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return rerollCount + 1;
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}
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// Modifiers
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public float EffectiveChance => 0.25f;
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public float UnreliableChance => 0.25f;
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public float RaceConditionChance => 0.25f;
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public int GravityMaxCarryPenalty => 2;
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public int GravityExtraMoveCost => 1;
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// Board
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public int DefaultShedRequest => 10;
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public float CrateShedRandomness => 0.5f;
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public float CrateOfferBonus => 1.0f;
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public int CrateAmount => 10;
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public float DryAmount => 0.25f;
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public float DrySpread => 0.75f;
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public float FertileAmount => 0.5f;
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public float FertileSpread => 0.75f;
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public float MudAmount => 0.375f;
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public float MudSpread => 0.5f;
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public float BlockedAmount => 0.25f;
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public float BlockedSpread => 0.5f;
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public float CorruptedAmount => 0.375f;
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public float CorruptedSpread => 0.5f;
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public float RockyAmount => 0.2f;
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public float RockySpread => 0.9f;
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public float DonkeySprinkle => 0.05f;
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public float ShedSprinkle => 0.1f;
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public float CrateSprinkle => 0.2f;
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public float TowerSprinkle => 0.05f;
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public float RainTransformProbability => 0.5f;
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public float DroughtTransformProbability => 0.5f;
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// Cards
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public int CardPlayEnergyCost => 1;
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public int CardNoOpEnergyReplenish => 5;
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public int CardRestEnergyReplenish => 20;
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public int DonkeyMaxCarryBonus => 10;
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public int HeatWaveEnergyPenalty => 10;
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public float PestDeliveryMultiplier => 0.5f;
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public int MoveCost => 1;
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public int TurnLeftCost => 1;
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public int TurnRightCost => 1;
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public int InteractCost => 1;
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public int PotentiateCost => 3;
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public int OptimizeCost => 3;
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public int StreamlineCost => 3;
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public int PersistCost => 3;
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public int RememberCost => 3;
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public int ReasonCost => 3;
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public int DetoxiumPrimeCost => 5;
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public int FlyingDiskCost => 5;
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public int AluminumHatCost => 5;
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public int EMFieldCost => 5;
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public int AtomicClockCost => 5;
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public int JumpCost => 8;
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public int RepeatCost => 8;
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public int RestCost => 8;
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public int StabilizeCost => 8;
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public int MudMoveEnergyCost => 1;
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public int FertileRestEnergyReplenish => 1;
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public int DryRestEnergyMalus => 1;
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public int DryInteractEnergyMalus => 1;
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public int EndOfProgramEnergyReplenish => 10;
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} |