20 lines
771 B
C#
20 lines
771 B
C#
using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Board;
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using RobotAndDonkey.Game.Data;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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using RobotAndDonkey.Game.Pois;
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namespace RobotAndDonkey.Game.Cards.Patches;
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public record Move() : PatchCard(ECard.Move, Balancing.Instance.MoveCost, Balancing.Instance.CardPlayEnergyCost, ERarity.Common)
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{
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protected override void CreateIntents(Cell avatarCell, Avatar avatar, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
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{
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intents.Add(new Intents.Move(avatarCell, this, avatar.Direction, false, 1));
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}
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public override string ToolTip => "Move one cell forward if it's free";
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} |