21 lines
769 B
C#
21 lines
769 B
C#
using System;
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using System.Collections.Generic;
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using RobotAndDonkey.Game.Board;
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using RobotAndDonkey.Game.Execution.Results;
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using RobotAndDonkey.Game.GameState;
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using RobotAndDonkey.Game.Intents;
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using RobotAndDonkey.Game.Modifiers;
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namespace RobotAndDonkey.Game.Cards.Glitches;
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public record HeatWave() : GlitchCard(ECard.HeatWave)
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{
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public override void CreateIntents(Cell? avatarCell, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
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{
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intents.Add(new ModifyRobot(EModifierId.HeatWave, EModifierDuration.Temporary));
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}
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public override string ToolTip => "Energy consumption temporarily increased.";
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public override Modifier[] TooltipModifiers => [new HeatWaveModifier(EModifierDuration.Temporary)];
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} |