Files
2026-04-19 00:43:27 +02:00

29 lines
897 B
C#

using System;
using System.Collections.Generic;
using RobotAndDonkey.Game.Execution;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
namespace RobotAndDonkey.Game.Intents;
public class NextGlitch : Intent
{
public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
{
coreLoop.NextGlitch = (coreLoop.NextGlitch + 1) % coreLoop.GlitchDeck.Length;
results.Add(new NextGlitchResult(requestId, coreLoop.NextGlitch));
base.Run(requestId, coreLoop, newIntents, results);
}
public override bool IsValid(CoreLoop coreLoop)
{
if (!base.IsValid(coreLoop))
return false;
return coreLoop.RunPhase == ERunPhase.DrawGlitch;
}
public override bool Immune => true;
public override string ToString() => "Next glitch, " + base.ToString();
}