Files
2026-04-19 00:43:27 +02:00

32 lines
1.1 KiB
C#

using RobotAndDonkey.Game.Data;
using RobotAndDonkey.Game.Execution;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using System.Numerics;
namespace RobotAndDonkey.Game.Intents;
public class EnterGamble(int energyCost) : Intent(energyCost)
{
public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
{
coreLoop.CanGamble = false;
coreLoop.BoosterPack = [..CoreLoop.CreatePatchDeck(ref coreLoop.Random, coreLoop.Difficulty, Balancing.Instance.GambleBoosterSize, true)];
coreLoop.RunPhase = ERunPhase.Gamble;
results.Add(new NoMoreGamblingResult(requestId));
results.Add(new RunPhaseResult(requestId, coreLoop.RunPhase));
base.Run(requestId, coreLoop, newIntents, results);
}
public override bool IsValid(CoreLoop coreLoop)
{
if (!base.IsValid(coreLoop))
return false;
return coreLoop is { CanGamble: true, RunPhase: ERunPhase.Improve };
}
public override bool Immune => true;
public override string ToString() => "Enter gamble, " + base.ToString();
}