Files
zfxaction25/RobotAndDonkey.Game/Intents/AcceptGlitch.cs
2026-04-19 00:43:27 +02:00

27 lines
854 B
C#

using RobotAndDonkey.Game.Cards;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
namespace RobotAndDonkey.Game.Intents;
public class AcceptGlitch(Card card) : CardIntent(card)
{
public override void Run(Guid requestId, CoreLoop coreLoop, List<Intent> newIntents, List<Result> results)
{
Card.CreateIntents(null, coreLoop, requestId, newIntents, results);
results.Add(new RunCardResult(requestId, Card));
base.Run(requestId, coreLoop, newIntents, results);
}
public override bool IsValid(CoreLoop coreLoop)
{
if (Card != coreLoop.GlitchDeck[coreLoop.NextGlitch])
return false;
return base.IsValid(coreLoop);
}
public override bool Immune => true;
public override string ToString() => $"Accept {Card.Name}, " + base.ToString();
}