Files
2026-04-19 00:43:27 +02:00

5 lines
248 B
C#

using RobotAndDonkey.Game.Data;
namespace RobotAndDonkey.Game.Cards.Patches;
public record Persist() : ModifyCardBase(ECard.Persist, Balancing.Instance.PersistCost, Balancing.Instance.CardPlayEnergyCost, ERarity.Magic, EModifierId.Persistent);