Files
zfxaction25/RobotAndDonkey.Game/Cards/Glitches/ModifyInstructionPermanently.cs
2026-04-19 00:43:27 +02:00

22 lines
940 B
C#

using RobotAndDonkey.Game;
using RobotAndDonkey.Game.Board;
using RobotAndDonkey.Game.Cards;
using RobotAndDonkey.Game.Cards.Glitches;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.GameState;
using RobotAndDonkey.Game.Intents;
using RobotAndDonkey.Game.Modifiers;
public abstract record ModifyInstructionPermanently(EModifierId Modifier, ECard Id) : GlitchCard(Id)
{
public override void CreateIntents(Cell? avatarCell, CoreLoop coreLoop, Guid requestId, List<Intent> intents, List<Result> results)
{
var victim = coreLoop.PatchDeck[coreLoop.Random.Next(coreLoop.PatchDeck.Count)];
intents.Add(new ModifyCard(victim, Modifier, EModifierDuration.Permanent, ECardLocation.Deck));
}
public override string ToolTip => $"Adds {Modifier} to one instruction, permanently.";
public override Modifier[] TooltipModifiers => [ModifyCard.Create(Modifier, EModifierDuration.Permanent)];
}