Files
zfxaction25/RobotAndDonkey.Game/Cards/AvailableCards.cs
2026-04-19 00:43:27 +02:00

28 lines
752 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace RobotAndDonkey.Game.Cards;
public class AvailableCards
{
static AvailableCards()
{
Instance = new();
var cardTypes = Instance.GetType().Assembly.GetTypes().Where(t => !t.IsAbstract && t.BaseType?.BaseType == typeof(Card) || t.BaseType?.BaseType?.BaseType == typeof(Card));
foreach (var type in cardTypes)
{
var card = (Card)Activator.CreateInstance(type)!;
Instance.Cards.Add(card.Id, card);
}
}
public static AvailableCards Instance { get; }
public Dictionary<ECard, Card> Cards { get; } = [];
public Card Create(ECard card)
{
return Cards[card].DeepClone();
}
}