using System; using System.Collections.Generic; using System.Linq; namespace RobotAndDonkey.Game.Cards; public class AvailableCards { static AvailableCards() { Instance = new(); var cardTypes = Instance.GetType().Assembly.GetTypes().Where(t => !t.IsAbstract && t.BaseType?.BaseType == typeof(Card) || t.BaseType?.BaseType?.BaseType == typeof(Card)); foreach (var type in cardTypes) { var card = (Card)Activator.CreateInstance(type)!; Instance.Cards.Add(card.Id, card); } } public static AvailableCards Instance { get; } public Dictionary Cards { get; } = []; public Card Create(ECard card) { return Cards[card].DeepClone(); } }