Files
zfxaction25/DonkeysAndDroids.Godot/LogoScreen.cs
2026-04-19 00:43:27 +02:00

47 lines
827 B
C#

using DonkeysAndDroids;
using Godot;
using RobotAndDonkey.Game.Execution.Results;
public partial class LogoScreen : Control, IScreen
{
public override void _Ready()
{
StartButton.Pressed += OnStartButtonPressed;
}
public override void _Process(double delta)
{
}
public void OnStartButtonPressed()
{
GD.Print("Started!");
Main.Instance.StartMetaGame();
}
public void Deactivate()
{
}
public void EnableInputs()
{
StartButton.Disabled = false;
}
public void DisableInputs()
{
StartButton.Disabled = true;
}
public void Activate()
{
}
public bool HandleResult(Result result, Tween tween)
{
return false;
}
[ExportGroup("Buttons")] [Export]
private Button StartButton;
}