using DonkeysAndDroids; using Godot; using RobotAndDonkey.Game.Execution.Results; public partial class LogoScreen : Control, IScreen { public override void _Ready() { StartButton.Pressed += OnStartButtonPressed; } public override void _Process(double delta) { } public void OnStartButtonPressed() { GD.Print("Started!"); Main.Instance.StartMetaGame(); } public void Deactivate() { } public void EnableInputs() { StartButton.Disabled = false; } public void DisableInputs() { StartButton.Disabled = true; } public void Activate() { } public bool HandleResult(Result result, Tween tween) { return false; } [ExportGroup("Buttons")] [Export] private Button StartButton; }