10 lines
136 B
GLSL
10 lines
136 B
GLSL
varying vec4 Y;
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varying vec2 Z;
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void main()
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{
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Y = gl_Color;
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Z = (gl_Vertex.xy*vec2(1.7777,1.0))*0.5+0.5;
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gl_Position = gl_Vertex;
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}
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