58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace NodeNetwork
|
|
{
|
|
/// <summary>
|
|
/// A class that represents a generic validation result.
|
|
/// </summary>
|
|
public abstract class ValidationResult
|
|
{
|
|
/// <summary>
|
|
/// True if the subject is valid
|
|
/// </summary>
|
|
public bool IsValid { get; }
|
|
|
|
/// <summary>
|
|
/// A viewmodel of the message that is to be displayed explaining this validation result.
|
|
/// </summary>
|
|
public object MessageViewModel { get; }
|
|
|
|
protected ValidationResult(bool isValid, object messageViewModel)
|
|
{
|
|
this.IsValid = isValid;
|
|
this.MessageViewModel = messageViewModel;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A validation of the node network.
|
|
/// </summary>
|
|
public class NetworkValidationResult : ValidationResult
|
|
{
|
|
/// <summary>
|
|
/// If false, the network is in a state where trying to parse it (by walking from node to node) can cause problems.
|
|
/// For example, this property is false if the network contains loops since parsing it could then result in infinite loops.
|
|
/// </summary>
|
|
public bool NetworkIsTraversable { get; }
|
|
|
|
public NetworkValidationResult(bool isValid, bool isTraversable, object messageViewModel) : base(isValid, messageViewModel)
|
|
{
|
|
NetworkIsTraversable = isTraversable;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A validation of a connection between nodes.
|
|
/// </summary>
|
|
public class ConnectionValidationResult : ValidationResult
|
|
{
|
|
public ConnectionValidationResult(bool isValid, object messageViewModel) : base(isValid, messageViewModel)
|
|
{
|
|
}
|
|
}
|
|
}
|