136 lines
6.5 KiB
XML
136 lines
6.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{7CD56C98-A885-4FC8-A1D8-428217EB8AF6}</ProjectGuid>
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<RootNamespace>obliterator</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<EmbedManifest>false</EmbedManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<EmbedManifest>false</EmbedManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
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<EntryPointSymbol>start</EntryPointSymbol>
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<AssemblyDebug>true</AssemblyDebug>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<AllowIsolation>false</AllowIsolation>
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<EnableUAC>false</EnableUAC>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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<YASM>
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<Defines>DEBUG</Defines>
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<Debug>true</Debug>
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</YASM>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>false</EnableCOMDATFolding>
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<OptimizeReferences>false</OptimizeReferences>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<EntryPointSymbol>start</EntryPointSymbol>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<AllowIsolation>false</AllowIsolation>
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<EnableUAC>false</EnableUAC>
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<AssemblyDebug>true</AssemblyDebug>
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<SetChecksum>false</SetChecksum>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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<YASM>
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<Debug>true</Debug>
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</YASM>
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</ItemDefinitionGroup>
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<ItemGroup>
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<YASM Include="4klang.asm">
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<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
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</YASM>
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<YASM Include="b288.asm">
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<FileType>Document</FileType>
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<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
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</YASM>
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</ItemGroup>
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<ItemGroup>
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<None Include="4klang.inc" />
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<None Include="inc\d3d11.inc" />
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<None Include="inc\dxgi.inc" />
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<None Include="inc\font.inc" />
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<None Include="inc\macros.inc" />
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<None Include="inc\windows.inc" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="gpu\b288.hlsl">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_0</EntryPointName>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_0</EntryPointName>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">set PATH=.\tools\;%PATH%
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call .\tools\minify.bat</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\gpu\b288.inc</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">set PATH=.\tools\;%PATH%
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call .\tools\minify.bat</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\gpu\b288.inc</Outputs>
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</CustomBuild>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.targets" />
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</ImportGroup>
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</Project> |