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bluflame/hgplus/ShaderMinifier/tests/real/extatique/blit2.fs
2026-04-18 22:31:51 +02:00

12 lines
246 B
GLSL

uniform sampler2D tex1;
uniform sampler2D tex2;
uniform float tex1Amount;
uniform float tex2Amount;
void main()
{
vec2 p = gl_TexCoord[0].xy;
gl_FragColor = vec4(tex1Amount) * texture2D(tex1, p) + vec4(tex2Amount) * texture2D(tex2, p);
}