Files
bluflame/evoke-64k/bp10/oldhelpercode.h
2026-04-18 22:31:51 +02:00

137 lines
3.7 KiB
C

#pragma once
void TickScript()
{
/***********************************************************************************/
// Scriptcode
/* while( iCurTick >= g_ScriptState.iTargetTick )
{
if( QUIT == g_Script[ g_ScriptState.iScriptPointer ] )
{
#ifdef DISABLEAUTOQUIT
break;//g_ScriptParamFloat
#else
ExitProcess( 0 );
#endif
}
ScriptCmd cmd= (ScriptCmd)g_Script[ g_ScriptState.iScriptPointer++ ];
switch( cmd )
{
case CSPEED:
g_ScriptState.m_fCamSpeed=
g_ScriptParamFloat[ g_ScriptState.iScriptParam++ ];
break;
case OSPEED:
g_ScriptState.m_fObjectSpeed=
g_ScriptParamFloat[ g_ScriptState.iScriptParam++ ];
break;
case CTIME:
g_ScriptState.m_fCamTime=
g_ScriptParamFloat[ g_ScriptState.iScriptParam++ ];
break;
case OTIME:
g_ScriptState.m_fObjectTime=
g_ScriptParamFloat[ g_ScriptState.iScriptParam++ ];
break;
case CAM:
g_ScriptState.m_iCam=
g_Script[ g_ScriptState.iScriptPointer++ ];
break;
case OBJ:
g_ScriptState.m_iObject=
g_Script[ g_ScriptState.iScriptPointer++ ];
g_ScriptState.m_iObjectCount=
g_Script[ g_ScriptState.iScriptPointer++ ];
break;
case TICK:
g_ScriptState.iTargetTick+=
g_Script[ g_ScriptState.iScriptPointer++ ];
break;
}
}
float fTimeStep= (float)dwNewSamples * 4.0f / (float)g_iTempo;
g_ScriptState.m_fCamTime+= g_ScriptState.m_fCamSpeed * fTimeStep;
g_ScriptState.m_fObjectTime+= g_ScriptState.m_fObjectSpeed * fTimeStep;*/
int iCamera= g_ScriptState.m_iCam;
int iCurObj= g_ScriptState.m_iObject;
int iObjCount= g_ScriptState.m_iObjectCount;
#ifdef SINGLEEDITMODE
iCamera= g_iCurrentCamera;
iCurObj= g_iCurrentObject;
iObjCount= g_iCurrentObjectCount;
#endif
}
void RenderStuff()
{
#ifndef SINGLEEDITMODE
int iPercent= 46 + ( iCurTick / 4 ) * 2;
if( iPercent < 100 )
{
RenderLoadingLine( iPercent );
}
#endif
# ifdef SINGLEEDITMODE
iPortrait= g_iCurrentPortrait;
# endif
/*if( g_PortraitData[ iPortrait ].m_iTextureID >= 0 )
{
const int iScrollTicks= 22050;
int iTicksHere= g_dwSamples - g_ScriptState.m_iPorStartTick * g_iTempo / 32;
int iTicksNext= iPorEnd * g_iTempo / 32 - g_dwSamples;
float fPosOffset= 0.0f;
if( iTicksHere < iScrollTicks &&
iPortrait > 0 &&
g_PortraitData[ iPortrait ].m_iTextureID !=
g_PortraitData[ iPortrait - 1 ].m_iTextureID )
{
fPosOffset= (float)( iScrollTicks - iTicksHere ) / (float)iScrollTicks;
}
else if( iTicksNext < iScrollTicks &&
g_PortraitData[ iPortrait ].m_iTextureID !=
g_PortraitData[ iPortrait + 1 ].m_iTextureID )
{
fPosOffset= (float)( iScrollTicks - iTicksNext ) / (float)iScrollTicks;
}
fPosOffset= fPosOffset * fPosOffset * 512.0f;
if( g_PortraitData[ iPortrait ].m_iPosX < 0.0f )
{
fPosOffset= -fPosOffset;
}
RenderPic(
g_PortraitData[ iPortrait ].m_iTextureID,
(float)g_PortraitData[ iPortrait ].m_iPosX + fPosOffset,
(float)g_PortraitData[ iPortrait ].m_iPosY,
(float)g_PortraitData[ iPortrait ].m_iScale );
RenderText(
g_PortraitData[ iPortrait ].m_pcText,
iTicksHere * 8 / g_iTempo - 4,
(float)g_PortraitData[ iPortrait ].m_iTextPosX,
(float)g_PortraitData[ iPortrait ].m_iTextPosY );
}*/
}
float signpow( float a, float b )
{
float fSign= ( a < 0.0f ? -1.0f : 1.0f );
return fSign * (float)mypow( (float)fabs( (float)a ), b );
}
void viewStraight()
{
D3DXMatrixLookAtLH( &g_matView,
(D3DXVECTOR3*)&D3DXVECTOR3( 0.0f, 4.0f, 250.0f ),
(D3DXVECTOR3*)&D3DXVECTOR3( 0.0f, 0.0f, -100.0f ),
(D3DXVECTOR3*)&D3DXVECTOR3( 0.0f, 1.0f, 0.0f ) );
g_d3d_device->SetTransform( D3DTS_VIEW, &g_matView );
g_d3d_device->Clear( 0, NULL, D3DCLEAR_ZBUFFER ,0x000000ff, 1.0f, 0 );
}