370 lines
7.9 KiB
XML
370 lines
7.9 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="bp4k"
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ProjectGUID="{213903DE-E40A-4D23-9310-E520AC2B412E}"
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RootNamespace="bp4k"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)bin"
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IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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CallingConvention="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Gdi32.lib user32.lib opengl32.lib winmm.lib glu32.lib"
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OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(ProjectDir)""
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GenerateDebugInformation="true"
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SubSystem="1"
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EntryPointSymbol="main"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)bin"
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IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="rem minify\shader_minifier.exe "mark.fs_0" -o mark_0.h -v --no-renaming
rem minify\shader_minifier.exe "mark.fs_1" -o mark_1.h -v --no-renaming
rem minify\shader_minifier.exe "mark.fs_2" -o mark_2.h -v --no-renaming
rem minify\shader_minifier.exe "mark.fs_0" -o mark_small.h -v
"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="1"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="2"
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WholeProgramOptimization="false"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="0"
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DebugInformationFormat="3"
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CallingConvention="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/CRINKLER"
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AdditionalDependencies="Gdi32.lib user32.lib opengl32.lib winmm.lib libcmt.lib"
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OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
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AdditionalLibraryDirectories=""$(ProjectDir)""
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GenerateManifest="false"
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ManifestFile=""
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GenerateDebugInformation="true"
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SubSystem="2"
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LinkTimeCodeGeneration="0"
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EntryPointSymbol="main"
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TargetMachine="1"
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ErrorReporting="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Compress (Slow)|Win32"
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OutputDirectory="$(SolutionDir)bin"
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IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="0"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine=""
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/QIfist"
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Optimization="1"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="2"
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WholeProgramOptimization="false"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="false"
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FloatingPointModel="2"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="0"
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DebugInformationFormat="0"
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CallingConvention="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/CRINKLER /COMPMODE:SLOW /ORDERTRIES:4000 /HASHTRIES:300 /UNSAFEIMPORT /TRUNCATEFLOATS:24 /HASHSIZE:200 /REPORT:report.html /RANGE:opengl32 /PROGRESSGUI /TRANSFORM:CALLS"
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AdditionalDependencies="opengl32.lib winmm.lib"
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OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
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AdditionalLibraryDirectories=""$(ProjectDir)""
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GenerateManifest="false"
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ManifestFile=""
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GenerateDebugInformation="false"
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SubSystem="2"
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LinkTimeCodeGeneration="0"
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EntryPointSymbol="main"
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TargetMachine="1"
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ErrorReporting="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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<File
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RelativePath=".\Shaders.cpp"
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>
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</File>
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<File
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RelativePath=".\synth.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\glext.h"
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>
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</File>
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<File
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RelativePath=".\release.h"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""
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AdditionalDependencies=""
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Outputs=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Compress (Slow)|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""
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AdditionalDependencies=""
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Outputs=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Shaders.h"
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>
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</File>
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<File
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RelativePath=".\small.h"
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>
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</File>
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<File
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RelativePath=".\synth.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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<File
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RelativePath=".\4klang.obj"
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>
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</File>
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<File
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RelativePath=".\generic.vs"
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>
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</File>
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<File
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RelativePath=".\mark.fs"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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