79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Collections.ObjectModel;
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namespace AiwazAnimator
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{
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public class AnimationManager : INotifyPropertyChanged
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{
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private float _currentTime;
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public float CurrentTime
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{
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get { return _currentTime; }
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set
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{
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_currentTime = value;
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OnPropertyChanged("CurrentTime");
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}
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}
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private bool _animating;
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public bool Animating
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{
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get { return _animating; }
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set
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{
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_animating = value;
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OnPropertyChanged("Animating");
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}
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}
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public ObservableCollection<Animation> Animations { get; set; }
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public AnimationManager()
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{
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_animating = false;
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_currentTime = 0.0f;
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Animations = new ObservableCollection<Animation>();
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Animations.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler((o, e) =>
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{
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OnPropertyChanged("Animations");
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});
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}
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public void Start()
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{
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Animating = true;
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}
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public void Stop()
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{
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CurrentTime = 0.0f;
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Animating = false;
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}
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public void Animate(float DeltaTime)
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{
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if (!Animating)
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return;
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CurrentTime += DeltaTime;
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foreach (Animation a in Animations)
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{
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a.Animate(CurrentTime);
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}
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}
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protected virtual void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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public event PropertyChangedEventHandler PropertyChanged;
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}
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}
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