46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#pragma once
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static const int windowWidth = 800;
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static const int windowHeight = 800;
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static const wchar_t* playerName = L"Louigi Verona - Life Inside Machine";
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static const int songCount = 8;
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static const int multisampleCount = 4;
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static const char* songs[songCount] =
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{
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"music\\01_warming_up.flac",
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"music\\02_electron.flac",
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"music\\03_two_way_traffic.flac",
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"music\\04_the_all_different_nagato.flac",
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"music\\05_jungle.flac",
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"music\\06_robo_dance.flac",
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"music\\07_ocean.flac",
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"music\\08_saying_goodbye.flac",
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};
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static const wchar_t* songNames[songCount] =
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{
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L"Warming up",
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L"Electron",
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L"Two way traffic",
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L"The all different nagato",
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L"Jungle",
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L"Robo dance",
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L"Ocean",
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L"Saying goodbye",
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};
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static const wchar_t* playerShaderFile = L"shaders\\player.hlsl";
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static const wchar_t* transitionShaderFile = L"shaders\\transition.hlsl";
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static const wchar_t* shaderFiles[songCount] =
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{
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L"shaders\\01_warming_up.hlsl",
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L"shaders\\02_electron.hlsl",
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L"shaders\\03_two_way_traffic.hlsl",
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L"shaders\\04_the_all_different_nagato.hlsl",
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L"shaders\\05_jungle.hlsl",
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L"shaders\\06_robo_dance.hlsl",
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L"shaders\\07_ocean.hlsl",
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L"shaders\\08_saying_goodbye.hlsl",
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};
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