#pragma once static const int windowWidth = 800; static const int windowHeight = 800; static const wchar_t* playerName = L"Louigi Verona - Life Inside Machine"; static const int songCount = 8; static const int multisampleCount = 4; static const char* songs[songCount] = { "music\\01_warming_up.flac", "music\\02_electron.flac", "music\\03_two_way_traffic.flac", "music\\04_the_all_different_nagato.flac", "music\\05_jungle.flac", "music\\06_robo_dance.flac", "music\\07_ocean.flac", "music\\08_saying_goodbye.flac", }; static const wchar_t* songNames[songCount] = { L"Warming up", L"Electron", L"Two way traffic", L"The all different nagato", L"Jungle", L"Robo dance", L"Ocean", L"Saying goodbye", }; static const wchar_t* playerShaderFile = L"shaders\\player.hlsl"; static const wchar_t* transitionShaderFile = L"shaders\\transition.hlsl"; static const wchar_t* shaderFiles[songCount] = { L"shaders\\01_warming_up.hlsl", L"shaders\\02_electron.hlsl", L"shaders\\03_two_way_traffic.hlsl", L"shaders\\04_the_all_different_nagato.hlsl", L"shaders\\05_jungle.hlsl", L"shaders\\06_robo_dance.hlsl", L"shaders\\07_ocean.hlsl", L"shaders\\08_saying_goodbye.hlsl", };