18 lines
276 B
GLSL
18 lines
276 B
GLSL
void main()
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{
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float f1 = 1.5;
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float f2 = .0000003;
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float f3 = .42;
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float f4 = .0;
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float f5 = 0.;
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float f6 = -2e-3;
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float f7 = 2E-9;
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float f8 = 2E+6;
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float f9 = 2e10;
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float n = 1. / (f1 + f2 + f3 + f4 + f5);
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float o = 1. / (f6 * f8 * f7 * f9);
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gl_FragColor=vec4(n,o,n,0.);
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}
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