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<!-- --></a><h2 class="title topictitle1"><a href="#abstract" name="abstract" shape="rect">Copyright and Licenses</a></h2>
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<p class="p">Information on the NVIDIA Software License Agreement as well as
third party software and tools used by Nsight Perf SDK.
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<!-- --></a><h2 class="title topictitle1"><a href="#nvidia_software_license_agreement" name="nvidia_software_license_agreement" shape="rect">NVIDIA Software License Agreement</a></h2>
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<p class="p">NVIDIA CORPORATION</p>
<p class="p">NVIDIA SOFTWARE LICENSE AGREEMENT</p>
<p class="p">IMPORTANT — READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED
SOFTWARE
</p>
<p class="p">This Software License Agreement ("SLA"), made and entered into as of the time and date of
click through action ("Effective Date"), is a legal agreement between you and NVIDIA
Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the
documentation made available for use with such NVIDIA software. By downloading,
installing, copying, or otherwise using the NVIDIA software and/or documentation, you
agree to be bound by the terms of this SLA. If you do not agree to the terms of this
SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU
ARE ENTERING INTO THIS SLA ON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT
THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE "YOU"
WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DONT HAVE SUCH AUTHORITY, OR IF YOU DONT
ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREE TO LICENSE
THE LICENSED SOFTWARE TO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT.
</p>
<p class="p">1. LICENSE.</p>
<p class="p">1.1 <u class="ph u">License Grant.</u> Subject to the terms of the AGREEMENT, NVIDIA hereby grants you
a non-exclusive, non-transferable license, without the right to sublicense (except as
expressly set forth in a Supplement), during the applicable license term unless earlier
terminated as provided below, to have Authorized Users install and use the Software,
including modifications (if expressly permitted in a Supplement), in accordance with the
Documentation. You are only licensed to activate and use Licensed Software for which you
a have a valid license, even if during the download or installation you are presented
with other product options. No Orders are binding on NVIDIA until accepted by NVIDIA.
Your Orders are subject to the AGREEMENT.
</p>
<p class="p"><u class="ph u">SLA Supplements</u>: Certain Licensed Software licensed under this SLA may be subject
to additional terms and conditions that will be presented to you in a Supplement for
acceptance prior to the delivery of such Licensed Software under this SLA and the
applicable Supplement. Licensed Software will only be delivered to you upon your
acceptance of all applicable terms.
</p>
<p class="p">1.2 <u class="ph u">Limited Purpose Licenses</u>. If your license is provided for one of the purposes
indicated below, then notwithstanding contrary terms in Section 1.1 or in a Supplement,
such licenses are for internal use and do not include any right or license to sub-
license and distribute the Licensed Software or its output in any way in any public
release, however limited, and/or in any manner that provides third parties with use of
or access to the Licensed Software or its functionality or output, including (but not
limited to) external alpha or beta testing or development phases. Further:
</p>
<p class="p">(i) <u class="ph u">Evaluation License</u>. You may use evaluation licenses solely for your internal
evaluation of the Licensed Software for broader adoption within your Enterprise or in
connection with a NVIDIA product purchase decision, and such licenses have an expiration
date as indicated by NVIDIA in its sole discretion (or ninety days from the date of
download if no other duration is indicated).
</p>
<p class="p">(ii) <u class="ph u">Educational/Academic License</u>. You may use educational/academic licenses
solely for educational purposes and all users must be enrolled or employed by an
academic institution. If you do not meet NVIDIA's academic program requirements for
educational institutions, you have no rights under this license.
</p>
<p class="p">(iii) <u class="ph u">Test/Development License</u>. You may use test/development licenses solely for
your internal development, testing and/or debugging of your software applications or for
interoperability testing with the Licensed Software, and such licenses have an
expiration date as indicated by NVIDIA in its sole discretion (or one year from the date
of download if no other duration is indicated). NVIDIA Confidential Information under
the AGREEMENT includes output from Licensed Software developer tools identified as "Pro"
versions, where the output reveals functionality or performance data pertinent to NVIDIA
hardware or software products.
</p>
<p class="p">1.3 <u class="ph u">Pre-Release Licenses</u>. With respect to alpha, beta, preview, and other
pre-release Software and Documentation (<strong class="ph b">"Pre- Release Licensed Software"</strong>)
delivered to you under the AGREEMENT you acknowledge and agree that such Pre-Release
Licensed Software (i) may not be fully functional, may contain errors or design flaws,
and may have reduced or different security, privacy, accessibility, availability, and
reliability standards relative to commercially provided NVIDIA software and
documentation, and (ii) use of such Pre-Release Licensed Software may result in
unexpected results, loss of data, project delays or other unpredictable damage or loss.
THEREFORE, PRE-RELEASE LICENSED SOFTWARE IS NOT INTENDED FOR USE, AND SHOULD NOT BE
USED, IN PRODUCTION OR BUSINESS-CRITICAL SYSTEMS. NVIDIA has no obligation to make
available a commercial version of any Pre-Release Licensed Software and NVIDIA has the
right to abandon development of Pre-Release Licensed Software at any time without
liability.
</p>
<p class="p">1.4 <u class="ph u">Enterprise and Contractor Usage</u>. You may allow your Enterprise employees and
Contractors to access and use the Licensed Software pursuant to the terms of the
AGREEMENT solely to perform work on your behalf, provided further that with respect to
Contractors: (i) you obtain a written agreement from each Contractor which contains
terms and obligations with respect to access to and use of Licensed Software no less
protective of NVIDIA than those set forth in the AGREEMENT, and (ii) such Contractors
access and use expressly excludes any sublicensing or distribution rights for the
Licensed Software. You are responsible for the compliance with the terms and conditions
of the AGREEMENT by your Enterprise and Contractors. Any act or omission that, if
committed by you, would constitute a breach of the AGREEMENT shall be deemed to
constitute a breach of the AGREEMENT if committed by your Enterprise or Contractors.
</p>
<p class="p">1.5 <u class="ph u">Services</u>. Except as expressly indicated in an Order, NVIDIA is under no
obligation to provide support for the Licensed Software or to provide any patches,
maintenance, updates or upgrades under the AGREEMENT. Unless patches, maintenance,
updates or upgrades are provided with their separate governing terms and conditions,
they constitute Licensed Software licensed to you under the AGREEMENT.
</p>
<p class="p">2. LIMITATIONS.</p>
<p class="p">2.1 <u class="ph u">License Restrictions</u>. Except as expressly authorized in the AGREEMENT, you
agree that you will not (nor authorize third parties to): (i) copy and use Software that
was licensed to you for use in one or more NVIDIA hardware products in other unlicensed
products (provided that copies solely for backup purposes are allowed); (ii) reverse
engineer, decompile, disassemble (except to the extent applicable laws specifically
require that such activities be permitted) or attempt to derive the source code,
underlying ideas, algorithm or structure of Software provided to you in object code
form; (iii) sell, transfer, assign, distribute, rent, loan, lease, sublicense or
otherwise make available the Licensed Software or its functionality to third parties (a)
as an application services provider or service bureau, (b) by operating hosted/virtual
system environments, (c) by hosting, time sharing or providing any other type of
services, or (d) otherwise by means of the internet; (iv) modify, translate or otherwise
create any derivative works of any Licensed Software; (v) remove, alter, cover or
obscure any proprietary notice that appears on or with the Licensed Software or any
copies thereof; (vi) use the Licensed Software, or allow its use, transfer, transmission
or export in violation of any applicable export control laws, rules or regulations;
(vii) distribute, permit access to, or sublicense the Licensed Software as a stand-alone
product; (viii) bypass, disable, circumvent or remove any form of copy protection,
encryption, security or digital rights management or authentication mechanism used by
NVIDIA in connection with the Licensed Software, or use the Licensed Software together
with any authorization code, serial number, or other copy protection device not supplied
by NVIDIA directly or through an authorized reseller; (ix) use the Licensed Software for
the purpose of developing competing products or technologies or assisting a third party
in such activities; (x) use the Licensed Software with any system or application where
the use or failure of such system or application can reasonably be expected to threaten
or result in personal injury, death, or catastrophic loss including, without limitation,
use in connection with any nuclear, avionics, navigation, military, medical, life
support or other life critical application ("Critical Applications"), unless the parties
have entered into a Critical Applications agreement; (xi) distribute any modification or
derivative work you make to the Licensed Software under or by reference to the same name
as used by NVIDIA; or (xii) use the Licensed Software in any manner that would cause the
Licensed Software to become subject to an Open Source License. Nothing in the AGREEMENT
shall be construed to give you a right to use, or otherwise obtain access to, any source
code from which the Software or any portion thereof is compiled or interpreted. You
acknowledge that NVIDIA does not design, test, manufacture or certify the Licensed
Software for use in the context of a Critical Application and NVIDIA shall not be liable
to you or any third party, in whole or in part, for any claims or damages arising from
such use. You agree to defend, indemnify and hold harmless NVIDIA and its Affiliates,
and their respective employees, contractors, agents, officers and directors, from and
against any and all claims, damages, obligations, losses, liabilities, costs or debt,
fines, restitutions and expenses (including but not limited to attorneys fees and costs
incident to establishing the right of indemnification) arising out of or related to you
and your Enterprise, and their respective employees, contractors, agents, distributors,
resellers, end users, officers and directors use of Licensed Software outside of the
scope of the AGREEMENT or any other breach of the terms of the AGREEMENT.
</p>
<p class="p">2.2 <u class="ph u">Third Party License Obligations</u>. You acknowledge and agree that the Licensed
Software may include or incorporate third party technology (collectively "Third Party
Components"), which is provided for use in or with the Software and not otherwise used
separately. If the Licensed Software includes or incorporates Third Party Components,
then the third-party pass-through terms and conditions ("Third Party Terms") for the
particular Third Party Component will be bundled with the Software or otherwise made
available online as indicated by NVIDIA and will be incorporated by reference into the
AGREEMENT. In the event of any conflict between the terms in the AGREEMENT and the Third
Party Terms, the Third Party Terms shall govern. Copyright to Third Party Components are
held by the copyright holders indicated in the copyright notices indicated in the Third
Party Terms.
</p>
<p class="p"><u class="ph u">Audio/Video Encoders and Decoders</u>. You acknowledge and agree that it is your sole
responsibility to obtain any additional third party licenses required to make, have
made, use, have used, sell, import, and offer for sale your products or services that
include or incorporate any Third Party Components and content relating to audio and/or
video encoders and decoders from, including but not limited to, Microsoft, Thomson,
Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies as NVIDIA does not grant
to you under the AGREEMENT any necessary patent or other rights with respect to audio
and/or video encoders and decoders.
</p>
<p class="p">2.3 <u class="ph u">Limited Rights</u>. Your rights in the Licensed Software are limited to those
expressly granted under the AGREEMENT and no other licenses are granted whether by
implication, estoppel or otherwise. NVIDIA reserves all rights, title and interest in
and to the Licensed Software not expressly granted under the AGREEMENT.
</p>
<p class="p"><strong class="ph b">3. CONFIDENTIALITY.</strong> Neither party will use the other partys Confidential
Information, except as necessary for the performance of the AGREEMENT, nor will either
party disclose such Confidential Information to any third party, except to personnel of
NVIDIA and its Affiliates, you, your Enterprise, your Enterprise Contractors, and each
partys legal and financial advisors that have a need to know such Confidential
Information for the performance of the AGREEMENT, provided that each such personnel,
employee and Contractor is subject to a written agreement that includes confidentiality
obligations consistent with those set forth herein. Each party will use all reasonable
efforts to maintain the confidentiality of all of the other party's Confidential
Information in its possession or control, but in no event less than the efforts that it
ordinarily uses with respect to its own Confidential Information of similar nature and
importance. The foregoing obligations will not restrict either party from disclosing the
other party's Confidential Information or the terms and conditions of the AGREEMENT as
required under applicable securities regulations or pursuant to the order or requirement
of a court, administrative agency, or other governmental body, provided that the party
required to make such disclosure (i) gives reasonable notice to the other party to
enable it to contest such order or requirement prior to its disclosure (whether through
protective orders or otherwise), (ii) uses reasonable effort to obtain confidential
treatment or similar protection to the fullest extent possible to avoid such public
disclosure, and (iii) discloses only the minimum amount of information necessary to
comply with such requirements.
</p>
<p class="p"><strong class="ph b">4. OWNERSHIP.</strong> You are not obligated to disclose to NVIDIA any modifications that
you, your Enterprise or your Contractors make to the Licensed Software as permitted
under the AGREEMENT. As between the parties, all modifications are owned by NVIDIA and
licensed to you under the AGREEMENT unless otherwise expressly provided in a Supplement.
The Licensed Software and all modifications owned by NVIDIA, and the respective
Intellectual Property Rights therein, are and will remain the sole and exclusive
property of NVIDIA or its licensors, whether the Licensed Software is separate from or
combined with any other products or materials. You shall not engage in any act or
omission that would impair NVIDIA's and/or its licensors' Intellectual Property Rights
in the Licensed Software or any other materials, information, processes or subject
matter proprietary to NVIDIA. NVIDIA's licensors are intended third party beneficiaries
with the right to enforce provisions of the AGREEMENT with respect to their Confidential
Information and/or Intellectual Property Rights.
</p>
<p class="p"><strong class="ph b">5. FEEDBACK.</strong> You have no obligation to provide Feedback to NVIDIA. However,
NVIDIA and/or its Affiliates may use and include any Feedback that you provide to
improve the Licensed Software or other NVIDIA products, technologies or materials.
Accordingly, if you provide Feedback, you agree that NVIDIA and/or its Affiliates, at
their option, may, and may permit their licensees, to make, have made, use, have used,
reproduce, license, distribute and otherwise commercialize the Feedback in the Licensed
Software or in other NVIDIA products, technologies or materials without the payment of
any royalties or fees to you. All Feedback becomes the sole property of NVIDIA and may
be used in any manner NVIDIA sees fit, and you hereby assign to NVIDIA all of your
right, title and interest in and to any Feedback. NVIDIA has no obligation to respond to
Feedback or to incorporate Feedback into the Licensed Software.
</p>
<p class="p"><strong class="ph b">6. NO WARRANTIES.</strong> THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION
AND/OR SERVICES ARE PROVIDED BY NVIDIA "AS IS" AND "WITH ALL FAULTS," AND NVIDIA
EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED
OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF OPERABILITY, CONDITION,
VALUE, ACCURACY OF DATA, OR QUALITY, AS WELL AS ANY WARRANTIES OF MERCHANTABILITY,
SYSTEM INTEGRATION, WORKMANSHIP, SUITABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-
INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO
WARRANTY IS MADE BY NVIDIA ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF
TRADE. NVIDIA DOES NOT WARRANT THAT THE LICENSED SOFTWARE OR ANY OTHER CONFIDENTIAL
INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT WILL MEET YOUR
REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT
ALL ERRORS WILL BE CORRECTED. YOU ACKNOWLEDGE THAT NVIDIAS OBLIGATIONS UNDER THE
AGREEMENT ARE FOR THE BENEFIT OF YOU ONLY. Nothing in this warranty section affects any
statutory rights of consumers or other recipients to the extent that they cannot be
waived or limited by contract under applicable law.
</p>
<p class="p"><strong class="ph b">7. LIMITATION OF LIABILITY.</strong> TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA OR ITS
LICENSORS SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL
DAMAGES, OR ANY LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE
COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THE
AGREEMENT OR THE USE OR PERFORMANCE OF THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL
INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT, WHETHER SUCH
LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT
(INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF
LIABILITY. IN NO EVENT WILL NVIDIAS TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF
THE AGREEMENT EXCEED THE NET AMOUNTS RECEIVED BY NVIDIA FOR YOUR USE OF THE PARTICULAR
LICENSED SOFTWARE DURING THE TWELVE (12) MONTHS BEFORE THE LIABILITY AROSE (or up to
US$10.00 if you acquired the Licensed Software for no charge). THE NATURE OF THE
LIABILITY, THE NUMBER OF CLAIMS OR SUITS OR THE NUMBER OF PARTIES WITHIN YOUR ENTERPRISE
THAT ACCEPTED THE TERMS OF THE AGREEMENT SHALL NOT ENLARGE OR EXTEND THIS LIMIT. THE
FOREGOING LIMITATIONS SHALL APPLY REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND REGARDLESS OF WHETHER ANY REMEDY
FAILS ITS ESSENTIAL PURPOSE. The disclaimers, exclusions and limitations of liability
set forth in the AGREEMENT form an essential basis of the bargain between the parties,
and, absent any such disclaimers, exclusions or limitations of liability, the provisions
of the AGREEMENT, including, without limitation, the economic terms, would be
substantially different.
</p>
<p class="p">8. TERM AND TERMINATION.</p>
<p class="p">8.1 <u class="ph u">AGREEMENT, Licenses and Services</u>. This SLA shall become effective upon the
Effective Date, each Supplement upon their acceptance, and both this SLA and Supplements
shall continue in effect until your last access or use of the Licensed Software and/or
services hereunder, unless earlier terminated as provided in this "Term and Termination"
section. Each Licensed Software license ends at the earlier of (a) the expiration of the
applicable license term, or (b) termination of such license or the AGREEMENT. Each
service ends at the earlier of (x) the expiration of the applicable service term, (y)
termination of such service or the AGREEMENT, or (z) expiration or termination of the
associated license and no credit or refund will be provided upon the expiration or
termination of the associated license for any service fees paid.
</p>
<p class="p">8.2 <u class="ph u">Termination and Effect of Expiration or Termination</u>. NVIDIA may terminate the
AGREEMENT in whole or in part: (i) if you breach any term of the AGREEMENT and fail to
cure such breach within thirty (30) days following notice thereof from NVIDIA (or
immediately if you violate NVIDIA's Intellectual Property Rights); (ii) if you become
the subject of a voluntary or involuntary petition in bankruptcy or any proceeding
relating to insolvency, receivership, liquidation or composition for the benefit of
creditors, if that petition or proceeding is not dismissed with prejudice within sixty
(60) days after filing, or if you cease to do business; or (iii) if you commence or
participate in any legal proceeding against NVIDIA, with respect to the Licensed
Software that is the subject of the proceeding during the pendency of such legal
proceeding. If you or your authorized NVIDIA reseller fail to pay license fees or
service fees when due then NVIDIA may, in its sole discretion, suspend or terminate your
license grants, services and any other rights provided under the AGREEMENT for the
affected Licensed Software, in addition to any other remedies NVIDIA may have at law or
equity. Upon any expiration or termination of the AGREEMENT, a license or a service
provided hereunder, (a) any amounts owed to NVIDIA become immediately due and payable,
(b) you must promptly discontinue use of the affected Licensed Software and/or service,
and (c) you must promptly destroy or return to NVIDIA all copies of the affected
Licensed Software and all portions thereof in your possession or control, and each party
will promptly destroy or return to the other all of the other party's Confidential
Information within its possession or control. Upon written request, you will certify in
writing that you have complied with your obligations under this section. Upon expiration
or termination of the AGREEMENT all provisions survive except for the license grant
provisions.
</p>
<p class="p">9. CONSENT TO COLLECTION AND USE OF INFORMATION.</p>
<p class="p">You hereby agree and acknowledge that the Software may access, collect non-personally
identifiable information about your Enterprise computer systems in order to properly
optimize such systems for use with the Software. To the extent that you use the
Software, you hereby consent to all of the foregoing, and represent and warrant that you
have the right to grant such consent. In addition, you agree that you are solely
responsible for maintaining appropriate data backups and system restore points for your
Enterprise systems, and that NVIDIA will have no responsibility for any damage or loss
to such systems (including loss of data or access) arising from or relating to (a) any
changes to the configuration, application settings, environment variables, registry,
drivers, BIOS, or other attributes of the systems (or any part of such systems)
initiated through the Software; or (b) installation of any Software or third party
software patches initiated through the Software. In certain systems you may change your
system update preferences by unchecking "Automatically check for updates" in the
"Preferences" tab of the control panel for the Software.
</p>
<p class="p">In connection with the receipt of the Licensed Software or services you may receive
access to links to third party websites and services and the availability of those links
does not imply any endorsement by NVIDIA. NVIDIA encourages you to review the privacy
statements on those sites and services that you choose to visit so that you can
understand how they may collect, use and share personal information of individuals.
NVIDIA is not responsible or liable for: (i) the availability or accuracy of such links;
or (ii) the products, services or information available on or through such links; or
(iii) the privacy statements or practices of sites and services controlled by other
companies or organizations.
</p>
<p class="p">To the extent that you or members of your Enterprise provide to NVIDIA during
registration or otherwise personal information, you acknowledge that such information
will be collected, used and disclosed by NVIDIA in accordance with NVIDIA's privacy
policy, available at URL <a class="xref" href="http://www.nvidia.com/object/privacy_policy.html" target="_blank" shape="rect">http://www.nvidia.com/object/privacy_policy.html</a>.
</p>
<p class="p">10. GENERAL.</p>
<p class="p">This SLA, any Supplements incorporated hereto, and Orders constitute the entire agreement
of the parties with respect to the subject matter hereto and supersede all prior
negotiations, conversations, or discussions between the parties relating to the subject
matter hereto, oral or written, and all past dealings or industry custom. Any additional
and/or conflicting terms and conditions on purchase order(s) or any other documents
issued by you are null, void, and invalid. Any amendment or waiver under the AGREEMENT
must be in writing and signed by representatives of both parties.
</p>
<p class="p">The AGREEMENT and the rights and obligations thereunder may not be assigned by you, in
whole or in part, including by merger, consolidation, dissolution, operation of law, or
any other manner, without written consent of NVIDIA, and any purported assignment in
violation of this provision shall be void and of no effect. NVIDIA may assign, delegate
or transfer the AGREEMENT and its rights and obligations hereunder, and if to a
non-Affiliate you will be notified.
</p>
<p class="p">Each party acknowledges and agrees that the other is an independent contractor in the
performance of the AGREEMENT, and each party is solely responsible for all of its
employees, agents, contractors, and labor costs and expenses arising in connection
therewith. The parties are not partners, joint ventures or otherwise affiliated, and
neither has any authority to make any statements, representations or commitments of any
kind to bind the other party without prior written consent.
</p>
<p class="p">Neither party will be responsible for any failure or delay in its performance under the
AGREEMENT (except for any payment obligations) to the extent due to causes beyond its
reasonable control for so long as such force majeure event continues in effect.
</p>
<p class="p">The AGREEMENT will be governed by and construed under the laws of the State of Delaware
and the United States without regard to the conflicts of law provisions thereof and
without regard to the United Nations Convention on Contracts for the International Sale
of Goods. The parties consent to the personal jurisdiction of the federal and state
courts located in Santa Clara County, California. You acknowledge and agree that a
breach of any of your promises or agreements contained in the AGREEMENT may result in
irreparable and continuing injury to NVIDIA for which monetary damages may not be an
adequate remedy and therefore NVIDIA is entitled to seek injunctive relief as well as
such other and further relief as may be appropriate. If any court of competent
jurisdiction determines that any provision of the AGREEMENT is illegal, invalid or
unenforceable, the remaining provisions will remain in full force and effect. Unless
otherwise specified, remedies are cumulative.
</p>
<p class="p">The Licensed Software has been developed entirely at private expense and is "commercial
items" consisting of "commercial computer software" and "commercial computer software
documentation" provided with RESTRICTED RIGHTS. Use, duplication or disclosure by the
U.S. Government or a U.S. Government subcontractor is subject to the restrictions set
forth in the AGREEMENT pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs
(c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR
52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway,
Santa Clara, CA 95050.
</p>
<p class="p">You acknowledge that the Licensed Software described under the AGREEMENT is subject to
export control under the U.S. Export Administration Regulations (EAR) and economic
sanctions regulations administered by the U.S. Department of Treasurys Office of
Foreign Assets Control (OFAC). Therefore, you may not export, reexport or transfer
in-country the Licensed Software without first obtaining any license or other approval
that may be required by BIS and/or OFAC. You are responsible for any violation of the
U.S. or other applicable export control or economic sanctions laws, regulations and
requirements related to the Licensed Software. By accepting this SLA, you confirm that
you are not a resident or citizen of any country currently embargoed by the U.S. and
that you are not otherwise prohibited from receiving the Licensed Software.
</p>
<p class="p">Any notice delivered by NVIDIA to you under the AGREEMENT will be delivered via mail,
email or fax. Please direct your legal notices or other correspondence to NVIDIA
Corporation, 2701 San Tomas Expressway, Santa Clara, California 95050, United States of
America, Attention: Legal Department.
</p>
<p class="p">GLOSSARY OF TERMS</p>
<p class="p">Certain capitalized terms, if not otherwise defined elsewhere in this SLA, shall have the
meanings set forth below:
</p>
<p class="p">a. "<u class="ph u">Affiliate</u>" means any legal entity that Owns, is Owned by, or is commonly Owned
with a party. "Own" means having more than 50% ownership or the right to direct the
management of the entity.
</p>
<p class="p">b. "<u class="ph u">AGREEMENT</u>" means this SLA and all associated Supplements entered by the
parties referencing this SLA.
</p>
<p class="p">c. "<u class="ph u">Authorized Users</u>" means your Enterprise individual employees and any of your
Enterprise's Contractors, subject to the terms of the "Enterprise and Contractors Usage"
section.
</p>
<p class="p">d. "<u class="ph u">Confidential Information</u>" means the Licensed Software (unless made publicly
available by NVIDIA without confidentiality obligations), and any NVIDIA business,
marketing, pricing, research and development, know-how, technical, scientific, financial
status, proposed new products or other information disclosed by NVIDIA to you which, at
the time of disclosure, is designated in writing as confidential or proprietary (or like
written designation), or orally identified as confidential or proprietary or is
otherwise reasonably identifiable by parties exercising reasonable business judgment, as
confidential. Confidential Information does not and will not include information that:
(i) is or becomes generally known to the public through no fault of or breach of the
AGREEMENT by the receiving party; (ii) is rightfully known by the receiving party at the
time of disclosure without an obligation of confidentiality; (iii) is independently
developed by the receiving party without use of the disclosing party's Confidential
Information; or (iv) is rightfully obtained by the receiving party from a third party
without restriction on use or disclosure.
</p>
<p class="p">e. "<u class="ph u">Contractor</u>" means an individual who works primarily for your Enterprise on a
contractor basis from your secure network.
</p>
<p class="p">f. "<u class="ph u">Documentation</u>" means the NVIDIA documentation made available for use with the
Software, including (without limitation) user manuals, datasheets, operations
instructions, installation guides, release notes and other materials provided to you
under the AGREEMENT.
</p>
<p class="p">g. "<u class="ph u">Enterprise</u>" means you or any company or legal entity for which you accepted
the terms of this SLA, and their subsidiaries of which your company or legal entity owns
more than fifty percent (50%) of the issued and outstanding equity.
</p>
<p class="p">h. "<u class="ph u">Feedback</u>" means any and all suggestions, feature requests, comments or other
feedback regarding the Licensed Software, including possible enhancements or
modifications thereto.
</p>
<p class="p">i. "<u class="ph u">Intellectual Property Rights</u>" means all patent, copyright, trademark, trade
secret, trade dress, trade names, utility models, mask work, moral rights, rights of
attribution or integrity service marks, master recording and music publishing rights,
performance rights, author's rights, database rights, registered design rights and any
applications for the protection or registration of these rights, or other intellectual
or industrial property rights or proprietary rights, howsoever arising and in whatever
media, whether now known or hereafter devised, whether or not registered, (including all
claims and causes of action for infringement, misappropriation or violation and all
rights in any registrations and renewals), worldwide and whether existing now or in the
future.
</p>
<p class="p">j. "<u class="ph u">Licensed Software</u>" means Software, Documentation and all modifications owned
by NVIDIA.
</p>
<p class="p">k. "<u class="ph u">Open Source License</u>" includes, without limitation, a software license that
requires as a condition of use, modification, and/or distribution of such software that
the Software be (i) disclosed or distributed in source code form; (ii) be licensed for
the purpose of making derivative works; or (iii) be redistributable at no charge.
</p>
<p class="p">l. "<u class="ph u">Order</u>" means a purchase order issued by you, a signed purchase agreement with
you, or other ordering document issued by you to NVIDIA or a NVIDIA authorized reseller
(including any on-line acceptance process) that references and incorporates the
AGREEMENT and is accepted by NVIDIA.
</p>
<p class="p">m. "<u class="ph u">Software</u>" means the NVIDIA software programs licensed to you under the
AGREEMENT including, without limitation, libraries, sample code, utility programs and
programming code.
</p>
<p class="p">n. "<u class="ph u">Supplement</u>" means the additional terms and conditions beyond those stated in
this SLA that apply to certain Licensed Software licensed hereunder.
</p>
</div>
</div>
<div class="topic nested0" id="third_party_licenses"><a name="third_party_licenses" shape="rect">
<!-- --></a><h2 class="title topictitle1"><a href="#third_party_licenses" name="third_party_licenses" shape="rect">Third Party Licenses</a></h2>
<div class="body">
<p class="p"></p>
</div>
<div class="topic nested1" id="license_attribution__boost"><a name="license_attribution__boost" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__boost" name="license_attribution__boost" shape="rect">Boost</a></h3>
<div class="body">
<p class="p">Boost Software License - Version 1.0 - August 17th, 2003</p>
<p class="p">Permission is hereby granted, free of charge, to any person or organization obtaining a
copy of the software and accompanying documentation covered by this license (the
"Software") to use, reproduce, display, distribute, execute, and transmit the Software,
and to prepare derivative works of the Software, and to permit third-parties to whom the
Software is furnished to do so, all subject to the following:
</p>
<p class="p">The copyright notices in the Software and this entire statement, including the above
license grant, this restriction and the following disclaimer, must be included in all
copies of the Software, in whole or in part, and all derivative works of the Software,
unless such copies or derivative works are solely in the form of machine-executable
object code generated by a source language processor.
</p>
<p class="p">THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE
DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</p>
</div>
</div>
<div class="topic nested1" id="license_attribution__flatbuffers"><a name="license_attribution__flatbuffers" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__flatbuffers" name="license_attribution__flatbuffers" shape="rect">Flatbuffers</a></h3>
<div class="body">
<p class="p">http://google.github.io/flatbuffers</p>
<p class="p">Apache License</p>
<p class="p"> Version 2.0, January 2004</p>
<p class="p"><a class="xref" href="http://www.apache.org/licenses/" target="_blank" shape="rect">http://www.apache.org/licenses/</a></p>
<p class="p"> TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p>
<p class="p"> 1. Definitions.</p>
<p class="p"> "License" shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.
</p>
<p class="p">"Licensor" shall mean the copyright owner or entity authorized by the copyright owner
that is granting the License.
</p>
<p class="p">"Legal Entity" shall mean the union of the acting entity and all other entities that
control, are controlled by, or are under common control with that entity. For the
purposes of this definition, "control" means (i) the power, direct or indirect, to
cause the direction or management of such entity, whether by contract or otherwise,
or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii)
beneficial ownership of such entity.
</p>
<p class="p">"You" (or "Your") shall mean an individual or Legal Entity exercising permissions
granted by this License.
</p>
<p class="p">"Source" form shall mean the preferred form for making modifications, including but
not limited to software source code, documentation source, and configuration
files.
</p>
<p class="p">"Object" form shall mean any form resulting from mechanical transformation or
translation of a Source form, including but not limited to compiled object code,
generated documentation, and conversions to other media types.
</p>
<p class="p">"Work" shall mean the work of authorship, whether in Source or Object form, made
available under the License, as indicated by a copyright notice that is included in
or attached to the work (an example is provided in the Appendix below).
</p>
<p class="p">"Derivative Works" shall mean any work, whether in Source or Object form, that is
based on (or derived from) the Work and for which the editorial revisions,
annotations, elaborations, or other modifications represent, as a whole, an original
work of authorship. For the purposes of this License, Derivative Works shall not
include works that remain separable from, or merely link (or bind by name) to the
interfaces of, the Work and Derivative Works thereof.
</p>
<p class="p">"Contribution" shall mean any work of authorship, including the original version of
the Work and any modifications or additions to that Work or Derivative Works
thereof, that is intentionally submitted to Licensor for inclusion in the Work by
the copyright owner or by an individual or Legal Entity authorized to submit on
behalf of the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent to the Licensor
or its representatives, including but not limited to communication on electronic
mailing lists, source code control systems, and issue tracking systems that are
managed by, or on behalf of, the Licensor for the purpose of discussing and
improving the Work, but excluding communication that is conspicuously marked or
otherwise designated in writing by the copyright owner as "Not a Contribution."
</p>
<p class="p">"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of
whom a Contribution has been received by Licensor and subsequently incorporated
within the Work.
</p>
<p class="p">2. Grant of Copyright License. Subject to the terms and conditions of this License,
each Contributor hereby grants to You a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable copyright license to reproduce, prepare
Derivative Works of, publicly display, publicly perform, sublicense, and distribute
the Work and such Derivative Works in Source or Object form.
</p>
<p class="p">3. Grant of Patent License. Subject to the terms and conditions of this License, each
Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge,
royalty-free, irrevocable (except as stated in this section) patent license to make,
have made, use, offer to sell, sell, import, and otherwise transfer the Work, where
such license applies only to those patent claims licensable by such Contributor that
are necessarily infringed by their Contribution(s) alone or by combination of their
Contribution(s) with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a cross-claim or
counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated
within the Work constitutes direct or contributory patent infringement, then any
patent licenses granted to You under this License for that Work shall terminate as
of the date such litigation is filed.
</p>
<p class="p">4. Redistribution. You may reproduce and distribute copies of the Work or Derivative
Works thereof in any medium, with or without modifications, and in Source or Object
form, provided that You meet the following conditions:
</p>
<p class="p">(a) You must give any other recipients of the Work or Derivative Works a copy of this
License; and
</p>
<p class="p">(b) You must cause any modified files to carry prominent notices stating that You
changed the files; and
</p>
<p class="p">(c) You must retain, in the Source form of any Derivative Works that You distribute,
all copyright, patent, trademark, and attribution notices from the Source form of
the Work, excluding those notices that do not pertain to any part of the Derivative
Works; and
</p>
<p class="p">(d) If the Work includes a "NOTICE" text file as part of its distribution, then any
Derivative Works that You distribute must include a readable copy of the attribution
notices contained within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one of the following
places: within a NOTICE text file distributed as part of the Derivative Works;
within the Source form or documentation, if provided along with the Derivative
Works; or, within a display generated by the Derivative Works, if and wherever such
third-party notices normally appear. The contents of the NOTICE file are for
informational purposes only and do not modify the License. You may add Your own
attribution notices within Derivative Works that You distribute, alongside or as an
addendum to the NOTICE text from the Work, provided that such additional attribution
notices cannot be construed as modifying the License.
</p>
<p class="p">You may add Your own copyright statement to Your modifications and may provide
additional or different license terms and conditions for use, reproduction, or
distribution of Your modifications, or for any such Derivative Works as a whole,
provided Your use, reproduction, and distribution of the Work otherwise complies
with the conditions stated in this License.
</p>
<p class="p">5. Submission of Contributions. Unless You explicitly state otherwise, any
Contribution intentionally submitted for inclusion in the Work by You to the
Licensor shall be under the terms and conditions of this License, without any
additional terms or conditions. Notwithstanding the above, nothing herein shall
supersede or modify the terms of any separate license agreement you may have
executed with Licensor regarding such Contributions.
</p>
<p class="p">6. Trademarks. This License does not grant permission to use the trade names,
trademarks, service marks, or product names of the Licensor, except as required for
reasonable and customary use in describing the origin of the Work and reproducing
the content of the NOTICE file.
</p>
<p class="p">7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing,
Licensor provides the Work (and each Contributor provides its Contributions) on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions of TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are
solely responsible for determining the appropriateness of using or redistributing
the Work and assume any risks associated with Your exercise of permissions under
this License.
</p>
<p class="p">8. Limitation of Liability. In no event and under no legal theory, whether in tort
(including negligence), contract, or otherwise, unless required by applicable law
(such as deliberate and grossly negligent acts) or agreed to in writing, shall any
Contributor be liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a result of this
License or out of the use or inability to use the Work (including but not limited to
damages for loss of goodwill, work stoppage, computer failure or malfunction, or any
and all other commercial damages or losses), even if such Contributor has been
advised of the possibility of such damages.
</p>
<p class="p">9. Accepting Warranty or Additional Liability. While redistributing the Work or
Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance
of support, warranty, indemnity, or other liability obligations and/or rights
consistent with this License. However, in accepting such obligations, You may act
only on Your own behalf and on Your sole responsibility, not on behalf of any other
Contributor, and only if You agree to indemnify, defend, and hold each Contributor
harmless for any liability incurred by, or claims asserted against, such Contributor
by reason of your accepting any such warranty or additional liability.
</p>
<p class="p">END OF TERMS AND CONDITIONS</p>
<p class="p">APPENDIX: How to apply the Apache License to your work.</p>
<p class="p">To apply the Apache License to your work, attach the following boilerplate notice,
with the fields enclosed by brackets "[]" replaced with your own identifying
information. (Don't include the brackets!) The text should be enclosed in the
appropriate comment syntax for the file format. We also recommend that a file or
class name and description of purpose be included on the same "printed page" as the
copyright notice for easier identification within third-party archives.
</p>
<p class="p">Copyright © 2014 Google Inc.</p>
<p class="p">Licensed under the Apache License, Version 2.0 (the "License"); you may not use this
file except in compliance with the License. You may obtain a copy of the License
at
</p>
<p class="p"><a class="xref" href="http://www.apache.org/licenses/license-2.0" target="_blank" shape="rect">http://www.apache.org/licenses/LICENSE-2.0</a></p>
</div>
</div>
<div class="topic nested1" id="license_attribution__microsoft_directx_runtime"><a name="license_attribution__microsoft_directx_runtime" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__microsoft_directx_runtime" name="license_attribution__microsoft_directx_runtime" shape="rect">Microsoft DirectX End User Runtime</a></h3>
<div class="body">
<p class="p">MICROSOFT SOFTWARE LICENSE TERMS</p>
<p class="p">MICROSOFT DIRECTX END USER RUNTIME</p>
<p class="p">These license terms are an agreement between Microsoft Corporation (or based on where
you live, one of its affiliates) and you. Please read them. They apply to the
software named above, which includes the media on which you received it, if any. The
terms also apply to any Microsoft
</p>
<p class="p">* updates,</p>
<p class="p">* supplements,</p>
<p class="p">* Internet-based services, and</p>
<p class="p">* support services</p>
<p class="p">for this software, unless other terms accompany those items. If so, those terms
apply.
</p>
<p class="p">BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE
THE SOFTWARE.
</p>
<p class="p">If you comply with these license terms, you have the rights below.</p>
<p class="p">1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the
software on your devices.
</p>
<p class="p">2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives
you some rights to use the software. Microsoft reserves all other rights. Unless
applicable law gives you more rights despite this limitation, you may use the
software only as expressly permitted in this agreement. In doing so, you must comply
with any technical limitations in the software that only allow you to use it in
certain ways. You may not
</p>
<p class="p">* work around any technical limitations in the software;</p>
<p class="p">* reverse engineer, decompile or disassemble the software, except and only to the
extent that applicable law expressly permits, despite this limitation;
</p>
<p class="p">* make more copies of the software than specified in this agreement or allowed by
applicable law, despite this limitation;
</p>
<p class="p">* publish the software for others to copy;</p>
<p class="p">* rent, lease or lend the software;</p>
<p class="p">* transfer the software or this agreement to any third party; or</p>
<p class="p">* use the software for commercial software hosting services.</p>
<p class="p">3. BACKUP COPY. You may make one backup copy of the software. You may use it only to
reinstall the software.
</p>
<p class="p">4. DOCUMENTATION. Any person that has valid access to your computer or internal
network may copy and use the documentation for your internal, reference
purposes.
</p>
<p class="p">5. EXPORT RESTRICTIONS. The software is subject to United States export laws and
regulations. You must comply with all domestic and international export laws and
regulations that apply to the software. These laws include restrictions on
destinations, end users and end use. For additional information, see
www.microsoft.com/exporting.
</p>
<p class="p">6. SUPPORT SERVICES. Because this software is "as is," we may not provide support
services for it.
</p>
<p class="p">7. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates,
Internet-based services and support services that you use, are the entire agreement
for the software and support services.
</p>
<p class="p">8. APPLICABLE LAW.</p>
<p class="p">a. United States. If you acquired the software in the United States, Washington state
law governs the interpretation of this agreement and applies to claims for breach of
it, regardless of conflict of laws principles. The laws of the state where you live
govern all other claims, including claims under state consumer protection laws,
unfair competition laws, and in tort.
</p>
<p class="p">b. Outside the United States. If you acquired the software in any other country, the
laws of that country apply.
</p>
<p class="p">9. LEGAL EFFECT. This agreement describes certain legal rights. You may have other
rights under the laws of your country. You may also have rights with respect to the
party from whom you acquired the software. This agreement does not change your
rights under the laws of your country if the laws of your country do not permit it
to do so.
</p>
<p class="p">10. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED "AS-IS." YOU BEAR THE RISK OF
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY
HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT
CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NON-INFRINGEMENT.
</p>
<p class="p">11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM
MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER
ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR
INCIDENTAL DAMAGES.
</p>
<p class="p">This limitation applies to</p>
<p class="p">* anything related to the software, services, content (including code) on third party
Internet sites, or third party programs; and
</p>
<p class="p">* claims for breach of contract, breach of warranty, guarantee or condition, strict
liability, negligence, or other tort to the extent permitted by applicable law.
</p>
<p class="p">It also applies even if Microsoft knew or should have known about the possibility of
the damages. The above limitation or exclusion may not apply to you because your
country may not allow the exclusion or limitation of incidental, consequential or
other damages.
</p>
</div>
</div>
<div class="topic nested1" id="license_attribution__python"><a name="license_attribution__python" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__python" name="license_attribution__python" shape="rect">Python</a></h3>
<div class="body"><pre class="pre" xml:space="preserve">A. HISTORY OF THE SOFTWARE
==========================
Python was created in the early 1990s by Guido van Rossum at Stichting
Mathematisch Centrum (CWI, see http://www.cwi.nl) in the Netherlands
as a successor of a language called ABC. Guido remains Python's
principal author, although it includes many contributions from others.
In 1995, Guido continued his work on Python at the Corporation for
National Research Initiatives (CNRI, see http://www.cnri.reston.va.us)
in Reston, Virginia where he released several versions of the
software.
In May 2000, Guido and the Python core development team moved to
BeOpen.com to form the BeOpen PythonLabs team. In October of the same
year, the PythonLabs team moved to Digital Creations (now Zope
Corporation, see http://www.zope.com). In 2001, the Python Software
Foundation (PSF, see http://www.python.org/psf/) was formed, a
non-profit organization created specifically to own Python-related
Intellectual Property. Zope Corporation is a sponsoring member of
the PSF.
All Python releases are Open Source (see http://www.opensource.org for
the Open Source Definition). Historically, most, but not all, Python
releases have also been GPL-compatible; the table below summarizes
the various releases.
Release Derived Year Owner GPL-
from compatible? (1)
0.9.0 thru 1.2 1991-1995 CWI yes
1.3 thru 1.5.2 1.2 1995-1999 CNRI yes
1.6 1.5.2 2000 CNRI no
2.0 1.6 2000 BeOpen.com no
1.6.1 1.6 2001 CNRI yes (2)
2.1 2.0+1.6.1 2001 PSF no
2.0.1 2.0+1.6.1 2001 PSF yes
2.1.1 2.1+2.0.1 2001 PSF yes
2.1.2 2.1.1 2002 PSF yes
2.1.3 2.1.2 2002 PSF yes
2.2 and above 2.1.1 2001-now PSF yes
Footnotes:
(1) GPL-compatible doesn't mean that we're distributing Python under
the GPL. All Python licenses, unlike the GPL, let you distribute
a modified version without making your changes open source. The
GPL-compatible licenses make it possible to combine Python with
other software that is released under the GPL; the others don't.
(2) According to Richard Stallman, 1.6.1 is not GPL-compatible,
because its license has a choice of law clause. According to
CNRI, however, Stallman's lawyer has told CNRI's lawyer that 1.6.1
is "not incompatible" with the GPL.
Thanks to the many outside volunteers who have worked under Guido's
direction to make these releases possible.
B. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING PYTHON
===============================================================
PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
--------------------------------------------
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
otherwise using this software ("Python") in source or binary form and
its associated documentation.
2. Subject to the terms and conditions of this License Agreement, PSF hereby
grants Licensee a nonexclusive, royalty-free, world-wide license to reproduce,
analyze, test, perform and/or display publicly, prepare derivative works,
distribute, and otherwise use Python alone or in any derivative version,
provided, however, that PSF's License Agreement and PSF's notice of copyright,
i.e., "Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010,
2011, 2012, 2013, 2014, 2015, 2016 Python Software Foundation; All Rights
Reserved" are retained in Python alone or in any derivative version prepared by
Licensee.
3. In the event Licensee prepares a derivative work that is based on
or incorporates Python or any part thereof, and wants to make
the derivative work available to others as provided herein, then
Licensee hereby agrees to include in any such work a brief summary of
the changes made to Python.
4. PSF is making Python available to Licensee on an "AS IS"
basis. PSF MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR
IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND
DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON WILL NOT
INFRINGE ANY THIRD PARTY RIGHTS.
5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON
FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS
A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON,
OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
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breach of its terms and conditions.
7. Nothing in this License Agreement shall be deemed to create any
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Licensee. This License Agreement does not grant permission to use PSF
trademarks or trade name in a trademark sense to endorse or promote
products or services of Licensee, or any third party.
8. By copying, installing or otherwise using Python, Licensee
agrees to be bound by the terms and conditions of this License
Agreement.
BEOPEN.COM LICENSE AGREEMENT FOR PYTHON 2.0
-------------------------------------------
BEOPEN PYTHON OPEN SOURCE LICENSE AGREEMENT VERSION 1
1. This LICENSE AGREEMENT is between BeOpen.com ("BeOpen"), having an
office at 160 Saratoga Avenue, Santa Clara, CA 95051, and the
Individual or Organization ("Licensee") accessing and otherwise using
this software in source or binary form and its associated
documentation ("the Software").
2. Subject to the terms and conditions of this BeOpen Python License
Agreement, BeOpen hereby grants Licensee a non-exclusive,
royalty-free, world-wide license to reproduce, analyze, test, perform
and/or display publicly, prepare derivative works, distribute, and
otherwise use the Software alone or in any derivative version,
provided, however, that the BeOpen Python License is retained in the
Software, alone or in any derivative version prepared by Licensee.
3. BeOpen is making the Software available to Licensee on an "AS IS"
basis. BEOPEN MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR
IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, BEOPEN MAKES NO AND
DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE WILL NOT
INFRINGE ANY THIRD PARTY RIGHTS.
4. BEOPEN SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF THE
SOFTWARE FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS
AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THE SOFTWARE, OR ANY
DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
5. This License Agreement will automatically terminate upon a material
breach of its terms and conditions.
6. This License Agreement shall be governed by and interpreted in all
respects by the law of the State of California, excluding conflict of
law provisions. Nothing in this License Agreement shall be deemed to
create any relationship of agency, partnership, or joint venture
between BeOpen and Licensee. This License Agreement does not grant
permission to use BeOpen trademarks or trade names in a trademark
sense to endorse or promote products or services of Licensee, or any
third party. As an exception, the "BeOpen Python" logos available at
http://www.pythonlabs.com/logos.html may be used according to the
permissions granted on that web page.
7. By copying, installing or otherwise using the software, Licensee
agrees to be bound by the terms and conditions of this License
Agreement.
CNRI LICENSE AGREEMENT FOR PYTHON 1.6.1
---------------------------------------
1. This LICENSE AGREEMENT is between the Corporation for National
Research Initiatives, having an office at 1895 Preston White Drive,
Reston, VA 20191 ("CNRI"), and the Individual or Organization
("Licensee") accessing and otherwise using Python 1.6.1 software in
source or binary form and its associated documentation.
2. Subject to the terms and conditions of this License Agreement, CNRI
hereby grants Licensee a nonexclusive, royalty-free, world-wide
license to reproduce, analyze, test, perform and/or display publicly,
prepare derivative works, distribute, and otherwise use Python 1.6.1
alone or in any derivative version, provided, however, that CNRI's
License Agreement and CNRI's notice of copyright, i.e., "Copyright (c)
1995-2001 Corporation for National Research Initiatives; All Rights
Reserved" are retained in Python 1.6.1 alone or in any derivative
version prepared by Licensee. Alternately, in lieu of CNRI's License
Agreement, Licensee may substitute the following text (omitting the
quotes): "Python 1.6.1 is made available subject to the terms and
conditions in CNRI's License Agreement. This Agreement together with
Python 1.6.1 may be located on the Internet using the following
unique, persistent identifier (known as a handle): 1895.22/1013. This
Agreement may also be obtained from a proxy server on the Internet
using the following URL: http://hdl.handle.net/1895.22/1013".
3. In the event Licensee prepares a derivative work that is based on
or incorporates Python 1.6.1 or any part thereof, and wants to make
the derivative work available to others as provided herein, then
Licensee hereby agrees to include in any such work a brief summary of
the changes made to Python 1.6.1.
4. CNRI is making Python 1.6.1 available to Licensee on an "AS IS"
basis. CNRI MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR
IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, CNRI MAKES NO AND
DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON 1.6.1 WILL NOT
INFRINGE ANY THIRD PARTY RIGHTS.
5. CNRI SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON
1.6.1 FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS
A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON 1.6.1,
OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
6. This License Agreement will automatically terminate upon a material
breach of its terms and conditions.
7. This License Agreement shall be governed by the federal
intellectual property law of the United States, including without
limitation the federal copyright law, and, to the extent such
U.S. federal law does not apply, by the law of the Commonwealth of
Virginia, excluding Virginia's conflict of law provisions.
Notwithstanding the foregoing, with regard to derivative works based
on Python 1.6.1 that incorporate non-separable material that was
previously distributed under the GNU General Public License (GPL), the
law of the Commonwealth of Virginia shall govern this License
Agreement only as to issues arising under or with respect to
Paragraphs 4, 5, and 7 of this License Agreement. Nothing in this
License Agreement shall be deemed to create any relationship of
agency, partnership, or joint venture between CNRI and Licensee. This
License Agreement does not grant permission to use CNRI trademarks or
trade name in a trademark sense to endorse or promote products or
services of Licensee, or any third party.
8. By clicking on the "ACCEPT" button where indicated, or by copying,
installing or otherwise using Python 1.6.1, Licensee agrees to be
bound by the terms and conditions of this License Agreement.
ACCEPT
CWI LICENSE AGREEMENT FOR PYTHON 0.9.0 THROUGH 1.2
--------------------------------------------------
Copyright (c) 1991 - 1995, Stichting Mathematisch Centrum Amsterdam,
The Netherlands. All rights reserved.
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Stichting Mathematisch
Centrum or CWI not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior
permission.
STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
</pre></div>
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