Files
bluflame/intromat/Intromat/Views/Previews/DxTexturePreview.xaml.cs
2026-04-18 22:31:51 +02:00

64 lines
1.8 KiB
C#

using System;
using System.Reactive.Disposables;
using Intromat.Graphics;
using Intromat.Pipelines;
using Intromat.ViewModels;
using Intromat.ViewModels.Previews;
using ReactiveUI;
using SharpDX.Direct3D11;
using Splat;
namespace Intromat.Views.Previews
{
/// <summary>
/// Interaction logic for DxTexturePreview.xaml
/// </summary>
public partial class DxTexturePreview : IViewFor<DxTexturePreviewViewModel>
{
private DisplayTexturePipeline? _pipeline;
public DxTexturePreview()
{
InitializeComponent();
MouseDoubleClick += (_, _) =>
{
if (ViewModel == null)
return;
var network = (CodeGenNetworkViewModel)ViewModel.Parent.Parent;
var main = network.Document.MainViewModel;
main.Preview2dContext = ViewModel;
};
this.WhenActivated(d =>
{
_pipeline = Locator.Current.GetService<DisplayTexturePipeline>()!;
this.WhenAnyObservable(v => v.ViewModel!.TextureValue).Subscribe(textureValue =>
{
var srv = textureValue?.ShaderResourceView;
if (srv != null)
{
_pipeline.ShaderResourceView = srv;
_dxView.Render();
}
}).DisposeWith(d);
_dxView.SetUpdateHandler(UpdateFrameAction);
});
}
private void UpdateFrameAction(Device device, DeviceContext context)
{
_pipeline?.Apply();
}
object? IViewFor.ViewModel
{
get => ViewModel;
set => ViewModel = (DxTexturePreviewViewModel?)value;
}
public DxTexturePreviewViewModel? ViewModel { get; set; }
}
}