Files
bluflame/hgplus/bliss/Engine/shaders.h
2026-04-18 22:31:51 +02:00

261 lines
7.8 KiB
C

#ifdef _DEBUG
#include <process.h>
#include <io.h>
#include <stdio.h>
HANDLE shaderCompileEvent;
static char** lastShader;
static __time64_t shaderChangedDate;
static char shaderDir[4096];
static char shaderFile[] = "E:\\blu-flame.org\\hgplus\\bliss\\Engine\\Shader.hlsl";
char* ReadFile(char* name, size_t* fileLen)
{
FILE *file = 0;
char *buffer = 0;
//Open file
fopen_s(&file, name, "rb");
if (!file)
{
printf("Unable to open file %s\n", name);
return 0;
}
//Get file length
fseek(file, 0, SEEK_END);
*fileLen = ftell(file);
fseek(file, 0, SEEK_SET);
//Allocate memory
buffer = (char *)malloc(*fileLen + 1);
if (!buffer)
{
fprintf(stderr, "Memory error!\n");
fclose(file);
return 0;
}
//Read file contents into buffer
fread(buffer, *fileLen, 1, file);
fclose(file);
return buffer;
}
void log(char* text)
{
printf(text);
OutputDebugStringA(text);
}
DWORD WINAPI filemon(void* args)
{
while (true)
{
_finddata_t fdata;
long hfile = _findfirst(shaderFile, &fdata);
if (hfile != -1)
{
if (fdata.time_write != shaderChangedDate)
{
shaderChangedDate = fdata.time_write;
::SetEvent(shaderCompileEvent);
}
_findclose(hfile);
}
::Sleep(100);
}
return 0;
}
void InitShader()
{
_finddata_t fdata;
long hfile = _findfirst(shaderFile, &fdata);
if (hfile != -1)
{
shaderChangedDate = fdata.time_write;
_findclose(hfile);
}
}
#endif
#ifdef _DEBUG
#ifdef SHADERDEBUG
#define CompileShader(entryPoint, profile) CompileShaderD(shaderDir entryPoint ".cso", entryPoint, profile);
#else
#define CompileShader(entryPoint, profile) CompileShaderD(shaderFile, entryPoint, profile);
#endif
void CompileShaderD(char* fileName, char* entryPoint, char* profile)
{
#ifdef SHADERDEBUG
shaderCode = ReadFile(fileName, &shaderSize);
#else
size_t blobLength = 0;
auto blob = ReadFile(fileName, &blobLength);
d3dCompile(blob, blobLength, shaderFile, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, &errorBlob);
if (errorBlob != NULL)
{
auto error = errorBlob->GetBufferPointer();
OutputDebugStringA((char*)error);
if (shaderBlob == 0)
{
printf("Error compiling shader: ");
printf((char*)error);
printf("\n");
ExitProcess(-1);
}
}
if (shaderBlob != 0)
{
shaderSize = shaderBlob->GetBufferSize();
shaderCode = shaderBlob->GetBufferPointer();
}
#endif
}
#else
#define CompileShader(entryPoint, profile) CompileShaderR(entryPoint, profile);
#endif
#pragma code_seg(".CompileShader")
void CompileShaderR(char* entryPoint, char* profile)
{
#ifndef COMPRESS
d3dCompile(Shader_hlsl, sizeof(Shader_hlsl), NULL, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, &errorBlob);
if (errorBlob != NULL)
{
auto error = errorBlob->GetBufferPointer();
OutputDebugStringA((char*)error);
}
#else
d3dCompile(Shader_hlsl, sizeof(Shader_hlsl), NULL, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, NULL);
#endif
//if (shaderBlob != 0)
{
shaderSize = shaderBlob->GetBufferSize();
shaderCode = shaderBlob->GetBufferPointer();
}
};
#pragma data_seg(".vs_5_0")
static char vs_5_0[] = "vs_5_0";
#pragma data_seg(".gs_5_0")
static char gs_5_0[] = "gs_5_0";
#pragma data_seg(".ds_5_0")
static char ds_5_0[] = "ds_5_0";
#pragma data_seg(".hs_5_0")
static char hs_5_0[] = "hs_5_0";
#pragma data_seg(".ps_5_0")
static char ps_5_0[] = "ps_5_0";
#pragma code_seg(".CreateShaders")
void CreateShaders()
{
HINSTANCE hl = LoadLibrary(d3dcompiler);
if (!hl)
{
d3dcompiler[13] = '3';
hl = LoadLibrary(d3dcompiler);
}
d3dCompile = (pD3DCompile)GetProcAddress(hl, "D3DCompile");
CompileShader("GSQ", gs_5_0);
device->CreateGeometryShader(shaderCode, shaderSize, NULL, &quadGeometryShader);
CompileShader("HS", hs_5_0);
device->CreateHullShader(shaderCode, shaderSize, NULL, &hullShader);
CompileShader("HSP", hs_5_0);
device->CreateHullShader(shaderCode, shaderSize, NULL, &hullShaderPlant);
CompileShader("VSC", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &cellBufferVertexShader);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, cellBufferSODeclarations, 2, strides, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &cellBufferGeometryShader);
CompileShader("VSV", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &vertexBufferVertexShader);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, cellBufferSODeclarations, 2, strides, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &vertexBufferGeometryShader);
CompileShader("VSCB", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &constantBufferVertexShader);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, constantBufferSODeclarations, 19, &strides[3], 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &constantBufferGeometryShader);
CompileShader("GSP", gs_5_0);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, plantSODeclarations, 4, plantStrides, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &plantInstanceGeometryShader);
CompileShader("GSM", gs_5_0);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, plantSODeclarations, 4, plantStrides, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &multiplyGeometryShader);
CompileShader("GSR", gs_5_0);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, plantSODeclarations, 8, plantStrides, 2, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &rotationGeometryShader);
CompileShader("GST", gs_5_0);
device->CreateGeometryShaderWithStreamOutput(shaderCode, shaderSize, terrainSODeclarations, 4, vertexStrides, 2, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &terrainGeometryShader);
CompileShader("VS", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &terrainVertexShader);
device->CreateInputLayout(polygonLayout, 2, shaderCode, shaderSize, &layout);
CompileShader("VSP", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &plantVertexShader);
device->CreateInputLayout(instancedLayoutDesc, 4, shaderCode, shaderSize, &instancedLayout);
CompileShader("VSM", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &instanceVertexShader);
CompileShader("VSTP", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &terrainProjectVertexShader);
CompileShader("VST", vs_5_0);
device->CreateVertexShader(shaderCode, shaderSize, NULL, &textureVertexShader);
CompileShader("DS", ds_5_0);
device->CreateDomainShader(shaderCode, shaderSize, NULL, &terrainDomainShader);
CompileShader("DSPN", ds_5_0);
device->CreateDomainShader(shaderCode, shaderSize, NULL, &plantDomainNormalShader);
CompileShader("DSPS", ds_5_0);
device->CreateDomainShader(shaderCode, shaderSize, NULL, &plantDomainShadowShader);
CompileShader("DSFN", ds_5_0);
device->CreateDomainShader(shaderCode, shaderSize, NULL, &flowerDomainNormalShader);
CompileShader("DSFS", ds_5_0);
device->CreateDomainShader(shaderCode, shaderSize, NULL, &flowerDomainShadowShader);
CompileShader("PS", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &terrainPixelShader);
CompileShader("PSH", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &heightMapPixelShader);
CompileShader("PSTN", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &plantPixelNormalShader);
CompileShader("FSTN", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &flowerPixelNormalShader);
CompileShader("PSTS", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &plantPixelShadowShader);
CompileShader("PSDD", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &postProcessPixelShader);
CompileShader("PSP", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &plantTexturePixelShader);
CompileShader("PSC", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &cloudPixelShader);
CompileShader("PSTD", ps_5_0);
device->CreatePixelShader(shaderCode, shaderSize, NULL, &terrainTexturePixelShader);
}