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2026-04-18 22:31:51 +02:00

40 lines
409 B
C++

#version 110
#define float4 vec4
#define float3 vec3
#define float2 vec2
#define oUV gl_TexCoord[0]
#define tex3D texture3D
#define tex2D texture2D
#define tex1D texture1D
varying vec3 normal;
varying vec4 position;
varying vec4 thecolor;
varying vec2 texture_coordinate_1;
void main (void)
{
float4 TheNormal=float4 (1.0,0.0,0.0,0.0);
//TheNormal.w=shadow;
gl_FragData[0]=thecolor;
}